Demo Data from SIGIR 2026 / reviewers in the wild / expert
Cornelius Böhm
dblp:194/1263 · also Cornelius Styp von Rekowski
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Ubiquitous computing and smart environments · 77% Health and well-being technologies · 23% | |
| Artificial intelligence
1 paper |
Vision and language · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Vision and language
vision-language model |
0.8 | 1 | 2024 | What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interaction · NeurIPS 2024 |
Ubiquitous computing and smart environments › interactive environments
situated interaction |
0.8 | 1 | 2024 | What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interaction · NeurIPS 2024 |
Health and well-being technologies › physical activity promotion
fitness coaching |
0.2 | 1 | 2024 | What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interaction · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
streaming baseline · 1.5end-to-end learning · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated InteractionabstractVision-language models have shown impressive progress in recent years. However, existing models are largely limited to turn-based interactions, where each turn must be stepped (i.e., prompted) by the user. Open-ended, asynchronous interactions, where an AI model may proactively deliver timely responses or feedback based on the unfolding situation in real-time, are an open challenge. In this work, we present the QEVD benchmark and dataset, which explores human-AI interaction in the challenging, yet controlled, real-world domain of fitness coaching – a task which intrinsically requires monitoring live user activity and providing immediate feedback. The benchmark requires vision-language models to recognize complex human actions, identify possible mistakes, and provide appropriate feedback in real-time. Our experiments reveal the limitations of existing state-of-the-art vision-language models for such asynchronous situated interactions. Motivated by this, we propose a simple end-to-end streaming baseline that can respond asynchronously to human actions with appropriate feedback at the appropriate time. Sunny Panchal, Apratim Bhattacharyya, Guillaume Berger, Antoine Mercier 0005, Cornelius Böhm, Florian Dietrichkeit, Reza Pourreza 0002, Pulkit Madan, Mingu Lee, Mark Todorovich, Ingo Bax, Roland Memisevic |
NeurIPS | 5 |
| 2016 | Context-Aware Restaurant Recommendation for Natural Language Queries: A Formative User Study in the Automotive Domain
Philipp Fischer 0002, Cornelius Böhm, Andreas Nürnberger |
INTERSPEECH | 2 |