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Hengheng Zhao

dblp:198/3843 · DBLP profile ↗
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2ranked-venue papers
2as first author
1since 2021 · last 2025
0009-0007-2387-8253ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 61% Rendering · 30% Visual content generation and editing · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.312017
Texturing of augmented reality character based on colored drawing · VR 2017
Virtual and augmented reality › tracking
marker-based tracking
0.312017
Texturing of augmented reality character based on colored drawing · VR 2017
Rendering
texture mapping
0.312017
Texturing of augmented reality character based on colored drawing · VR 2017
Visual content generation and editing
texture synthesis
0.112017
Texturing of augmented reality character based on colored drawing · VR 2017

Methods — techniques the papers use, named apart from their topics

surface tracking · 0.3lookup map · 0.3
YearPublicationVenuePosition
2025 Integrating Multi-modal Interaction with AR Garment Design for Educational Applications
Hengheng Zhao, Chaohui Yang, Junfeng Yao, Ruolong Wang
ICXR1
2017 Texturing of augmented reality character based on colored drawing
abstract
Coloring book can inspire imaginary and creativity of children. However, with the rapid development of digital devices and internet, traditional coloring book tends to be not attractive for children any more. Thus, we propose an idea of applying augmented reality technology to traditional coloring book. After children finish coloring characters in the printed coloring book, they can inspect their work using a mobile device. The drawing is detected and tracked so that the video stream is augmented with a 3D character textured according to their coloring. This is possible thanks to several novel technical contributions. We present a texture process that generates texture map for 3D augmented reality character from 2D colored drawing using a lookup map. Considering the movement of the mobile device and drawing, we give an efficient method to track the drawing surface.
Hengheng Zhao, Junfeng Yao
VR1