Demo Data from SIGIR 2026 / reviewers in the wild / expert
Renaud Doré
dblp:198/4129 · also Renaud Dore
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2021
0000-0002-4156-350XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Image and video coding · 77% Virtual and augmented reality · 23% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video coding
immersive video coding |
0.5 | 1 | 2021 | MPEG Immersive Video Coding Standard · Proc. IEEE 2021 |
Image and video coding › point cloud compression
video-based point cloud compression |
0.5 | 1 | 2021 | MPEG Immersive Video Coding Standard · Proc. IEEE 2021 |
Image and video coding › immersive video coding
volumetric video compression |
0.5 | 1 | 2021 | MPEG Immersive Video Coding Standard · Proc. IEEE 2021 |
Virtual and augmented reality
immersive video |
0.3 | 1 | 2017 | Attention guidance for immersive video content in head-mounted displays · VR 2017 |
Virtual and augmented reality › immersive video
6dof video |
0.1 | 1 | 2021 | MPEG Immersive Video Coding Standard · Proc. IEEE 2021 |
Methods — techniques the papers use, named apart from their topics
user study · 0.6pilot study · 0.6patch-based coding · 0.5atlas packing · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | MPEG Immersive Video Coding StandardabstractThis article introduces the ISO/IEC MPEG Immersive Video (MIV) standard, MPEG-I Part 12, which is undergoing standardization. The draft MIV standard provides support for viewing immersive volumetric content captured by multiple cameras with six degrees of freedom (6DoF) within a viewing space that is determined by the camera arrangement in the capture rig. The bitstream format and decoding processes of the draft specification along with aspects of the Test Model for Immersive Video (TMIV) reference software encoder, decoder, and renderer are described. The use cases, test conditions, quality assessment methods, and experimental results are provided. In the TMIV, multiple texture and geometry views are coded as atlases of patches using a legacy 2-D video codec, while optimizing for bitrate, pixel rate, and quality. The design of the bitstream format and decoder is based on the visual volumetric video-based coding (V3C) and video-based point cloud compression (V-PCC) standard, MPEG-I Part 5. Jill M. Boyce, Renaud Doré, Adrian Dziembowski, Julien Fleureau, Joël Jung, Bart Kroon, Basel Salahieh, Vinod Kumar Malamal Vadakital, Lu Yu 0003 |
Proc. IEEE | 2 |
| 2017 | Attention guidance for immersive video content in head-mounted displaysabstractImmersive videos allow users to freely explore 4 π steradian scenes within head-mounted displays (HMD), leading to a strong feeling of immersion. However users may miss important elements of the narrative if not facing them. Hence, we propose four visual effects to guide the user's attention. After an informal pilot study, two of the most efficient effects were evaluated through a user study. Results show that our approach has potential but it remains challenging to implicitly drive the user's attention outside of the field of view. Fabien Danieau, Antoine Guillo, Renaud Doré |
VR | 3 |