Demo Data from SIGIR 2026 / reviewers in the wild / expert
Junyu Cao
dblp:198/0859
· DBLP profile ↗
5ranked-venue papers
4as first author
2since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 4 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 100% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 75% Mathematical optimization · 25% | |
| Databases, data mining, and information retrieval
4 papers |
Recommender systems · 84% Information retrieval · 16% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
bandit |
1.5 | 3 | 2023 | Cascading Bandits: Optimizing Recommendation Frequency in Delayed Feedback Environments · NeurIPS 2023 Fatigue-Aware Bandits for Dependent Click Models · AAAI 2020 Dynamic Learning of Sequential Choice Bandit Problem under Marketing Fatigue · AAAI 2019 |
Machine learning › Reinforcement learning › multi-armed bandit › combinatorial bandits
cascading bandits |
0.7 | 1 | 2023 | Cascading Bandits: Optimizing Recommendation Frequency in Delayed Feedback Environments · NeurIPS 2023 |
Machine learning › Reinforcement learning
delayed feedback |
0.7 | 1 | 2023 | Cascading Bandits: Optimizing Recommendation Frequency in Delayed Feedback Environments · NeurIPS 2023 |
Recommender systems
sequential recommendation |
0.4 | 1 | 2019 | Dynamic Learning with Frequent New Product Launches: A Sequential Multinomial Logit Bandit Problem · ICML 2019 |
Algorithmic game theory and mechanism design › multi-armed bandit
multinomial logit bandit |
0.4 | 1 | 2019 | Dynamic Learning with Frequent New Product Launches: A Sequential Multinomial Logit Bandit Problem · ICML 2019 |
Algorithmic game theory and mechanism design › learning in games
online learning in games |
0.4 | 1 | 2019 | Dynamic Learning with Frequent New Product Launches: A Sequential Multinomial Logit Bandit Problem · ICML 2019 |
Mathematical optimization
online optimization |
0.4 | 1 | 2019 | Dynamic Learning with Frequent New Product Launches: A Sequential Multinomial Logit Bandit Problem · ICML 2019 |
Algorithmic game theory and mechanism design
regret minimization |
0.4 | 1 | 2019 | Dynamic Learning with Frequent New Product Launches: A Sequential Multinomial Logit Bandit Problem · ICML 2019 |
Information retrieval › user behavior › search behavior
click model |
0.1 | 1 | 2020 | Fatigue-Aware Bandits for Dependent Click Models · AAAI 2020 |
Methods — techniques the papers use, named apart from their topics
regret analysis · 2.1bandit algorithms · 1.6upper confidence bound · 1.3dynamic programming · 1.3multinomial logit model · 0.8exploration-exploitation · 0.8combinatorial optimization · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HR-Bandit: Human-AI Collaborated Linear Recourse BanditabstractHuman doctors frequently recommend actionable recourses that allow patients to modify their conditions to access more effective treatments. Inspired by such healthcare scenarios, we propose the Recourse Linear UCB (\textsf{RLinUCB}) algorithm, which optimizes both action selection and feature modifications by balancing exploration and exploitation. We further extend this to the Human-AI Linear Recourse Bandit (\textsf{HR-Bandit}), which integrates human expertise to enhance performance. \textsf{HR-Bandit} offers three key guarantees: (i) a warm-start guarantee for improved initial performance, (ii) a human-effort guarantee to minimize required human interactions, and (iii) a robustness guarantee that ensures sublinear regret even when human decisions are suboptimal. Empirical results, including a healthcare case study, validate its superior performance against existing benchmarks. Junyu Cao, Ruijiang Gao, Esmaeil Keyvanshokooh |
AISTATS | 1 |
| 2023 | Cascading Bandits: Optimizing Recommendation Frequency in Delayed Feedback EnvironmentsabstractDelayed feedback is a critical problem in dynamic recommender systems. In practice, the feedback result often depends on the frequency of recommendation. Most existing online learning literature fails to consider optimization of the recommendation frequency, and regards the reward from each successfully recommended message to be equal. In this paper, we consider a novel cascading bandits setting, where individual messages from a selected list are sent to a user periodically. Whenever a user does not like a message, she may abandon the system with a probability positively correlated with the recommendation frequency. A learning agent needs to learn both the underlying message attraction probabilities and users' abandonment probabilities through the randomly delayed feedback. We first show a dynamic programming solution to finding the optimal message sequence in deterministic scenarios, in which the reward is allowed to vary with different messages. Then we propose a polynomial time UCB-based offline learning algorithm, and discuss its performance by characterizing its regret bound. For the online setting, we propose a learning algorithm which allows adaptive content for a given user. Numerical experiment on AmEx dataset confirms the effectiveness of our algorithms. Dairui Wang, Junyu Cao |
NeurIPS | 2 |
| 2020 | Fatigue-Aware Bandits for Dependent Click Models
Junyu Cao, Wei Sun 0031, Zuo-Jun Max Shen, Markus Ettl |
AAAI | 1 |
| 2019 | Dynamic Learning of Sequential Choice Bandit Problem under Marketing FatigueabstractMotivated by the observation that overexposure to unwanted marketing activities leads to customer dissatisfaction, we consider a setting where a platform offers a sequence of messages to its users and is penalized when users abandon the platform due to marketing fatigue. We propose a novel sequential choice model to capture multiple interactions taking place between the platform and its user: Upon receiving a message, a user decides on one of the three actions: accept the message, skip and receive the next message, or abandon the platform. Based on user feedback, the platform dynamically learns users’ abandonment distribution and their valuations of messages to determine the length of the sequence and the order of the messages, while maximizing the cumulative payoff over a horizon of length T. We refer to this online learning task as the sequential choice bandit problem. For the offline combinatorial optimization problem, we show a polynomialtime algorithm. For the online problem, we propose an algorithm that balances exploration and exploitation, and characterize its regret bound. Lastly, we demonstrate how to extend the model with user contexts to incorporate personalization. Junyu Cao, Wei Sun 0031 |
AAAI | 1 |
| 2019 | Dynamic Learning with Frequent New Product Launches: A Sequential Multinomial Logit Bandit ProblemabstractMotivated by the phenomenon that companies introduce new products to keep abreast with customers’ rapidly changing tastes, we consider a novel online learning setting where a profit-maximizing seller needs to learn customers’ preferences through offering recommendations, which may contain existing products and new products that are launched in the middle of a selling period. We propose a sequential multinomial logit (SMNL) model to characterize customers’ behavior when product recommendations are presented in tiers. For the offline version with known customers’ preferences, we propose a polynomial-time algorithm and characterize the properties of the optimal tiered product recommendation. For the online problem, we propose a learning algorithm and quantify its regret bound. Moreover, we extend the setting to incorporate a constraint which ensures every new product is learned to a given accuracy. Our results demonstrate the tier structure can be used to mitigate the risks associated with learning new products. Junyu Cao, Wei Sun 0031 |
ICML | 1 |