Demo Data from SIGIR 2026 / reviewers in the wild / expert
Corine M. Laan
dblp:198/6400
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 50% Mathematical optimization · 50% | |
| Network and information security
1 paper |
Blockchain and cryptocurrency security · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Mathematical optimization › integer programming
mixed-integer optimization |
0.3 | 1 | 2018 | The Price of Usability: Designing Operationalizable Strategies for Security Games · IJCAI 2018 |
Algorithmic game theory and mechanism design
security games |
0.3 | 1 | 2018 | The Price of Usability: Designing Operationalizable Strategies for Security Games · IJCAI 2018 |
Blockchain and cryptocurrency security
resource allocation |
0.1 | 1 | 2018 | The Price of Usability: Designing Operationalizable Strategies for Security Games · IJCAI 2018 |
Methods — techniques the papers use, named apart from their topics
mixed-integer optimization · 0.7game theory · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | The Price of Usability: Designing Operationalizable Strategies for Security GamesabstractWe consider the problem of allocating scarce security resources among heterogeneous targets to thwart a possible attack. It is well known that deterministic solutions to this problem being highly predictable are severely suboptimal. To mitigate this predictability, the game-theoretic security game model was proposed which randomizes over pure (deterministic) strategies, causing confusion in the adversary. Unfortunately, such mixed strategies typically involve randomizing over a large number of strategies, requiring security personnel to be familiar with numerous protocols, making them hard to operationalize. Motivated by these practical considerations, we propose an easy to use approach for computing strategies that are easy to operationalize and that bridge the gap between the static solution and the optimal mixed strategy. These strategies only randomize over an optimally chosen subset of pure strategies whose cardinality is selected by the defender, enabling them to conveniently tune the trade-off between ease of operationalization and efficiency using a single design parameter. We show that the problem of computing such operationalizable strategies is NP-hard, formulate it as a mixed-integer optimization problem, provide an algorithm for computing epsilon-optimal equilibria, and an efficient heuristic. We evaluate the performance of our approach on the problem of screening for threats at airport checkpoints and show that the Price of Usability, i.e., the loss in optimality to obtain a strategy that is easier to operationalize, is typically not high. Sara Marie McCarthy, Corine M. Laan, Kai Wang 0040, Phebe Vayanos, Arunesh Sinha, Milind Tambe |
IJCAI | 2 |