Demo Data from SIGIR 2026 / reviewers in the wild / expert
Anne Hoesch
dblp:198/3905
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Usability and user experience research · 62% Immersive interaction · 38% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
cybersickness |
0.3 | 1 | 2018 | The Relationship Between Visual Attention and Simulator Sickness: A Driving Simulation Study · VR 2018 |
Virtual and augmented reality › virtual environment
immersive virtual environments |
0.3 | 1 | 2018 | The Relationship Between Visual Attention and Simulator Sickness: A Driving Simulation Study · VR 2018 |
Usability and user experience research
user experience evaluation |
0.3 | 1 | 2018 | The Relationship Between Visual Attention and Simulator Sickness: A Driving Simulation Study · VR 2018 |
Usability and user experience research › visual perception
visual attention |
0.3 | 1 | 2018 | The Relationship Between Visual Attention and Simulator Sickness: A Driving Simulation Study · VR 2018 |
Immersive interaction › virtual reality
driving simulation |
0.3 | 1 | 2017 | Comparing VR and non-VR driving simulations: An experimental user study · VR 2017 |
Usability and user experience research
simulator sickness |
0.3 | 1 | 2017 | Comparing VR and non-VR driving simulations: An experimental user study · VR 2017 |
Immersive interaction
virtual reality |
0.3 | 1 | 2017 | Comparing VR and non-VR driving simulations: An experimental user study · VR 2017 |
Virtual and augmented reality › virtual environment
driving simulation |
0.1 | 1 | 2018 | The Relationship Between Visual Attention and Simulator Sickness: A Driving Simulation Study · VR 2018 |
Methods — techniques the papers use, named apart from their topics
user study · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | The Relationship Between Visual Attention and Simulator Sickness: A Driving Simulation StudyabstractAlthough visual attention cues are of particular importance for driving simulation tasks, research on the relationship of visual attention and simulator sickness is scarce. This exploratory study is aimed at investigating this relation with a laboratory study in a fixed-based driving simulator (N = 36). No correlation between visual attention and simulator sickness was shown, but the direction of the relation shows a negative tendency. Anne Hoesch, Sandra Poeschl, Florian Weidner, Roberto Walter, Nicola Döring |
VR | 1 |
| 2017 | Comparing VR and non-VR driving simulations: An experimental user studyabstractUp to now, most driving simulators use either small monitors or large immersive projection setups like 2D/3D screens or a CAVE. The recent improvements of VR-HMDs led to an increased application in driving simulation. However, the influence and comparability of various VR and non-VR displays has been hardly investigated. We present results of a user study investigating the different influence of non-VR (2D, stereoscopic 3D) and VR (HMD) on physiological responses, simulation sickness, and driving performance within a single driving simulator. In the study, 94 participants performed the Lane Change Task. Results indicate that a VR-HMD leads to similar data as stereoscopic 3D or 2D screens. We observed no significant difference regarding physiological responses or lane change performance. However, we measured significantly increased simulator sickness in the VR-HMD condition compared to stereoscopic 3D. Florian Weidner, Anne Hoesch, Sandra Poeschl, Wolfgang Broll |
VR | 2 |