Demo Data from SIGIR 2026 / reviewers in the wild / expert
Arkanath Pathak
dblp:192/2061
· DBLP profile ↗
3ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Generative modeling · 29% Robot manipulation · 29% Video understanding and tracking · 17% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
generative adversarial network |
0.7 | 1 | 2023 | Sequential Training of GANs Against GAN-Classifiers Reveals Correlated "Knowledge Gaps" Present Among Independently Trained GAN Instances · CVPR 2023 |
Machine learning › Deep learning architectures and training › recurrent neural network
stochastic recurrent neural network |
0.4 | 1 | 2019 | High Fidelity Video Prediction with Large Stochastic Recurrent Neural Networks · NeurIPS 2019 |
Computer vision › Video understanding and tracking
video prediction |
0.4 | 1 | 2019 | High Fidelity Video Prediction with Large Stochastic Recurrent Neural Networks · NeurIPS 2019 |
Robotics › Robot manipulation › grasping
6-dof grasping |
0.3 | 1 | 2018 | Learning 6-DOF Grasping Interaction via Deep Geometry-Aware 3D Representations · ICRA 2018 |
Robotics › Robot manipulation
grasping |
0.3 | 1 | 2018 | Learning 6-DOF Grasping Interaction via Deep Geometry-Aware 3D Representations · ICRA 2018 |
Computer vision › 3D vision
3d shape reconstruction |
0.1 | 1 | 2018 | Learning 6-DOF Grasping Interaction via Deep Geometry-Aware 3D Representations · ICRA 2018 |
Robotics › Robot navigation and mapping
occupancy grid mapping |
0.1 | 1 | 2018 | Learning 6-DOF Grasping Interaction via Deep Geometry-Aware 3D Representations · ICRA 2018 |
Methods — techniques the papers use, named apart from their topics
classifier training · 0.7adversarial training · 0.7recurrent neural network · 0.4large-scale empirical study · 0.4generative 3d shape modeling · 0.3deep geometry-aware network · 0.3analysis-by-synthesis · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Sequential Training of GANs Against GAN-Classifiers Reveals Correlated "Knowledge Gaps" Present Among Independently Trained GAN InstancesabstractModern Generative Adversarial Networks (GANs) generate realistic images remarkably well. Previous work has demonstrated the feasibility of “GAN-classifiers” that are distinct from the co-trained discriminator, and operate on images generated from a frozen GAN. That such classifiers work at all affirms the existence of “knowledge gaps” (out-of-distribution artifacts across samples) present in GAN training. We iteratively train GAN-classifiers and train GANs that “fool” the classifiers (in an attempt to fill the knowledge gaps), and examine the effect on GAN training dynamics, output quality, and GAN-classifier generalization. We investigate two settings, a small DCGAN architecture trained on low dimensional images (MNIST), and StyleGAN2, a SOTA GAN architecture trained on high dimensional images (FFHQ). We find that the DCGAN is unable to effectively fool a held-out GAN-classifier without compromising the output quality. However, the StyleGAN2 can fool held-out classifiers with no change in output quality, and this effect persists over multiple rounds of GAN/classifier training which appears to reveal an ordering over optima in the generator parameter space. Finally, we study different classifier architectures and show that the architecture of the GAN-classifier has a strong influence on the set of its learned artifacts. Arkanath Pathak, Nicholas Dufour |
CVPR | 1 |
| 2019 | High Fidelity Video Prediction with Large Stochastic Recurrent Neural NetworksabstractPredicting future video frames is extremely challenging, as there are many factors of variation that make up the dynamics of how frames change through time. Previously proposed solutions require complex inductive biases inside network architectures with highly specialized computation, including segmentation masks, optical flow, and foreground and background separation. In this work, we question if such handcrafted architectures are necessary and instead propose a different approach: finding minimal inductive bias for video prediction while maximizing network capacity. We investigate this question by performing the first large-scale empirical study and demonstrate state-of-the-art performance by learning large models on three different datasets: one for modeling object interactions, one for modeling human motion, and one for modeling car driving. Ruben Villegas, Arkanath Pathak, Harini Kannan, Dumitru Erhan, Quoc V. Le, Honglak Lee |
NeurIPS | 2 |
| 2018 | Learning 6-DOF Grasping Interaction via Deep Geometry-Aware 3D RepresentationsabstractThis paper focuses on the problem of learning 6- DOF grasping with a parallel jaw gripper in simulation. Our key idea is constraining and regularizing grasping interaction learning through 3D geometry prediction. We introduce a deep geometry-aware grasping network (DGGN) that decomposes the learning into two steps. First, we learn to build mental geometry-aware representation by reconstructing the scene (i.e., 3D occupancy grid) from RGBD input via generative 3D shape modeling. Second, we learn to predict grasping outcome with its internal geometry-aware representation. The learned outcome prediction model is used to sequentially propose grasping solutions via analysis-by-synthesis optimization. Our contributions are fourfold: (1) To best of our knowledge, we are presenting for the first time a method to learn a 6-DOF grasping net from RGBD input; (2) We build a grasping dataset from demonstrations in virtual reality with rich sensory and interaction annotations. This dataset includes 101 everyday objects spread across 7 categories, additionally, we propose a data augmentation strategy for effective learning; (3) We demonstrate that the learned geometry-aware representation leads to about 10% relative performance improvement over the baseline CNN on grasping objects from our dataset. (4) We further demonstrate that the model generalizes to novel viewpoints and object instances. Xinchen Yan, Jasmine Hsu, Mohammad Khansari 0002, Arkanath Pathak, Abhinav Gupta 0001, James Davidson, Honglak Lee |
ICRA | 5 |