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Jiashun Liu

dblp:193/3806 · DBLP profile ↗
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10ranked-venue papers
8as first author
9since 2021 · last 2025
0000-0002-7512-5188ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 7 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Reinforcement learning · 36% Deep learning architectures and training · 23% Generative modeling · 12%

Topics — the 24 heaviest of 27, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
deep reinforcement learning
1.622025
Measure gradients, not activations! Enhancing neuronal activity in deep reinforcement learning · NeurIPS 2025
Unlock the Cognitive Generalization of Deep Reinforcement Learning via Granular Ball Representation · ICML 2024
Machine learning › Deep learning architectures and training › training dynamics
dormant neuron
0.912025
Measure gradients, not activations! Enhancing neuronal activity in deep reinforcement learning · NeurIPS 2025
Machine learning › Reinforcement learning › exploration
exploration-exploitation tradeoff
0.912025
The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement Learning · ICML 2025
Machine learning › Generative modeling
generative flow networks
0.912025
Flow Factorization for Efficient Generative Flow Networks · AAAI 2025
Knowledge, reasoning and agents › Multi-agent systems › multimodal agent
multimodal policy learning
0.912025
Learning Intractable Multimodal Policies with Reparameterization and Diversity Regularization · NeurIPS 2025
Machine learning › Deep learning architectures and training › architecture learning
network growth
0.912025
Neuroplastic Expansion in Deep Reinforcement Learning · ICLR 2025
Machine learning › Reinforcement learning
off-policy reinforcement learning
0.912025
The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement Learning · ICML 2025
Machine learning › Deep learning architectures and training › training dynamics
plasticity loss
0.912025
Neuroplastic Expansion in Deep Reinforcement Learning · ICLR 2025
Machine learning › Reinforcement learning › policy optimization
policy gradient
0.912025
Learning Intractable Multimodal Policies with Reparameterization and Diversity Regularization · NeurIPS 2025
Natural language and speech › Language models and text generation › decoding › decoding strategy
probabilistic sampling
0.912025
Flow Factorization for Efficient Generative Flow Networks · AAAI 2025
Machine learning › Deep learning architectures and training
reparameterization
0.912025
Learning Intractable Multimodal Policies with Reparameterization and Diversity Regularization · NeurIPS 2025
Machine learning › Reinforcement learning › policy optimization
stochastic policy learning
0.912025
Flow Factorization for Efficient Generative Flow Networks · AAAI 2025
Machine learning › Deep learning architectures and training › biologically plausible learning
synaptic plasticity
0.912025
Neuroplastic Expansion in Deep Reinforcement Learning · ICLR 2025
Machine learning › Generative modeling
diffusion model
0.812024
Generate Subgoal Images Before Act: Unlocking the Chain-of-Thought Reasoning in Diffusion Model for Robot Manipulation with Multimodal Prompts · CVPR 2024
Machine learning › Generative modeling › diffusion model
diffusion planning
0.812024
Generate Subgoal Images Before Act: Unlocking the Chain-of-Thought Reasoning in Diffusion Model for Robot Manipulation with Multimodal Prompts · CVPR 2024
Machine learning › Representation and self-supervised learning
latent space representation
0.812024
Unlock the Cognitive Generalization of Deep Reinforcement Learning via Granular Ball Representation · ICML 2024
Robotics › Motion planning and robot control › motion planning › manipulation planning
long-horizon manipulation
0.812024
Generate Subgoal Images Before Act: Unlocking the Chain-of-Thought Reasoning in Diffusion Model for Robot Manipulation with Multimodal Prompts · CVPR 2024
Machine learning › Reinforcement learning
model-free reinforcement learning
0.812024
Unlock the Intermittent Control Ability of Model Free Reinforcement Learning · NeurIPS 2024
Machine learning › Reinforcement learning › generalization in reinforcement learning
policy generalization
0.812024
Unlock the Cognitive Generalization of Deep Reinforcement Learning via Granular Ball Representation · ICML 2024
Robotics › Motion planning and robot control
robot control
0.812024
Unlock the Intermittent Control Ability of Model Free Reinforcement Learning · NeurIPS 2024
Robotics › Robot manipulation
subgoal image generation
0.812024
Generate Subgoal Images Before Act: Unlocking the Chain-of-Thought Reasoning in Diffusion Model for Robot Manipulation with Multimodal Prompts · CVPR 2024
Machine learning › Deep learning architectures and training › regularization › feature regularization
