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Yen Yu

dblp:195/5914 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 50% Interaction techniques and input · 50%
Artificial intelligence
1 paper
Video understanding and tracking · 77% Robot navigation and mapping · 23%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › activity recognition
human activity recognition
0.412020
Human Activity Recognition with Deep Reinforcement Learning using the Camera of a Mobile Robot · PerCom 2020
Human-robot interaction
adaptive robot behavior
0.412020
Human Activity Recognition with Deep Reinforcement Learning using the Camera of a Mobile Robot · PerCom 2020
Interaction techniques and input › spatial interaction › 3d interaction
viewpoint control
0.412020
Human Activity Recognition with Deep Reinforcement Learning using the Camera of a Mobile Robot · PerCom 2020
Robotics › Robot navigation and mapping › localization › robot localization
mobile robot positioning
0.112020
Human Activity Recognition with Deep Reinforcement Learning using the Camera of a Mobile Robot · PerCom 2020

Methods — techniques the papers use, named apart from their topics

skeletal feature extraction · 0.9deep reinforcement learning · 0.9
YearPublicationVenuePosition
2020 Human Activity Recognition with Deep Reinforcement Learning using the Camera of a Mobile Robot
abstract
This paper presents a new human activity recognition method that uses a camera mounted on a mobile robot. We assume that the robot's camera captures images of a person and recognizes his/her activities based on skeletal and visual features extracted from the images. A key issue encountered with this method for activity recognition is that it requires the robot to position itself so that it has an adequate field of view of the activities being conducted. For example, if the robot is directly behind a person while observing that person making tea, it will be difficult for the robot to distinguish that activity from other similar activities such as preparing a meal or washing dishes. Our method employs deep reinforcement learning to control the movements of the mobile robot that is observing the activities in order to maximize its recognition accuracy while minimizing its energy consumption related to its movement. We propose effective action- and state-space designs that can achieve early training convergence and highly accurate activity recognition by: (i) incorporating the confidence of the activity recognition output when evaluating the quality of the current state (position), (ii) incorporating the costs of subsequent actions when estimating values for those actions, and (iii) designing an effective action space that accelerates reinforcement learning by restricting the movement space of the robot to the circumference of a circle with a predefined radius centered on the person.
Teerawat Kumrai, Joseph Korpela, Takuya Maekawa, Yen Yu, Ryota Kanai
PerCom4