Demo Data from SIGIR 2026 / reviewers in the wild / expert
Anke van Oosterhout
dblp:193/2532
· DBLP profile ↗
8ranked-venue papers
6as first author
2since 2021 · last 2025
0000-0001-6361-4868ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8 · 6 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Haptics and multimodal interaction · 49% Usability and user experience research · 14% Personal fabrication and tangible interfaces · 14% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › haptic feedback
force feedback |
1.2 | 2 | 2025 | HydroHaptics: High-Fidelity Force-Feedback on Soft Deformable Interfaces using Hydrostatic Transmission · UIST 2025 Ripple Thermostat: Affecting the Emotional Experience through Interactive Force Feedback and Shape Change · CHI 2018 |
Human-robot interaction › feedback
affective feedback |
0.3 | 1 | 2018 | Ripple Thermostat: Affecting the Emotional Experience through Interactive Force Feedback and Shape Change · CHI 2018 |
Usability and user experience research › user affect
emotional experience |
0.3 | 1 | 2018 | Ripple Thermostat: Affecting the Emotional Experience through Interactive Force Feedback and Shape Change · CHI 2018 |
Personal fabrication and tangible interfaces
shape-changing interfaces |
0.3 | 1 | 2018 | Ripple Thermostat: Affecting the Emotional Experience through Interactive Force Feedback and Shape Change · CHI 2018 |
Methods — techniques the papers use, named apart from their topics
hydrostatic transmission · 0.9comparative study · 0.3co-design study · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HydroHaptics: High-Fidelity Force-Feedback on Soft Deformable Interfaces using Hydrostatic Transmission
James David Nash, Kim Sauvé, Catharina Maria van Riet, Anke van Oosterhout, Adwait Sharma, Christopher Clarke, Jason Alexander |
UIST | 4 |
| 2023 | Designing for Haptic and Embodied Interaction with FeelixabstractForce feedback and shape change provide unique interaction qualities that can be favourable for the design of more intelligent physical user interfaces, as communication revolves to a large extent around body language and gestures. Currently, there is a dearth of design tools which are needed to accelerate exploration of the design space of haptic and shape change in user interfaces, given the challenges associated with the haptic modality and the expertise that is required for the development of such interfaces. Design tools have the potential to improve the accessibility of these modalities as design material within HCI and facilitate exploration of the design space. In this studio, we will use the design tool Feelix to explore possibilities and opportunities for force feedback and shape change in actuated interfaces. Anke van Oosterhout, Miguel Bruns Alonso, Eve E. Hoggan |
TEI | 1 |
| 2020 | Reshaping Interaction with Rotary Knobs: Combining Form, Feel and FunctionabstractThis paper presents an evaluation of DynaKnob: a dynamic rotary knob that uses the relationship between physical shape and haptic force feedback to provide feedback about its functionality. It has the ability to morph into four distinct shapes whilst providing dynamic haptic force feedback. We explore how shape change and haptic force feedback can improve interactions by evaluating the DynaKnob in terms of usability, user experience and performance. Additionally, we look at how interaction techniques are influenced by these modalities. Results indicate that multimodal cues provided by haptic force feedback and different shapes did not improve usability, since the visual feedback provided by the GUI dominated the evaluated context. However, both modalities had a positive effect on the user experience, and showed potential to improve the performance in terms of accuracy for non-visual interaction. Anke van Oosterhout, Eve E. Hoggan |
Conference on Designing Interactive Systems | 1 |
| 2020 | Facilitating Flexible Force Feedback Design with FeelixabstractIn the last decade, haptic actuators have improved in quality and efficiency, enabling easier implementation in user interfaces. One of the next steps towards a mature haptics field is a larger and more diverse toolset that enables designers and novices to explore with the design and implementation of haptic feedback in their projects. In this paper, we look at several design projects that utilize haptic force feedback to aid interaction between the user and product. We analysed the process interaction designers went through when developing their haptic user interfaces. Based on our insights, we identified requirements for a haptic force feedback authoring tool. We discuss how these requirements are addressed by 'Feelix', a tool that supports sketching and refinement of haptic force feedback effects. Anke van Oosterhout, Miguel Bruns Alonso, Eve E. Hoggan |