diversity regularization
0.312025
Learning Intractable Multimodal Policies with Reparameterization and Diversity Regularization · NeurIPS 2025
Machine learning › Reinforcement learning
sample efficiency
0.312025
The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement Learning · ICML 2025
Robotics › Robot manipulation
grasping
0.212024
Unlock the Intermittent Control Ability of Model Free Reinforcement Learning · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

state flow and edge allocation factorization · 0.9q-value statistics · 0.9neuron resetting · 0.9network expansion · 0.9gradient-based stopping · 0.9gradient magnitude metric · 0.9experience review · 0.9diffusion actors · 0.9bifurcated architecture · 0.9amortized actors · 0.9
YearPublicationVenuePosition
2025 Flow Factorization for Efficient Generative Flow Networks
abstract
Generative Flow Networks (GFlowNets) is a new family of probabilistic samplers for generating objects under an unnormalized reward distribution. It has emerged as a promising framework for learning stochastic policies that generate high-quality and diverse discrete objects proportional to their rewards, surpassing traditional reward-maximizing reinforcement learning methods. However, existing GFlowNets often suffer with data efficiency due to the direct parameterization of edge flows or dependence on backward policies that are challenging to specify or optimize, especially in high-dimensional action spaces. While the recent development of GFlowNets has primarily focused on developing alternative loss functions, we introduce a novel approach by exploring enhanced flow representations from an architectural perspective. In this paper, we propose to factorize the conventional edge flows into separate state flow and edge-based allocation streams. By introducing an effective method to synergistically combine these two streams to estimate the flows, we develop Bifurcated Generative Flow Networks (BN), a practical implementation to improve learning efficiency. We conduct extensive experiments on various standard benchmarks, and results show that BN significantly improves learning efficiency and effectiveness compared to state-of-the-art baselines.
Jiashun Liu, Cheng-Hao Liu, Dianbo Liu, Qingpeng Cai 0001, Ling Pan
AAAI1
2025 Neuroplastic Expansion in Deep Reinforcement Learning
abstract
The loss of plasticity in learning agents, analogous to the solidification of neural pathways in biological brains, significantly impedes learning and adaptation in reinforcement learning due to its non-stationary nature. To address this fundamental challenge, we propose a novel approach, *Neuroplastic Expansion* (NE), inspired by cortical expansion in cognitive science. NE maintains learnability and adaptability throughout the entire training process by dynamically growing the network from a smaller initial size to its full dimension. Our method is designed with three key components: (1) elastic neuron generation based on potential gradients, (2) dormant neuron pruning to optimize network expressivity, and (3) neuron consolidation via experience review to strike a balance in the plasticity-stability dilemma. Extensive experiments demonstrate that NE effectively mitigates plasticity loss and outperforms state-of-the-art methods across various tasks in MuJoCo and DeepMind Control Suite environments. NE enables more adaptive learning in complex, dynamic environments, which represents a crucial step towards transitioning deep reinforcement learning from static, one-time training paradigms to more flexible, continually adapting models.
Jiashun Liu, Johan S. Obando-Ceron, Aaron C. Courville, Ling Pan
ICLR1
2025 The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement Learning
abstract
Off-policy deep reinforcement learning (RL) agents typically leverage replay buffers for reusing past experiences during learning. This can help sample efficiency when the collected data is informative and aligned with the learning objectives; when that is not the case, it has the effect of “polluting” the replay buffer with data that can exacerbate optimization challenges in addition to wasting environment interactions due to redundant sampling. We argue that sampling these uninformative and wasteful transitions can be avoided by addressing the sunk cost fallacy which, in the context of deep RL, is the tendency towards continuing an episode until termination. To address this, we propose the learn to stop (LEAST) mechanism which uses statistics based on $Q$-values and gradient to guide early episode termination which helps agents recognize when to terminate unproductive episodes early. We demonstrate that our method improves learning efficiency on a variety of RL algorithms, evaluated on both the MuJoCo and DeepMind Control Suite benchmarks.
