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David Szepesvari

dblp:191/6739 · DBLP profile ↗
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4ranked-venue papers
0as first author
3since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 83% Segmentation and scene understanding · 11% Probabilistic and Bayesian machine learning · 6%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › hierarchical reinforcement learning
option discovery
1.422024
Reward-Respecting Subtasks for Model-Based Reinforcement Learning (Abstract Reprint) · AAAI 2024
Reward-respecting subtasks for model-based reinforcement learning · Artif. Intell. 2023
Machine learning › Reinforcement learning
model-based reinforcement learning
0.812024
Reward-Respecting Subtasks for Model-Based Reinforcement Learning (Abstract Reprint) · AAAI 2024
Machine learning › Reinforcement learning › hierarchical reinforcement learning
temporal abstraction
0.812024
Reward-Respecting Subtasks for Model-Based Reinforcement Learning (Abstract Reprint) · AAAI 2024
Machine learning › Reinforcement learning
exploration
0.612022
When should agents explore? · ICLR 2022
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model › deep latent variable model
object-centric generative model
0.212016
Attend, Infer, Repeat: Fast Scene Understanding with Generative Models · NIPS 2016
Computer vision › Segmentation and scene understanding
scene understanding
0.212016
Attend, Infer, Repeat: Fast Scene Understanding with Generative Models · NIPS 2016
Computer vision › Segmentation and scene understanding › object segmentation
unsupervised object segmentation
0.212016
Attend, Infer, Repeat: Fast Scene Understanding with Generative Models · NIPS 2016
Machine learning › Reinforcement learning › model-based reinforcement learning
model-based planning
0.212023
Reward-respecting subtasks for model-based reinforcement learning · Artif. Intell. 2023

Methods — techniques the papers use, named apart from their topics

off-policy learning · 1.4general value functions · 1.4options framework · 0.8reinforcement learning · 0.6variational autoencoder · 0.2recurrent neural network · 0.2probabilistic renderer · 0.2probabilistic inference · 0.2
YearPublicationVenuePosition
2024 Reward-Respecting Subtasks for Model-Based Reinforcement Learning (Abstract Reprint)
abstract
To achieve the ambitious goals of artificial intelligence, reinforcement learning must include planning with a model of the world that is abstract in state and time. Deep learning has made progress with state abstraction, but temporal abstraction has rarely been used, despite extensively developed theory based on the options framework. One reason for this is that the space of possible options is immense, and the methods previously proposed for option discovery do not take into account how the option models will be used in planning. Options are typically discovered by posing subsidiary tasks, such as reaching a bottleneck state or maximizing the cumulative sum of a sensory signal other than reward. Each subtask is solved to produce an option, and then a model of the option is learned and made available to the planning process. In most previous work, the subtasks ignore the reward on the original problem, whereas we propose subtasks that use the original reward plus a bonus based on a feature of the state at the time the option terminates. We show that option models obtained from such reward-respecting subtasks are much more likely to be useful in planning than eigenoptions, shortest path options based on bottleneck states, or reward-respecting options generated by the option-critic. Reward respecting subtasks strongly constrain the space of options and thereby also provide a partial solution to the problem of option discovery. Finally, we show how values, policies, options, and models can all be learned online and off-policy using standard algorithms and general value functions.
Richard S. Sutton, Marlos C. Machado, G. Zacharias Holland, David Szepesvari, Finbarr Timbers, Brian Tanner, Adam White 0001
AAAI4
2023 Reward-respecting subtasks for model-based reinforcement learning
abstract
To achieve the ambitious goals of artificial intelligence, reinforcement learning must include planning with a model of the world that is abstract in state and time. Deep learning has made progress with state abstraction, but temporal abstraction has rarely been used, despite extensively developed theory based on the options framework. One reason for this is that the space of possible options is immense, and the methods previously proposed for option discovery do not take into account how the option models will be used in planning. Options are typically discovered by posing subsidiary tasks, such as reaching a bottleneck state or maximizing the cumulative sum of a sensory signal other than reward. Each subtask is solved to produce an option, and then a model of the option is learned and made available to the planning process. In most previous work, the subtasks ignore the reward on the original problem, whereas we propose subtasks that use the original reward plus a bonus based on a feature of the state at the time the option terminates. We show that option models obtained from such reward-respecting subtasks are much more likely to be useful in planning than eigenoptions, shortest path options based on bottleneck states, or reward-respecting options generated by the option-critic. Reward respecting subtasks strongly constrain the space of options and thereby also provide a partial solution to the problem of option discovery. Finally, we show how values, policies, options, and models can all be learned online and off-policy using standard algorithms and general value functions.
Richard S. Sutton, Marlos C. Machado, G. Zacharias Holland, David Szepesvari, Finbarr Timbers, Brian Tanner, Adam White 0001
Artif. Intell.4
2022 When should agents explore?
Miruna Pislar, David Szepesvari, Georg Ostrovski, Diana Borsa, Tom Schaul
ICLR2
2016 Attend, Infer, Repeat: Fast Scene Understanding with Generative Models
abstract
We present a framework for efficient inference in structured image models that explicitly reason about objects. We achieve this by performing probabilistic inference using a recurrent neural network that attends to scene elements and processes them one at a time. Crucially, the model itself learns to choose the appropriate number of inference steps. We use this scheme to learn to perform inference in partially specified 2D models (variable-sized variational auto-encoders) and fully specified 3D models (probabilistic renderers). We show that such models learn to identify multiple objects - counting, locating and classifying the elements of a scene - without any supervision, e.g., decomposing 3D images with various numbers of objects in a single forward pass of a neural network at unprecedented speed. We further show that the networks produce accurate inferences when compared to supervised counterparts, and that their structure leads to improved generalization.
S. M. Ali Eslami, Nicolas Heess, Theophane Weber, Yuval Tassa, David Szepesvari, Koray Kavukcuoglu, Geoffrey E. Hinton
NIPS5