Demo Data from SIGIR 2026 / reviewers in the wild / expert
Minsi Wang
dblp:191/2660
· DBLP profile ↗
11ranked-venue papers
3as first author
3since 2021 · last 2023
0000-0002-4466-2327ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 7 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
9 papers |
Video understanding and tracking · 39% 3D vision · 17% Representation and self-supervised learning · 17% | |
| Computer graphics and multimedia
3 papers |
Multimedia analysis and retrieval · 100% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% |
Topics — the 27 heaviest of 28, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking
action recognition |
1.2 | 2 | 2023 | Learning Multi-View Interactional Skeleton Graph for Action Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 2023 3D Human Action Representation Learning via Cross-View Consistency Pursuit · CVPR 2021 |
Computer vision › Video understanding and tracking › action recognition
skeleton-based action recognition |
1.2 | 2 | 2023 | Learning Multi-View Interactional Skeleton Graph for Action Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 2023 3D Human Action Representation Learning via Cross-View Consistency Pursuit · CVPR 2021 |
Multimedia analysis and retrieval › image retrieval
hashing-based image retrieval |
0.8 | 2 | 2020 | Loopy Residual Hashing: Filling the Quantization Gap for Image Retrieval · IEEE Trans. Multim. 2020 Deep Progressive Hashing for Image Retrieval · IEEE Trans. Multim. 2019 |
Multimedia analysis and retrieval
image retrieval |
0.8 | 2 | 2020 | Loopy Residual Hashing: Filling the Quantization Gap for Image Retrieval · IEEE Trans. Multim. 2020 Deep Progressive Hashing for Image Retrieval · IEEE Trans. Multim. 2019 |
Machine learning › Graph learning › graph neural network
graph convolutional network |
0.7 | 1 | 2023 | Learning Multi-View Interactional Skeleton Graph for Action Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Computer vision › 3D vision
3d human pose estimation |
0.5 | 1 | 2021 | Skeleton2Mesh: Kinematics Prior Injected Unsupervised Human Mesh Recovery · ICCV 2021 |
Machine learning › Representation and self-supervised learning
contrastive learning |
0.5 | 1 | 2021 | 3D Human Action Representation Learning via Cross-View Consistency Pursuit · CVPR 2021 |
Computer vision › 3D vision
human mesh recovery |
0.5 | 1 | 2021 | Skeleton2Mesh: Kinematics Prior Injected Unsupervised Human Mesh Recovery · ICCV 2021 |
Machine learning › Representation and self-supervised learning › contrastive learning
multi-view contrastive learning |
0.5 | 1 | 2021 | 3D Human Action Representation Learning via Cross-View Consistency Pursuit · CVPR 2021 |
Computer vision › 3D vision
pose estimation |
0.5 | 1 | 2021 | Skeleton2Mesh: Kinematics Prior Injected Unsupervised Human Mesh Recovery · ICCV 2021 |
Multimedia analysis and retrieval › image retrieval
approximate nearest neighbor search |
0.4 | 1 | 2020 | Loopy Residual Hashing: Filling the Quantization Gap for Image Retrieval · IEEE Trans. Multim. 2020 |
Multimedia analysis and retrieval › image retrieval › hashing-based image retrieval
deep hashing |
0.4 | 1 | 2019 | Deep Progressive Hashing for Image Retrieval · IEEE Trans. Multim. 2019 |
Machine learning › Trustworthy machine learning › robustness › adversarial robustness
adversarial training |
0.3 | 1 | 2018 | Crowd Counting via Adversarial Cross-Scale Consistency Pursuit · CVPR 2018 |
Computer vision › Video understanding and tracking › video analytics › behavior analysis › human behavior analysis
human activity analysis |
0.3 | 1 | 2018 | Multiple Granularity Group Interaction Prediction · CVPR 2018 |
Robotics › Autonomous driving
trajectory prediction |
0.3 | 1 | 2018 | Multiple Granularity Group Interaction Prediction · CVPR 2018 |
Computer vision › Vision and language
video captioning |
0.3 | 1 | 2018 | Fine-Grained Video Captioning for Sports Narrative · CVPR 2018 |
Multimedia analysis and retrieval › image analysis › scene analysis
crowd counting |
0.3 | 1 | 2018 | Crowd Counting via Adversarial Cross-Scale Consistency Pursuit · CVPR 2018 |
Computer vision › Segmentation and scene understanding › context modeling
contextual interactions |
0.3 | 1 | 2017 | Recurrent Modeling of Interaction Context for Collective Activity Recognition · CVPR 2017 |
Machine learning › Representation and self-supervised learning › hashing