Jiashun Liu, Johan S. Obando-Ceron, Pablo Samuel Castro, Aaron C. Courville, Ling Pan
ICML1
2025 Measure gradients, not activations! Enhancing neuronal activity in deep reinforcement learning
abstract
Deep reinforcement learning (RL) agents frequently suffer from neuronal activity loss, which impairs their ability to adapt to new data and learn continually. A common method to quantify and address this issue is the $\tau$-dormant neuron ratio, which uses activation statistics to measure the expressive ability of neurons. While effective for simple MLP-based agents, this approach loses statistical power in more complex architectures. To address this, we argue that in advanced RL agents, maintaining a neuron's **learning capacity**, its ability to adapt via gradient updates, is more critical than preserving its expressive ability. Based on this insight, we shift the statistical objective from activations to gradients, and introduce **GraMa** (**Gra**dient **Ma**gnitude Neural Activity Metric), a lightweight, architecture-agnostic metric for quantifying neuron-level learning capacity. We show that **GraMa** effectively reveals persistent neuron inactivity across diverse architectures, including residual networks, diffusion models, and agents with varied activation functions. Moreover, **re**setting neurons guided by **GraMa** (**ReGraMa**) consistently improves learning performance across multiple deep RL algorithms and benchmarks, such as MuJoCo and the DeepMind Control Suite. **We make our code available.**
Jiashun Liu, Johan S. Obando-Ceron, Pablo Samuel Castro, Aaron C. Courville, Ling Pan
NeurIPS1
2025 Learning Intractable Multimodal Policies with Reparameterization and Diversity Regularization
abstract
Traditional continuous deep reinforcement learning (RL) algorithms employ deterministic or unimodal Gaussian actors, which cannot express complex multimodal decision distributions. This limitation can hinder their performance in diversity-critical scenarios. There have been some attempts to design online multimodal RL algorithms based on diffusion or amortized actors. However, these actors are intractable, making existing methods struggle with balancing performance, decision diversity, and efficiency simultaneously. To overcome this challenge, we first reformulate existing intractable multimodal actors within a unified framework, and prove that they can be directly optimized by policy gradient via reparameterization. Then, we propose a distance-based diversity regularization that does not explicitly require decision probabilities. We identify two diversity-critical domains, namely multi-goal achieving and generative RL, to demonstrate the advantages of multimodal policies and our method, particularly in terms of few-shot robustness. In conventional MuJoCo benchmarks, our algorithm also shows competitive performance. Moreover, our experiments highlight that the amortized actor is a promising policy model class with strong multimodal expressivity and high performance. Our code is available at https://github.com/PneuC/DrAC
Ziqi Wang 0011, Jiashun Liu, Ling Pan
NeurIPS2
2024 Generate Subgoal Images Before Act: Unlocking the Chain-of-Thought Reasoning in Diffusion Model for Robot Manipulation with Multimodal Prompts
abstract
Robotics agents often struggle to understand and follow the multi-modal prompts in complex manipulation scenes which are challenging to be sufficiently and accurately described by text alone. Moreover, for long-horizon manipulation tasks, the deviation from general instruction tends to accumulate if lack of intermediate guidance from high-level subgoals. For this, we consider can we generate subgoal images before act to enhance the instruction following in long-horizon manipulation with multi-modal prompts? Inspired by the great success of diffusion model in image generation tasks, we propose a novel hierarchical framework named as CoTDiffusion that incorporates diffusion model as a high-level planner to convert the general and multimodal prompts into coherent visual subgoal plans, which further guide the low-level policy model before action execution. We design a semantic alignment module that can anchor the progress of generated keyframes along a coherent generation chain, unlocking the chain-of-thought reasoning ability of diffusion model. Additionally, we propose bi-directional generation and frame concat mechanism to further enhance the fidelity of generated subgoal images and the accuracy of instruction following. The experiments cover various robotics manipulation scenarios including visual reasoning, visual rearrange, and visual constraints. CoTDiffusion achieves outstanding performance gain compared to the baselines without explicit subgoal generation, which proves that a subgoal image is worth a thousand words of instruction. The details and visualizations are available at https://cotdiffusion.github.io.
