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Dmitrijs Dmitrenko

dblp:194/3194 · DBLP profile ↗
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8ranked-venue papers
5as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 5 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
olfactory stimulation
0.412020
CARoma Therapy: Pleasant Scents Promote Safer Driving, Better Mood, and Improved Well-Being in Angry Drivers · CHI 2020

Methods — techniques the papers use, named apart from their topics

literature review · 0.9design space mapping · 0.9user study · 0.4scent selection · 0.4
YearPublicationVenuePosition
2020 CARoma Therapy: Pleasant Scents Promote Safer Driving, Better Mood, and Improved Well-Being in Angry Drivers
abstract
Driving is a task that is often affected by emotions. The effect of emotions on driving has been extensively studied. Anger is an emotion that dominates in such investigations. Despite the knowledge on strong links between scents and emotions, few studies have explored the effect of olfactory stimulation in a context of driving. Such an outcome provides HCI practitioners very little knowledge on how to design for emotions using olfactory stimulation in the car. We carried out three studies to select scents of different valence and arousal levels (i.e. rose, peppermint, and civet) and anger eliciting stimuli (i.e. affective pictures and on-road events). We used this knowledge to conduct the fourth user study investigating how the selected scents change the emotional state, well-being, and driving behaviour of drivers in an induced angry state. Our findings enable better decisions on what scents to choose when designing interactions for angry drivers.
Dmitrijs Dmitrenko, Emanuela Maggioni, Giada Brianza, Brittany E. Holthausen, Bruce N. Walker, Marianna Obrist
CHI1
2020 SMELL SPACE: Mapping out the Olfactory Design Space for Novel Interactions
abstract
The human sense of smell is powerful. However, the way we use smell as an interaction modality in human–computer interaction (HCI) is limited. We lack a common reference point to guide designers’ choices when using smell. Here, we map out an olfactory design space to provide designers with such guidance. We identified four key design features: (i) chemical, (ii) emotional, (iii) spatial, and (iv) temporal. Each feature defines a building block for smell-based interaction design and is grounded in a review of the relevant scientific literature. We then demonstrate the design opportunities in three application cases. Each application (i.e., one desktop, two virtual reality implementations) highlights the design choices alongside the implementation and evaluation possibilities in using smell. We conclude by discussing how identifying those design features facilitates a healthy growth of this research domain and contributes to an intermediate-level knowledge space. Finally, we discuss further challenges the HCI community needs to tackle.
Emanuela Maggioni, Robert Cobden, Dmitrijs Dmitrenko, Kasper Hornbæk, Marianna Obrist
ACM Trans. Comput. Hum. Interact.3
2019 S(C)ENTINEL: monitoring automated vehicles with olfactory reliability displays
abstract
Overreliance in technology is safety-critical and it is assumed that this could have been a main cause of severe accidents with automated vehicles. To ease the complex task of permanently monitoring vehicle behavior in the driving environment, researchers have proposed to implement reliability/uncertainty displays. Such displays allow to estimate whether or not an upcoming intervention is likely. However, presenting uncertainty just adds more visual workload on drivers, who might also be engaged in secondary tasks. We suggest to use olfactory displays as a potential solution to communicate system uncertainty and conducted a user study (N=25) in a high-fidelity driving simulator. Results of the experiment (conditions: no reliability display, purely visual reliability display, and visual-olfactory reliability display) comping both objective (task performance) and subjective (technology acceptance model, trust scales, semi-structured interviews) measures suggest that olfactory notifications could become a valuable extension for calibrating trust in automated vehicles.
Philipp Wintersberger, Dmitrijs Dmitrenko, Clemens Schartmüller, Anna-Katharina Frison, Emanuela Maggioni, Marianna Obrist, Andreas Riener
IUI2
2018 I Smell Trouble: Using Multiple Scents To Convey Driving-Relevant Information
abstract
Cars provide drivers with task-related information (e.g. "Fill gas") mainly using visual and auditory stimuli. However, those stimuli may distract or overwhelm the driver, causing unnecessary stress. Here, we propose olfactory stimulation as a novel feedback modality to support the perception of visual notifications, reducing the visual demand of the driver. Based on previous research, we explore the application of the scents of lavender, peppermint, and lemon to convey three driving-relevant messages (i.e. "Slow down", "Short inter-vehicle distance", "Lane departure"). Our paper is the first to demonstrate the application of olfactory conditioning in the context of driving and to explore how multiple olfactory notifications change the driving behaviour. Our findings demonstrate that olfactory notifications are perceived as less distracting, more comfortable, and more helpful than visual notifications. Drivers also make less driving mistakes when exposed to olfactory notifications. We discuss how these findings inform the design of future in-car user interfaces.