deep hashing |
0.3 | 1 | 2017 | Deep Progressive Hashing for Image Retrieval · ACM Multimedia 2017 |
Computer vision › Video understanding and tracking › activity recognition
group activity recognition |
0.3 | 1 | 2017 | Recurrent Modeling of Interaction Context for Collective Activity Recognition · CVPR 2017 |
Information retrieval › image retrieval
hashing-based image retrieval |
0.3 | 1 | 2017 | Deep Progressive Hashing for Image Retrieval · ACM Multimedia 2017 |
Information retrieval
image retrieval |
0.3 | 1 | 2017 | Deep Progressive Hashing for Image Retrieval · ACM Multimedia 2017 |
Computer vision › Segmentation and scene understanding
saliency detection |
0.2 | 2 | 2019 | Deep Progressive Hashing for Image Retrieval · IEEE Trans. Multim. 2019 Deep Progressive Hashing for Image Retrieval · ACM Multimedia 2017 |
Machine learning › Representation and self-supervised learning
multi-view learning |
0.2 | 1 | 2023 | Learning Multi-View Interactional Skeleton Graph for Action Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Computer vision › Video understanding and tracking › video representation learning
action representation learning |
0.1 | 1 | 2021 | 3D Human Action Representation Learning via Cross-View Consistency Pursuit · CVPR 2021 |
Computer vision › Image recognition and object detection
entity localization |
0.1 | 1 | 2018 | Fine-Grained Video Captioning for Sports Narrative · CVPR 2018 |
Machine learning › Deep learning architectures and training
recurrent neural network |
0.1 | 1 | 2017 | Recurrent Modeling of Interaction Context for Collective Activity Recognition · CVPR 2017 |
Methods — techniques the papers use, named apart from their topics
triplet ranking loss · 1.3LSTM · 0.9progressive hashing · 0.8graph-based recurrent network · 0.8separable parametric graph convolution · 0.7global context adaption · 0.7multi-view contrastive learning · 0.5differentiable inverse kinematics · 0.5cross-view knowledge mining · 0.5adaptive joint regressor · 0.5residual hashing · 0.4loopy recurrent neural network · 0.4iterative thresholding · 0.4u-net · 0.3scale-consistency regularizer · 0.3adversarial loss · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Learning Multi-View Interactional Skeleton Graph for Action RecognitionabstractCapturing the interactions of human articulations lies in the center of skeleton-based action recognition. Recent graph-based methods are inherently limited in the weak spatial context modeling capability due to fixed interaction pattern and inflexible shared weights of GCN. To address above problems, we propose the multi-view interactional graph network (MV-IGNet) which can construct, learn and infer multi-level spatial skeleton context, including view-level (global), group-level, joint-level (local) context, in a unified way. MV-IGNet leverages different skeleton topologies as multi-views to cooperatively generate complementary action features. For each view, separable parametric graph convolution (SPG-Conv) enables multiple parameterized graphs to enrich local interaction patterns, which provides strong graph-adaption ability to handle irregular skeleton topologies. We also partition the skeleton into several groups and then the higher-level group contexts including inter-group and intra-group, are hierarchically captured by above SPG-Conv layers. A simple yet effective global context adaption (GCA) module facilitates representative feature extraction by learning the input-dependent skeleton topologies. Compared to the mainstream works, MV-IGNet can be readily implemented while with smaller model size and faster inference. Experimental results show the proposed MV-IGNet achieves impressive performance on large-scale benchmarks: NTU-RGB+D and NTU-RGB+D 120. Minsi Wang, Bingbing Ni, Xiaokang Yang 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2021 | 3D Human Action Representation Learning via Cross-View Consistency PursuitabstractIn this work, we propose a Cross-view Contrastive Learning framework for unsupervised 3D skeleton-based action Representation (CrosSCLR), by leveraging multi-view complementary supervision signal. CrosSCLR consists of both single-view contrastive learning (Skeleton-CLR) and cross-view consistent knowledge mining (CVC-KM) modules, integrated in a collaborative learning manner. It is noted that CVC-KM works in such a way that high-confidence positive/negative samples and their distributions are exchanged among views according to their embedding similarity, ensuring cross-view consistency in terms of contrastive context, i.e., similar distributions. Extensive experiments show that CrosSCLR achieves remarkable action recognition results on NTU-60 and NTU-120 datasets under unsupervised settings, with observed higher-quality action representations. Our code is available at https://github.com/LinguoLi/CrosSCLR. Linguo Li, Minsi Wang, Bingbing Ni, Jiancheng Yang, Wenjun Zhang 0001 |