Fei Ni 0001, Jianye Hao, Shiguang Wu 0001, Longxin Kou, Jiashun Liu, Yan Zheng 0002, Bin Wang 0034, Yuzheng Zhuang
CVPR5
2024 Unlock the Cognitive Generalization of Deep Reinforcement Learning via Granular Ball Representation
abstract
The policies learned by humans in simple scenarios can be deployed in complex scenarios with the same task logic through limited feature alignment training, a process referred to as cognitive generalization or systematic generalization. Thus, a plausible conjecture is that unlocking cognitive generalization in DRL could enable effective generalization of policies from simple to complex scenarios through reward-agnostic fine-tuning. This would eliminate the need for designing reward functions in complex scenarios, thus reducing environment-building costs. In this paper, we propose a general framework to enhance the cognitive generalization ability of standard DRL methods. Our framework builds a cognitive latent space in a simple scenario, then segments the latent space to cluster samples with similar environmental influences into same subregion. During the fine-tuning in the complex scenario, the policy uses cognitive latent space to align the new sample with the same subregion sample collected from the simple scenario and approximates the rewards and Q values of the new samples for policy update. Based on this framework, we propose *Granular Ball Reinforcement Leaning* (GBRL), a practical algorithm via Variational Autoencoder (VAE) and Granular Ball Representation. GBRL achieves effective policy generalization on various difficult scenarios with the same task logic.
Jiashun Liu, Jianye Hao, Yi Ma 0005, Shuyin Xia
ICML1
2024 Unlock the Intermittent Control Ability of Model Free Reinforcement Learning
abstract
Intermittent control problems are common in real world. The interactions between the decision maker and the executor can be discontinuous (intermittent) due to various types of interruptions, e.g. unstable communication channel. Due to intermittent interaction, agents are unable to acquire the state sent by the executor and cannot transmit actions to the executor within a period of time step, i.e. bidirectional blockage, which may lead to inefficiencies of reinforcement learning policies and prevent the executors from completing the task. Such problem is not well studied in the RL community. In this paper, we model Intermittent control problem as an Intermittent Control Markov Decision Process, i.e agents are expected to generate action sequences corresponding to the unavailable states and transmit them before disabling interactions to ensure the smooth and effective motion of executors. However, directly generating multiple future actions in the original action space has unnatural motion issue and exploration difficulty. We propose **M**ulti-step **A**ction **R**epre**S**entation (**MARS**), which encodes a sequence of actions from the original action space to a compact and decodable latent space. Then based on the latent action sequence representation, the mainstream RL methods can be easily optimized to learn a smooth and efficient motion policy. Extensive experiments on simulation tasks and real-world robotic grasping tasks show that MARS significantly improves the learning efficiency and final performances compared with existing baselines.
Jiashun Liu, Jianye Hao, Xiaotian Hao, Yi Ma 0005, Yan Zheng 0002, Yujing Hu, Tangjie Lv
NeurIPS1
2024 Hybrid CtrlFormer: Learning Adaptive Search Space Partition for Hybrid Action Control via Transformer-based Monte Carlo Tree Search
abstract
Hybrid action control tasks are common in the real world, which require controlling some discrete and continuous actions simultaneously. To solve these tasks, existing Deep Reinforcement learning (DRL) methods either directly build a separate policy for each type of action or simplify the hybrid action space into a discrete or continuous action control problem. However, these methods neglect the challenge of exploration resulting from the complexity of the hybrid action space. Thus, it is necessary to design more sample efficient algorithms. To this end, we propose a novel Hybrid Control Transformer (Hybrid CtrlFormer), to achieve better exploration and exploitation for the hybrid action control problems. The core idea is: 1) we construct a hybrid action space tree with the discrete actions at the higher level and the continuous parameter space at the lower level. Each parameter space is split into multiple subregions. 2) To simplify the exploration space, a Transformer-based Monte-Carlo tree search method is designed to efficiently evaluate and partition the hybrid action space into good and bad subregions along the tree. Our method achieves state-of-the-art performance and sample efficiency in a variety of environments with discrete-continuous action space.
Jiashun Liu, Xiaotian Hao, Jianye Hao, Yan Zheng 0002, Yujing Hu, Changjie Fan, Tangjie Lv, Zhipeng Hu
UAI1
2010 Uniform User Interface Design for PC and TV Convergence Environment in GridMedia+ IPTV Platform
abstract
Along with the growth of abundant Internet services, more and more users access multimedia contents through TV and mobile devices instead of PC terminals. In this paper, we design a uniform IPTV interface used in PC and TV convergence environment, which not only gives users uniform experience but also reduces their efforts to learn the usage. Benefited from our comprehensive analysis of the uniform interface, it is feasible to use the architecture of this proposed interface in other convergence environments. Using the proposed interface, we have implemented an IPTV platform named GridMedia+, which features VOD, Live, Record, and Local File Upload.
Jiashun Liu
CCNC1