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Austin Duffield

dblp:190/1423 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Computer networks
1 paper
Wireless networking · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual reality
wireless VR
0.312017
Enabling High-Quality Untethered Virtual Reality · NSDI 2017
Wireless networking
WLAN
0.112017
Enabling High-Quality Untethered Virtual Reality · NSDI 2017
YearPublicationVenuePosition
2017 Enabling High-Quality Untethered Virtual Reality
Omid Abari, Dinesh Bharadia, Austin Duffield, Dina Katabi
NSDI3
2016 Cutting the Cord in Virtual Reality
abstract
Today's virtual reality (VR) headsets require a cable connection to a PC or game console. This cable significantly limits the player’s mobility and hence her/his VR experience. The high data rate requirement of this link (multiple Gbps) precludes its replacement by WiFi. Thus, in this paper, we focus on using mmWave technology to deliver multi Gbps wireless communication between VR headsets and their game consoles. The challenge, however, is that mmWave signals can be easily blocked by the player's hand or head motion. We describe novel algorithms and system design that allow such mmWave links to sustain high data rates even in the presence of a blockage, enabling a high quality untethered VR experience.
Omid Abari, Dinesh Bharadia, Austin Duffield, Dina Katabi
HotNets3