CVPR | 2 |
| 2021 | Skeleton2Mesh: Kinematics Prior Injected Unsupervised Human Mesh RecoveryabstractIn this paper, we decouple unsupervised human mesh recovery into the well-studied problems of unsupervised 3D pose estimation, and human mesh recovery from estimated 3D skeletons, focusing on the latter task. The challenges of the latter task are two folds: (1) pose failure (i.e., pose mismatching – different skeleton definitions in dataset and SMPL , and pose ambiguity – endpoints have arbitrary joint angle configurations for the same 3D joint coordinates). (2) shape ambiguity (i.e., the lack of shape constraints on body configuration). To address these issues, we propose Skeleton2Mesh, a novel lightweight framework that recovers human mesh from a single image. Our Skeleton2Mesh contains three modules, i.e., Differentiable Inverse Kinematics (DIK), Pose Refinement (PR) and Shape Refinement (SR) modules. DIK is designed to transfer 3D rotation from estimated 3D skeletons, which relies on a minimal set of kinematics prior knowledge. Then PR and SR modules are utilized to tackle the pose ambiguity and shape ambiguity respectively. All three modules can be incorporated into Skeleton2Mesh seamlessly via an end-to-end manner. Furthermore, we utilize an adaptive joint regressor to alleviate the effects of skeletal topology from different datasets. Results on the Human3.6M dataset for human mesh recovery demonstrate that our method improves upon the previous unsupervised methods by 32.6% under the same setting. Qualitative results on in-the-wild datasets exhibit that the recovered 3D meshes are natural, realistic. Our project is available at https://sites.google.com/view/skeleton2mesh. Zhenbo Yu, Jingwei Xu 0005, Bingbing Ni, Chenglong Zhao, Minsi Wang, Wenjun Zhang 0001 |
ICCV | 6 |
| 2020 | Loopy Residual Hashing: Filling the Quantization Gap for Image RetrievalabstractHashing has been widely used in large-scale image retrieval based on approximate nearest neighbor search. Most learning-to-hashing methods adopt a two-stage algorithm to generate binary codes. First, original images are mapped into continuous visual features. Then, binary codes are generated by quantization step or separate projection. Nevertheless, these methods are sensitive to quantization operation, i.e., thresholding. To explicitly address this issue, this study proposes a novel feature quantization scheme with a loopy recurrent neural network, called loopy residual hashing, for the purpose of high accuracy in image retrieval. Instead of one-off thresholding-based feature binarization, the proposed approach performs an iterative threshold-then-approximate operation, which calculates the quantization residual after each thresholding step and then imitates another round of binarization to further approximate the coding residual. The resulting sequences of binary codes possess higher representation accuracy and extensive experiments on image retrieval demonstrate its superior discriminative capability over the prior art. In the meantime, theoretical approximation error analysis is given. Jiale Bai, Zefan Li, Bingbing Ni, Minsi Wang, Xiaokang Yang 0001, Chuanping Hu, Wen Gao 0001 |
IEEE Trans. Multim. | 4 |
