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Anne Hoesch

dblp:198/3905 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Usability and user experience research · 62% Immersive interaction · 38%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
cybersickness
0.312018
The Relationship Between Visual Attention and Simulator Sickness: A Driving Simulation Study · VR 2018
Virtual and augmented reality › virtual environment
immersive virtual environments
0.312018
The Relationship Between Visual Attention and Simulator Sickness: A Driving Simulation Study · VR 2018
Usability and user experience research
user experience evaluation
0.312018
The Relationship Between Visual Attention and Simulator Sickness: A Driving Simulation Study · VR 2018
Usability and user experience research › visual perception
visual attention
0.312018
The Relationship Between Visual Attention and Simulator Sickness: A Driving Simulation Study · VR 2018
Immersive interaction › virtual reality
driving simulation
0.312017
Comparing VR and non-VR driving simulations: An experimental user study · VR 2017
Usability and user experience research
simulator sickness
0.312017
Comparing VR and non-VR driving simulations: An experimental user study · VR 2017
Immersive interaction
virtual reality
0.312017
Comparing VR and non-VR driving simulations: An experimental user study · VR 2017
Virtual and augmented reality › virtual environment
driving simulation
0.112018
The Relationship Between Visual Attention and Simulator Sickness: A Driving Simulation Study · VR 2018

Methods — techniques the papers use, named apart from their topics

user study · 0.3
YearPublicationVenuePosition
2018 The Relationship Between Visual Attention and Simulator Sickness: A Driving Simulation Study
abstract
Although visual attention cues are of particular importance for driving simulation tasks, research on the relationship of visual attention and simulator sickness is scarce. This exploratory study is aimed at investigating this relation with a laboratory study in a fixed-based driving simulator (N = 36). No correlation between visual attention and simulator sickness was shown, but the direction of the relation shows a negative tendency.
Anne Hoesch, Sandra Poeschl, Florian Weidner, Roberto Walter, Nicola Döring
VR1
2017 Comparing VR and non-VR driving simulations: An experimental user study
abstract
Up to now, most driving simulators use either small monitors or large immersive projection setups like 2D/3D screens or a CAVE. The recent improvements of VR-HMDs led to an increased application in driving simulation. However, the influence and comparability of various VR and non-VR displays has been hardly investigated. We present results of a user study investigating the different influence of non-VR (2D, stereoscopic 3D) and VR (HMD) on physiological responses, simulation sickness, and driving performance within a single driving simulator. In the study, 94 participants performed the Lane Change Task. Results indicate that a VR-HMD leads to similar data as stereoscopic 3D or 2D screens. We observed no significant difference regarding physiological responses or lane change performance. However, we measured significantly increased simulator sickness in the VR-HMD condition compared to stereoscopic 3D.
Florian Weidner, Anne Hoesch, Sandra Poeschl, Wolfgang Broll
VR2