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Julia Campbell

dblp:198/4023 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2019
0009-0002-8699-5194ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 44% Human-AI interaction · 44% Collaborative and social computing · 13%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
mixed reality
0.312017
Mixed reality training for tank platoon leader communication skills · VR 2017
Human-AI interaction
communication skills training
0.312017
Mixed reality training for tank platoon leader communication skills · VR 2017
Learning and educational technologies
simulation-based training
0.312017
Mixed reality training for tank platoon leader communication skills · VR 2017
Collaborative and social computing
team training
0.112017
Mixed reality training for tank platoon leader communication skills · VR 2017

Methods — techniques the papers use, named apart from their topics

usability evaluation · 0.6
YearPublicationVenuePosition
2019 Digital survivor of sexual assault
abstract
The Digital Survivor of Sexual Assault (DS2A) is an interface that allows a user to have a conversational experience with a survivor of sexual assault, using Artificial Intelligence technology and recorded videos. The application uses a statistical classifier to retrieve contextually appropriate pre-recorded video utterances by the survivor, together with dialogue management policies which enable users to conduct simulated conversations with the survivor about the sexual assault, its aftermath, and other pertinent topics. The content in the application has been specifically elicited to support the needs for the training of U.S. Army professionals in the Sexual Harassment/Assault Response and Prevention (SHARP) Program, and the application comes with an instructional support package. The system has been tested with approximately 200 users, and is presently being used in the SHARP Academy's capstone course.
Ron Artstein, Carla Gordon, Usman Sohail, Chirag Merchant, Val Jones 0002, Julia Campbell, Matthew Trimmer, Jeffrey Bevington, Christopher Engen, David R. Traum
IUI6
2017 Mixed reality training for tank platoon leader communication skills
abstract
Here we describe the design and usability evaluation of a mixed reality prototype to simulate the role of a tank platoon leader, who is an individual who not only is a tank commander, but also directs a platoon of three other tanks with their own respective tank commanders. The domain of tank commander training has relied on physical simulators of the actual Abrams tank and encapsulates the whole crew. The TALK-ON system we describe here focuses on training communication skills of the leader in a simulated tank crew. We report results from a usability evaluation and discuss how they will inform our future work for collective tank training.
Peter Khooshabeh, Igor Choromanski, Catherine Neubauer, David M. Krum, Ryan P. Spicer, Julia Campbell
VR6