ICMI | 1 |
| 2020 | Collaboration Around an Interactive Tabletop Map: Comparing Voice Interactions and a Tangible Shape-changing ControllerabstractTabletop interactions can support various social activities such as collaborative review of dynamic sales information in the business setting or route planning with an interactive map among others. Sharing control between users of interactive surfaces can be difficult to ensure participation and efficiency for co-located contexts. We explore the differences between two modalities for interacting with a tabletop map including interactions with a voice assistant and tangible interactions with a shape-changing controller. To simulate a shared goal-oriented situation, we use the context of shared autonomous mobility and compare the tangible controller with voice input through simulated tasks of route planning and detours. The findings suggest that the most suitable interaction modality depends on user preferences, scenarios, and contexts. Tangible controls work well for communicating the state of the system and facilitating discussion, while voice can be more pragmatic and task oriented. Sarah Grace Dellana, Sune Johansson, Simon Boel Poulsen, Anke van Oosterhout, Mikael B. Skov, Timothy Merritt 0001 |
MUM | 4 |
| 2019 | DynaKnob: Combining Haptic Force Feedback and Shape ChangeabstractDespite the advantages of tangible interaction, physical controls like knobs seem to be disappearing from a wide range of products in our everyday life. The work presented in this paper explores how physical controls can become dynamic, in terms of both shape, and haptic force feedback. The paper contains two strands of work: First, we present a study that explores the relationship between haptic force feedback and different knob shapes, evaluating twelve distinct haptic stimuli in relation to six widely used knob shapes. Second, based on the insights collected in the study, we present the design of DynaKnob, a shape changing knob that can change between four different knob shapes. DynaKnob illustrates how dynamic content control, can be combined with dynamic shape and force feedback. Both the study and the design of DynaKnob contribute to understanding how adaptive physical interface controls could be designed in the future. Anke van Oosterhout, Eve E. Hoggan, Majken Kirkegaard Rasmussen, Miguel Bruns Alonso |
Conference on Designing Interactive Systems | 1 |
| 2018 | Ripple Thermostat: Affecting the Emotional Experience through Interactive Force Feedback and Shape ChangeabstractForce feedback and shape change are modalities with a growing application potential beyond the more traditional GUIs. We present two studies that explored the effect of these modalities on the emotional experience when interacting with an intelligent thermostat. The first study compared visual feedback, force feedback, and a combination of force feedback and shape change. Results indicate that force feedback correlates to experienced dominance during interaction, while shape change mainly affects experienced arousal. The second study explored how force feedback and shape change could communicate affective meaning during interaction with the thermostat through a co-design study. Participants designed the thermostat behavior for three scenarios supporting energy savings. Results suggest that despite their abstractness, force feedback and shape change convey affective meaning during the user-system dialogue. The findings contribute to the design of intelligible and intuitive feedback. Anke van Oosterhout, Miguel Bruns Alonso, Satu Jumisko-Pyykkö |
CHI | 1 |
| 2016 | Counteract or assist?: influence of dynamic force-feedback on emotionsabstractAlthough interfaces can adapt to users' behavior only little empirical evidence has been reported about their capability to influence people's emotions. The goal of this study is to explore the influence of haptic force feedback on the emotional experience in a linear sliding movement. We varied force feedback behaviors designed for a motorized slider in a controlled experiment. The slider presented three behaviors, named as counteractive, assistive, and no behavior while participants were exposed to affective imagery varying in valence. The results showed that under different emotions (positive, negative, neutral), people experience small differences in dominance and valence between the force feedback behaviors. A counteractive force feedback seems to increase the feeling of control regarding unpleasant stimuli, while providing an assistive force feedback reduced the level of dominance in case of pleasant stimuli. Our study contributes new understanding of how adaptive feedback influence user's emotions to support design in this field. Anke van Oosterhout, Satu Jumisko-Pyykkö, Miguel Bruns Alonso |
MUM | 1 |