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Sari Widman

dblp:194/1895 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0002-2883-6024ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 67% Learning and educational technologies · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › family technology
family technology use
0.712023
Family Negotiation in Joint Media Engagement with Creative Computing · CHI 2023
Learning and educational technologies
informal learning
0.712023
Family Negotiation in Joint Media Engagement with Creative Computing · CHI 2023
Collaborative and social computing › family technology
joint media engagement
0.712023
Family Negotiation in Joint Media Engagement with Creative Computing · CHI 2023

Methods — techniques the papers use, named apart from their topics

reflective data analysis · 0.7ethnographic observation · 0.7artifact analysis · 0.7
YearPublicationVenuePosition
2023 Family Negotiation in Joint Media Engagement with Creative Computing
abstract
HCI researchers have been investigating family dynamics with new and emerging technologies during joint media engagement (JME) experiences. However, most studies describe family dynamics from parents’ perspectives, such as their roles and mediation practices, while the roles and agency of other family members are less understood. In this paper, we examine family dynamics through the lens of negotiation between family members. Our study is located within an informal learning program called Family Creative Learning, where families from non-dominant groups were invited to participate in a series of workshops to create with a programming app called ScratchJr. Through analysis of data that included process, artifact, and reflective data, we identify negotiation practices of family members as they advocate for device and creative control. We further discuss how the lens of negotiation expands the meaning of productive JME in family contexts and highlight design considerations to facilitate engaging joint family experiences with educational technologies.
Junnan Yu, Sari Widman, Ricarose Roque
CHI2
2017 Understanding High School Students' Reading, Remixing, and Writing Codeable Circuits for Electronic Textiles
abstract
In this paper, we examine students? learning about computing by designing, coding, and remixing electronic textiles with sensor inputs and light outputs. We conducted a workshop with 23 high school students ages 16-17 years who learned how to craft and code circuits with the LilyPad Arduino, an electronic textile construction kit. Our analyses not only confirm significant increases in students' understanding of functional circuits but also showcase students' ability in reading, remixing and writing program code for controlling circuits. In our discussion, we address opportunities and challenges of introducing codeable circuit design for integrating maker activities that include engineering and computing into K-12 classrooms.
Breanne K. Litts, Yasmin B. Kafai, Debora Lui, Justice T. Walker, Sari Widman
SIGCSE5