Demo Data from SIGIR 2026 / reviewers in the wild / expert
Giovanni Spagnoletti
dblp:190/8080
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › haptics
haptic rendering |
0.3 | 1 | 2018 | Rendering of Pressure and Textures Using Wearable Haptics in Immersive VR Environments · VR 2018 |
Virtual and augmented reality
immersive interaction |
0.3 | 1 | 2018 | Rendering of Pressure and Textures Using Wearable Haptics in Immersive VR Environments · VR 2018 |
Haptics and multimodal interaction
wearable haptic device |
0.3 | 1 | 2018 | Rendering of Pressure and Textures Using Wearable Haptics in Immersive VR Environments · VR 2018 |
Methods — techniques the papers use, named apart from their topics
voice coil actuator · 0.7vibrotactile stimulation · 0.7moving platform · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Rendering of Pressure and Textures Using Wearable Haptics in Immersive VR EnvironmentsabstractHaptic systems have only recently started to be designed with wearability in mind. Compact, unobtrusive, inexpensive, easy-to-wear, and lightweight haptic devices enable researchers to provide compelling touch sensations to multiple parts of the body, significantly increasing the applicability of haptics in many fields, such as robotics, rehabilitation, gaming, and immersive systems. In this respect, wearable haptics has a great potential in the fields of virtual and augmented reality. Being able to touch virtual objects in a wearable and unobtrusive way may indeed open new exciting avenues for the fields of haptics and VR. This work presents a novel wearable haptic system for immersive virtual reality experiences. It conveys the sensation of touching objects made of different materials, rendering pressure and texture stimuli through a moving platform and a vibrotactile abbrv-doi-hyperref-narrowmotor. The device is composed of two platforms: one placed on the nail side of the finger and one in contact with the finger pad, connected by three cables. One small servomotor controls the length of the cables, moving the platform towards or away from the fingertip. One voice coil actuator, embedded in the platform, provides vibrotactile stimuli to the user. Giovanni Spagnoletti, Leonardo Meli, Tommaso Lisini Baldi, Guido Gioioso, Claudio Pacchierotti, Domenico Prattichizzo |
VR | 1 |