Demo Data from SIGIR 2026 / reviewers in the wild / expert
Johannes Braumann
dblp:190/5165
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
0000-0001-9924-2787ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Human-robot interaction · 100% | |
| Artificial intelligence
1 paper |
Motion planning and robot control · 100% | |
| Computer graphics and multimedia
1 paper |
Computational fabrication · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
anthropomorphism |
0.9 | 1 | 2025 | Disarming II · HRI 2025 |
Human-robot interaction › human-robot collaboration
human-multi-robot collaboration |
0.9 | 1 | 2025 | Envisioning Individualized Fashion Remanufacturing: Empowering Non-Experts Through Visualization-Enhanced Human-Multi-Robot Interaction · HRI 2025 |
Robotics › Motion planning and robot control › robot control
real-time control |
0.5 | 1 | 2021 | Towards Real-Time Interaction with Industrial Robots in the Creative Industries · ICRA 2021 |
Robotics › Motion planning and robot control
robot control |
0.5 | 1 | 2021 | Towards Real-Time Interaction with Industrial Robots in the Creative Industries · ICRA 2021 |
Human-robot interaction
robot locomotion |
0.3 | 1 | 2025 | Disarming II · HRI 2025 |
Computational fabrication › computer-aided manufacturing
robotic fabrication |
0.1 | 1 | 2021 | Towards Real-Time Interaction with Industrial Robots in the Creative Industries · ICRA 2021 |
Human-robot interaction
shared control |
0.1 | 1 | 2021 | Towards Real-Time Interaction with Industrial Robots in the Creative Industries · ICRA 2021 |
Methods — techniques the papers use, named apart from their topics
flow-based visual programming · 1.5computational geometry · 1.5path planning · 0.9parametric design · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Envisioning Individualized Fashion Remanufacturing: Empowering Non-Experts Through Visualization-Enhanced Human-Multi-Robot InteractionabstractAutomating apparel remanufacturing can improve textiles' ecological and societal impact, but integrating robotics into fashion is challenging due to fabric complexity. This demo presents a platform enabling non-experts to define multi-robot remanufacturing tasks through visualization-enhanced hand guiding. By leveraging collaborative automation and parametric systems, a dual-robot setup achieves precision and adaptability. Using Grasshopper for path planning and VVVV for real-time interaction, we created an intuitive, easy-to-use interface whereby real-time visualization makes advanced robotics accessible to non-experts, transforming remanufacturing processes, fostering innovation in human-robot collaboration, and ultimately advancing the fashion and textiles sector. This approach broadens participation and encourages sustainable solutions. Emanuel Gollob, Amir Bastan, Johannes Braumann, Christiane Luible-Bär |
HRI | 3 |
| 2025 | Disarming IIabstractDisarming II is a performative exploration of the relationship between a robotic arm, its artificial environment, and human observers. An industrial robotic arm is placed freely on a gym mat, learning how to locomote. Witnessing the arm's first clumsy tries may evoke compassion or even a certain emotional bond. Historically, the ability to move on one's own was once considered a sign of being alive. While our understanding of autonomy and aliveness has evolved, our tendency to anthropomorphize remains. This work invites observers to reflect on their projections and the multiplicity of relationships between all involved entities. Emanuel Gollob, Magdalena May, Amir Bastan, Johannes Braumann |
HRI | 4 |
| 2021 | Towards Real-Time Interaction with Industrial Robots in the Creative IndustriesabstractThis research provides an overview of the challenges towards realizing interactive (near) real-time control of industrial robots within the context of creative industries. Within this field, there an increasing interest in the use of industrial robots for non-standard fabrication, building upon accessible, flow-based visual programming environments.Where robotics middleware is focused on communication, these software tools focus primarily on computational geometry within design software, with the goal of enabling mass-customization and individualization by linking parametric design with toolpath generation and robot simulation.Realizing interactive processes within such environments is challenging, as they form directed dataflows minimizing opportunities for recursive applications and are limited to non-real-time capable operating systems. A series of realized projects is presented that benefits from the advanced geometrical methods provided by the creative industries’ flow-based programming, while at the same time implementing strategies that enable cyclical dataflows and interaction. Novel software interfaces have allowed for fluent interaction with existing robot technologies, even from non-real-time capable environments. Johannes Braumann, Karl Singline |
ICRA | 1 |
| 2021 | Using Robotics and A.I. to Physically Explore a Space of Aesthetic Possibilities: Defining a Physical Aesthetic Experience by the Targeted EEG Feedback of the PerceiverabstractAesthetic perception and cognition processes are highly individual dynamic processes due to their dependency on the emotional affective state, perceptual analysis, memory, context, and cognitive mastering. Therefore, an aesthetic experience will always be perceived differently for every person and time. With our approach, we research the potential to define an adaptive physical aesthetic experience by the targeted EEG feedback of the perceiver. Emanuel Gollob, Magdalena May, Johannes Braumann |
TEI | 3 |