Demo Data from SIGIR 2026 / reviewers in the wild / expert
Aadjan J. C. van der Helm
dblp:194/5406
· DBLP profile ↗
8ranked-venue papers
1as first author
0since 2021 · last 2018
0000-0003-0449-6579ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 77% Games and playful interaction · 12% Personal fabrication and tangible interfaces · 11% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Personal fabrication and tangible interfaces › interactive artifacts
interactive prototypes |
0.0 | 1 | 2011 | Demonstrating generation Y interactions through interactive prototyping · UbiComp 2011 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Unlocking the Interactive Office: Concurrent Prototyping ApproachabstractIn this pictorial we present a project case, where an interactive office environment was designed following concurrent prototyping embedded in an iterative design approach. The case illustrates how concurrent prototyping supports designing complex interactions between multiple people and multiple interactive objects, while innovating in both social and technological realm. Identified variables of the involved process allow steering the design towards a variety of possible solution qualities. We propose this approach as a viable strategy for dealing with the complexity of designing in the domain of Human-Building Interaction. Tomasz Jaskiewicz, Aadjan J. C. van der Helm |
Conference on Designing Interactive Systems | 2 |
| 2012 | Interactive pong: exploring ways of user inputs through prototyping with sensorsabstractThis study aimed to explore ways of user inputs through designing interactive game controllers with different type of sensor. From building four experiential prototypes on Pong, we learned to drive design by focusing on interaction qualities, which determine the use of sensors. We found that the interaction qualities together as a set offer a way to design aesthetics of behavior in interaction. Wei Liu 0020, Aadjan J. C. van der Helm, Pieter Jan Stappers, Walter A. Aprile, Gert Pasman, Ianus Keller |
UbiComp | 2 |
| 2011 | Demonstrating generation Y interactions through interactive prototypingabstractWith Generation Y entering the workforce, for the first time IT tools at home are richer in interaction than tools at work. This study aims to demonstrate novel Generation Y interactions by mapping three interaction qualities identified in private and work contexts. In an interactive prototyping course three prototypes were built in which these qualities are demonstrated. From these prototypes, guidelines for supporting Generation Y interactions in future office contexts, were subsequently deducted. Wei Liu 0020, Pieter Jan Stappers, Gert Pasman, Aadjan J. C. van der Helm |
UbiComp | 4 |
| 2008 | A natural human hand modelabstractWe present a skeletal linked model of the human hand that has natural motion. We show how this can be achieved by introducing a new biology-based joint axis that simulates natural joint motion and a set of constraints that reduce an estimated 150 possible motions to twelve. The model is based on observation and literature.To facilitate testing and evaluation, we present a simple low polygon count skin that can stretch and bulge. To evaluate we first introduce a hand-motion taxonomy in a two-dimensional parameter space based on tasks that are evolutionary linked to the environment. Second, we discuss and test the model.The appendix shows motion sequences of the model and the real hand. Animations can be fetched from our website. Onno A. van Nierop, Aadjan J. C. van der Helm, Kees C. J. Overbeeke, J. P. Djajadiningrat |
Vis. Comput. | 2 |
| 2006 | Cabinet: merging designers' digital and physical collections of visual materials
Ianus Keller, Aldo Hoeben, Aadjan J. C. van der Helm |
Pers. Ubiquitous Comput. | 3 |
| 2004 | ISH and the search for resonant tangible interaction
Caroline Hummels, Aadjan J. C. van der Helm |
Pers. Ubiquitous Comput. | 2 |
| 2000 | Ray tracing deformed generalized cylinders
Erik de Voogt, Aadjan J. C. van der Helm, Willem F. Bronsvoort |
Vis. Comput. | 2 |
| 1998 | Modelling mollusc shells with generalized cylinders
Aadjan J. C. van der Helm, Peter Ebell, Willem F. Bronsvoort |
Comput. Graph. | 1 |