| 2019 | Deep Progressive Hashing for Image RetrievalabstractHashing is a widely adopted method based on an approximate nearest neighbor search and is used in large-scale image retrieval tasks. Conventional learning-based hashing algorithms employ end-to-end representation learning, which is a one-off technique. Because of the tradeoff between efficiency and performance, conventional learning-based hashing methods must sacrifice code length to improve performance, which increases their computational complexity. To improve the efficiency of binary codes, motivated by the “nonsalient-to-salient” attention scheme of humans, we propose a recursive hashing mechanism that maps progressively expanded salient regions to a series of binary codes. These salient regions are generated by a conventional saliency model based on bottom-up saliency-driven attention and a semantic-guided saliency model based on top-down task-driven attention. After obtaining a series of salient regions, we perform long-range temporal modeling of salient regions using a graph-based recurrent deep network to obtain more refined representative features. The later output nodes inherit aggregated information from all previous nodes and extract discriminative features from more salient regions. Therefore, this network possesses more significant information and satisfactory scalability. The proposed recursive hashing neural network, optimized by a triplet ranking loss, is end-to-end trainable. Extensive experimental results from several image retrieval benchmarks show the scalability of our method and demonstrate its strong performance compared with state-of-the-art methods. Jiale Bai, Bingbing Ni, Minsi Wang, Zefan Li, Xiaokang Yang 0001, Chuanping Hu, Wen Gao 0001 |
IEEE Trans. Multim. | 3 |
| 2018 | Crowd Counting via Adversarial Cross-Scale Consistency PursuitabstractCrowd counting or density estimation is a challenging task in computer vision due to large scale variations, perspective distortions and serious occlusions, etc. Existing methods generally suffer from two issues: 1) the model averaging effects in multi-scale CNNs induced by the widely adopted ℓ2regression loss; and 2) inconsistent estimation across different scaled inputs. To explicitly address these issues, we propose a novel crowd counting (density estimation) framework called Adversarial Cross-Scale Consistency Pursuit (ACSCP). On one hand, a U-net structured generation network is designed to generate density map from input patch, and an adversarial loss is directly employed to shrink the solution onto a realistic subspace, thus attenuating the blurry effects of density map estimation. On the other hand, we design a novel scale-consistency regularizer which enforces that the sum up of the crowd counts from local patches (i.e., small scale) is coherent with the overall count of their region union (i.e., large scale). The above losses are integrated via a joint training scheme, so as to help boost density estimation performance by further exploring the collaboration between both objectives. Extensive experiments on four benchmarks have well demonstrated the effectiveness of the proposed innovations as well as the superior performance over prior art. Zan Shen, Yi Xu 0001, Bingbing Ni, Minsi Wang, Jianguo Hu, Xiaokang Yang 0001 |
CVPR | 4 |
| 2018 | Multiple Granularity Group Interaction PredictionabstractMost human activity analysis works (i.e., recognition or prediction) only focus on a single granularity, i.e., either modelling global motion based on the coarse level movement such as human trajectories or forecasting future detailed action based on body parts' movement such as skeleton motion. In contrast, in this work, we propose a multi-granularity interaction prediction network which integrates both global motion and detailed local action. Built on a bidirectional LSTM network, the proposed method possesses between granularities links which encourage feature sharing as well as cross-feature consistency between both global and local granularity (e.g., trajectory or local action), and in turn predict long-term global location and local dynamics of each individual. We validate our method on several public datasets with promising performance. Taiping Yao, Minsi Wang, Bingbing Ni, Huawei Wei, Xiaokang Yang 0001 |
CVPR | 2 |
| 2018 | Fine-Grained Video Captioning for Sports NarrativeabstractDespite recent emergence of video caption methods, how to generate fine-grained video descriptions (i.e., long and detailed commentary about individual movements of multiple subjects as well as their frequent interactions) is far from being solved, which however has great applications such as automatic sports narrative. To this end, this work makes the following contributions. First, to facilitate this novel research of fine-grained video caption, we collected a novel dataset called Fine-grained Sports Narrative dataset (FSN) that contains 2K sports videos with ground-truth narratives from YouTube.com. Second, we develop a