Demo Data from SIGIR 2026 / reviewers in the wild / expert
Susana Martínez
dblp:197/3955
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 93% Immersive interaction · 7% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
haptic feedback |
0.3 | 1 | 2018 | Scaling Inertial Forces to Alter Weight Perception in Virtual Reality · ICRA 2018 |
Haptics and multimodal interaction
haptic rendering |
0.3 | 1 | 2018 | Scaling Inertial Forces to Alter Weight Perception in Virtual Reality · ICRA 2018 |
Haptics and multimodal interaction › haptic feedback
skin deformation feedback |
0.3 | 1 | 2018 | Scaling Inertial Forces to Alter Weight Perception in Virtual Reality · ICRA 2018 |
Haptics and multimodal interaction › haptic perception
weight perception |
0.3 | 1 | 2018 | Scaling Inertial Forces to Alter Weight Perception in Virtual Reality · ICRA 2018 |
Immersive interaction
virtual reality |
0.1 | 1 | 2018 | Scaling Inertial Forces to Alter Weight Perception in Virtual Reality · ICRA 2018 |
Methods — techniques the papers use, named apart from their topics
psychophysical experiment · 0.3inertial force scaling · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Scaling Inertial Forces to Alter Weight Perception in Virtual RealityabstractAs the field of haptics in virtual reality expands, wearable devices are being explored as alternatives to traditional kinesthetic force feedback devices, which are often limited in workspace. Skin deformation feedback offers a user-grounded feedback modality that mimics cutaneous interactions with the real world but can suffer from force-output saturation due to the actuation constraints required to achieve a small form factor. Saturation of haptic devices limits the mechanical properties and interactions that can be rendered in a virtual environment, specifically the weight that can be rendered when a user manipulates a virtual object. We use scaled inertial forces to alter virtual weight perception during a dynamic grasp-lift-and-place task in a virtual environment with haptic feedback via two wearable skin deformation feedback devices. A study was conducted, beginning with an open response exercise to assess how participants interpreted scaled inertial forces when interacting with virtual blocks. Participants then performed a series of trials to measure the Point of Subjective Equality of virtual weight with scaled inertial forces, using a reference of 200 g under the normal (no scaling) condition. PSEs for inertial scaling factors of 2 and 3 were 171 g and 151 g, respectively. These results demonstrate the effectiveness of a unique haptic rendering algorithm that can convey larger weights without saturating the force output of the haptic device. Jacob M. Suchoski, Susana Martínez, Allison M. Okamura |
ICRA | 2 |