Demo Data from SIGIR 2026 / reviewers in the wild / expert
Chi-Huan Chiang
dblp:190/1853
· DBLP profile ↗
4ranked-venue papers
0as first author
2since 2021 · last 2022
0009-0005-8398-423XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
4 papers |
Personal fabrication and tangible interfaces · 40% Haptics and multimodal interaction · 27% Accessibility and assistive technology · 19% |
Topics — the 3 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology › assistive technology for visual impairment
assistive technology for blind and low-vision users |
0.5 | 1 | 2021 | AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision · CHI 2021 |
Haptics and multimodal interaction › haptic feedback
whole-body haptic feedback |
0.4 | 1 | 2019 | TilePoP: Tile-type Pop-up Prop for Virtual Reality · UIST 2019 |
Immersive interaction
3d object manipulation |
0.1 | 1 | 2018 | PuPoP: Pop-up Prop on Palm for Virtual Reality · UIST 2018 |
Methods — techniques the papers use, named apart from their topics
user study · 0.8stacking order resolution · 0.6NFC tagging · 0.63d printing · 0.5preliminary user evaluation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | NFCStack: Identifiable Physical Building Blocks that Support Concurrent Construction and Frictionless InteractionabstractIn this paper, we propose NFCStack, which is a physical building block system that supports stacking and frictionless interaction and is based on near-field communication (NFC). This system consists of a portable station that can support and resolve the order of three types of passive identifiable stackable: bricks, boxes, and adapters. The bricks support stable and sturdy physical construction, whereas the boxes support frictionless tangible interactions. The adapters provide an interface between the aforementioned two types of stackable and convert the top of a stack into a terminal for detecting interactions between NFC-tagged objects. In contrast to existing systems based on NFC or radio-frequency identification technologies, NFCStack is portable, supports simultaneous interactions, and resolves stacking and interaction events responsively, even when objects are not strictly aligned. Evaluation results indicate that the proposed system effectively supports 12 layers of rich-ID stacking with the three types of building block, even if every box is stacked with a 6-mm offset. The results also indicate possible generalized applications of the proposed system, including 2.5-dimensional construction. The interaction styles are described using several educational application examples, and the design implications of this research are explained. Chi-Jung Lee, Rong-Hao Liang, Ling-Chien Yang, Chi-Huan Chiang, Te-Yen Wu, Bing-Yu Chen 0004 |
UIST | 4 |
| 2021 | AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low VisionabstractIn this paper, we propose the designs for low cost and 3D-printable add-on components to adapt existing breadboards, circuit components and electronics tools for blind or low vision (BLV) users. Through an initial user study, we identified several barriers to entry for beginners with BLV in electronics and circuit prototyping. These barriers guided the design and development of our add-on components. We focused on developing adaptations that provide additional information about the specific component pins and breadboard holes, modify tools to make them easier to use for users with BLV, and expand non-visual feedback (e.g., audio, tactile) for tasks that require vision. Through a second user study, we demonstrated that our adaptations can effectively overcome the accessibility barriers in breadboard circuit prototyping for users with BLV. Ruei-Che Chang, Chi-Huan Chiang, Te-Yen Wu, Zheer Xu, Justin Luo, Bing-Yu Chen 0004, Xing-Dong Yang |
CHI | 3 |
| 2019 | TilePoP: Tile-type Pop-up Prop for Virtual RealityabstractWe present TilePoP, a new type of pneumatically-actuated interface deployed as floor tiles which dynamically pop up by inflating into large shapes constructing proxy objects for whole-body interactions in Virtual Reality. TilePoP consists of a 2D array of stacked cube-shaped airbags designed with specific folding structures, enabling each airbag to be inflated into a physical proxy and then deflated down back to its original tile shape when not in use. TilePoP is capable of providing haptic feedback for the whole body and can even support human body weight. Thus, it allows new interaction possibilities in VR. Herein, the design and implementation of TilePoP are described in detail along with demonstrations of its applications and the results of a preliminary user evaluation conducted to understand the users' experience with TilePoP. Shan-Yuan Teng, Cheng-Lung Lin, Chi-Huan Chiang, Tzu-Sheng Kuo, Li-Wei Chan 0001, Da-Yuan Huang, Bing-Yu Chen 0004 |
UIST | 3 |
| 2018 | PuPoP: Pop-up Prop on Palm for Virtual RealityabstractThe sensation of being able to feel the shape of an object when grasping it in Virtual Reality (VR) enhances a sense of presence and the ease of object manipulation. Though most prior works focus on force feedback on fingers, the haptic emulation of grasping a 3D shape requires the sensation of touch using the entire hand. Hence, we present Pop-up Prop on Palm (PuPoP), a light-weight pneumatic shape-proxy interface worn on the palm that pops several airbags up with predefined primitive shapes for grasping. When a user's hand encounters a virtual object, an airbag of appropriate shape, ready for grasping, is inflated by way of the use of air pumps; the airbag then deflates when the object is no longer in play. Since PuPoP is a physical prop, it can provide the full sensation of touch to enhance the sense of realism for VR object manipulation. For this paper, we first explored the design and implementation of PuPoP with multiple shape structures. We then conducted two user studies to further understand its applicability. The first study shows that, when in conflict, visual sensation tends to dominate over touch sensation, allowing a prop with a fixed size to represent multiple virtual objects with similar sizes. The second study compares PuPoP with controllers and free-hand manipulation in two VR applications. The results suggest that utilization of dynamically-changing PuPoP, when grasped by users in line with the shapes of virtual objects, enhances enjoyment and realism. We believe that PuPoP is a simple yet effective way to convey haptic shapes in VR. Shan-Yuan Teng, Tzu-Sheng Kuo, Chi-Huan Chiang, Da-Yuan Huang, Li-Wei Chan 0001, Bing-Yu Chen 0004 |
UIST | 4 |