novel performance evaluation metric named Fine-grained Captioning Evaluation (FCE) to cope with this novel task. Considered as an extension of the widely used METEOR, it measures not only the linguistic performance but also whether the action details and their temporal orders are correctly described. Third, we propose a new framework for fine-grained sports narrative task. This network features three branches: 1) a spatio-temporal entity localization and role discovering sub-network; 2) a fine-grained action modeling sub-network for local skeleton motion description; and 3) a group relationship modeling sub-network to model interactions between players. We further fuse the features and decode them into long narratives by a hierarchically recurrent structure. Extensive experiments on the FSN dataset demonstrates the validity of the proposed framework for fine-grained video caption. Huanyu Yu, Bingbing Ni, Minsi Wang, Jian Zhang 0079, Xiaokang Yang 0001 |
CVPR | 4 |
| 2017 | Recurrent Modeling of Interaction Context for Collective Activity RecognitionabstractModeling of high order interactional context, e.g., group interaction, lies in the central of collective/group activity recognition. However, most of the previous activity recognition methods do not offer a flexible and scalable scheme to handle the high order context modeling problem. To explicitly address this fundamental bottleneck, we propose a recurrent interactional context modeling scheme based on LSTM network. By utilizing the information propagation/aggregation capability of LSTM, the proposed scheme unifies the interactional feature modeling process for single person dynamics, intra-group (e.g., persons within a group) and inter-group(e.g., group to group)interactions. The proposed high order context modeling scheme produces more discriminative/descriptive interactional features. It is very flexible to handle a varying number of input instances (e.g., different number of persons in a group or different number of groups) and linearly scalable to high order context modeling problem. Extensive experiments on two benchmark collective/group activity datasets demonstrate the effectiveness of the proposed method. Minsi Wang, Bingbing Ni, Xiaokang Yang 0001 |
CVPR | 1 |
| 2017 | Deep Progressive Hashing for Image RetrievalabstractThis paper proposes a novel recursive hashing scheme, in contrast to conventional "one-off" based hashing algorithms. Inspired by human's "nonsalient-to-salient" perception path, the proposed hashing scheme generates a series of binary codes based on progressively expanded salient regions. Built on a recurrent deep network, i.e., LSTM structure, the binary codes generated from later output nodes naturally inherit information aggregated from previously codes while explore novel information from the extended salient region, and therefore it possesses good scalability property. The proposed deep hashing network is trained via minimizing a triplet ranking loss, which is end-to-end trainable. Extensive experimental results on several image retrieval benchmarks demonstrate good performance gain over state-of-the-art image retrieval methods and its scalability property. Jiale Bai, Bingbing Ni, Minsi Wang, Hanjiang Lai, Lin Mei 0001, Chuanping Hu |
ACM Multimedia | 3 |
| 2016 | A parallel-fusion RNN-LSTM architecture for image caption generationabstractThe models based on deep convolutional networks and recurrent neural networks have dominated in recent image caption generation tasks. Performance and complexity are still eternal topic. Inspired by recent work, by combining the advantages of simple RNN and LSTM, we present a novel parallel-fusion RNN-LSTM architecture, which obtains better results than a dominated one and improves the efficiency as well. The proposed approach divides the hidden units of RNN into several same-size parts, and lets them work in parallel. Then, we merge their outputs with corresponding ratios to generate final results. Moreover, these units can be different types of RNNs, for instance, a simple RNN and a LSTM. By training normally using NeuralTalk1platform on Flickr8k dataset, without additional training data, we get better results than that of dominated structure and particularly, the proposed model surpass GoogleNIC in image caption generation. Minsi Wang, Li Song 0001, Xiaokang Yang 0001, Chuanfei Luo |
ICIP | 1 |