Dmitrijs Dmitrenko, Emanuela Maggioni, Marianna Obrist
ICMI1
2018 Smell-O-Message: Integration of Olfactory Notifications into a Messaging Application to Improve Users' Performance
abstract
Smell is a powerful tool for conveying and recalling information without requiring visual attention. Previous work identified, however, some challenges caused by user's unfamiliarity with this modality and complexity in the scent delivery. We are now able to overcome these challenges, introducing a training approach to familiarise scent-meaning associations (urgency of a message, and sender identity) and using a controllable device for the scent-delivery. Here we re-validate the effectiveness of smell as notification modality and present findings on the performance of smell in conveying information. In a user study composed of two sessions, we compared the effectiveness of visual, olfactory, and combined visual-olfactory notifications in a messaging application. We demonstrated that olfactory notifications improve users' confidence and performance in identifying the urgency level of a message, with the same reaction time and disruption levels as for visual notifications. We discuss the design implications and opportunities for future work in the domain of multimodal interactions.
Emanuela Maggioni, Robert Cobden, Dmitrijs Dmitrenko, Marianna Obrist
ICMI3
2017 What Did I Sniff?: Mapping Scents Onto Driving-Related Messages
abstract
The sense of smell is well known to provide very vivid experiences and to mediate a strong activation of crossmodal semantic representations. Despite a growing number of olfactory HCI prototypes, there have been only a few attempts to study the sense of smell as an interaction modality. Here, we focus on the exploration of olfaction for in-car interaction design by establishing a mapping between three different driving-related messages ("Slow down", "Fill gas", "Passing by a point of interest") and four scents (lemon, lavender, peppermint, rose). The results of our first study demonstrate strong associations between, for instance, the "Slow down" message and the scent of lemon, the "Fill gas" message and the scent of peppermint, the "Passing by a point of interest" message and the scent of rose. These findings have been confirmed in our second study, where participants expressed their mapping preferences while performing a simulated driving task.
Dmitrijs Dmitrenko, Emanuela Maggioni, Chi Thanh Vi, Marianna Obrist
AutomotiveUI1
2017 OSpace: Towards a Systematic Exploration of Olfactory Interaction Spaces
abstract
When designing olfactory interfaces, HCI researchers and practitioners have to carefully consider a number of issues related to the scent delivery, detection, and lingering. These are just a few of the problems to deal with. We present OSpace - an approach for designing, building, and exploring an olfactory interaction space. Our paper is the first to explore in detail not only the scent-delivery parameters but also the air extraction issues. We conducted a user study to demonstrate how the scent detection/lingering times can be acquired under different air extraction conditions, and how the impact of scent type, dilution, and intensity can be investigated. Results show that with our setup, the scents can be perceived by the user within ten seconds and it takes less than nine seconds for the scents to disappear, both when the extraction is on and off. We discuss the practical application of these results for HCI.
Dmitrijs Dmitrenko, Emanuela Maggioni, Marianna Obrist
ISS1
2016 A Comparison of Scent-Delivery Devices and Their Meaningful Use for In-Car Olfactory Interaction
abstract
In the field of Human Computer Interaction (HCI), vision and audition have been the dominating modalities for interacting with users. This is despite the fact that humans are equipped with five basic senses. Because of this, there is a limited number of tools that harness the olfactory system as a communication channel. Recently, several promising scent-delivery devices have been developed, however, there is a lack of guidance on how to use them in a meaningful way for different interactive tasks. In this paper, we propose a three-dimensional framework to compare different scent-delivery devices based on the distance, volume, and speed of the scent-delivery. We discuss how this initial exploration can guide the design of in-car olfactory interfaces beyond previous work on drivers' physical and emotional state.
Dmitrijs Dmitrenko, Chi Thanh Vi, Marianna Obrist
AutomotiveUI1