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Zhili Gong 0002

dblp:191/6330-2 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0005-2577-3514ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 36% Design research and methods · 36% Ubiquitous computing and smart environments · 28%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › ambient intelligence
ambient interaction
1.012026
Plant-Inspired Robot Design Metaphors for Ambient HRI · HRI 2026
Design research and methods
research through design
1.012026
Plant-Inspired Robot Design Metaphors for Ambient HRI · HRI 2026
Design research and methods
participatory design
0.312026
Lantern: A Minimalist Robotic Object Platform · HRI 2026

Methods — techniques the papers use, named apart from their topics

workshop · 1.0research through design · 1.0prototyping · 1.0field deployment · 1.0co-design workshops · 1.0case study · 1.0
YearPublicationVenuePosition
2026 Lantern: A Minimalist Robotic Object Platform
abstract
Robotic objects are simple actuated systems that subtly blend into human environments. We design and introduce Lantern, a minimalist robotic object platform to enable building simple robotic artifacts. We conducted in-depth design and engineering iterations of Lantern’s mechatronic architecture to meet specific design goals while maintaining a low build cost (~40 USD). As an extendable, open-source platform, Lantern aims to enable exploration of a range of HRI scenarios by leveraging human tendency to assign social meaning to simple forms. To evaluate Lantern’s potential for HRI, we conducted a series of explorations: 1) a co-design workshop, 2) a sensory room case study, 3) distribution to external HRI labs, 4) integration into a graduate-level HRI course, and 5) public exhibitions with older adults and children. Our findings show that Lantern effectively evokes engagement, can support versatile applications ranging from emotion regulation to focused work, and serves as a viable platform for lowering barriers to HRI as a field.
Victor Nikhil Antony, Zhili Gong 0002, Clara Jeon, Chien-Ming Huang 0001
HRI2
2026 Plant-Inspired Robot Design Metaphors for Ambient HRI
abstract
Plants offer a paradoxical model for interaction: they are ambient, low-demand presences that nonetheless shape atmosphere, routines, and relationships through temporal rhythms and subtle expressions. In contrast, most human–robot interaction (HRI) has been grounded in anthropomorphic and zoomorphic paradigms, producing overt, high-demand forms of engagement. Using a Research through Design (RtD) methodology, we explore plants as metaphoric inspiration for HRI; we conducted iterative cycles of ideation, prototyping, and reflection to investigate what design primitives emerge from plant metaphors and morphologies, and how these primitives can be combined into expressive robotic forms. We present a suite of speculative, open-source prototypes that help probe plant-inspired presence, temporality, form, and gestures. We deepened our learnings from design and prototyping through prototype-centered workshops that explored people’s perceptions and imaginaries of plant-inspired robots. This work contributes: (1) Set of plant-inspired robotic artifacts; (2) Designerly insights on how people perceive plant-inspired robots; and (3) Design consideration to inform how to use plant metaphors to reshape HRI.
Victor Nikhil Antony, Adithya R. N, Sarah Derrick, Zhili Gong 0002, Peter M. Donley, Chien-Ming Huang 0001
HRI4