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Hongyi Guo

dblp:198/7160 · DBLP profile ↗
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11ranked-venue papers
3as first author
10since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 2 first-author · 8 since 2021Security and privacy · 1 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Reinforcement learning · 35% Language models and text generation · 34% Planning, search and constraint satisfaction · 9%

Topics — the 25 heaviest of 26, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
large language model reasoning
1.622025
BRiTE: Bootstrapping Reinforced Thinking Process to Enhance Language Model Reasoning · ICML 2025
Reason for Future, Act for Now: A Principled Architecture for Autonomous LLM Agents · ICML 2024
Natural language and speech › Language models and text generation
chain-of-thought reasoning
0.912025
BRiTE: Bootstrapping Reinforced Thinking Process to Enhance Language Model Reasoning · ICML 2025
Natural language and speech › Language models and text generation › large language model training
post-training
0.912025
BRiTE: Bootstrapping Reinforced Thinking Process to Enhance Language Model Reasoning · ICML 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
agent planning
0.812024
Reason for Future, Act for Now: A Principled Architecture for Autonomous LLM Agents · ICML 2024
Natural language and speech › Language models and text generation
alignment
0.812024
Provably Mitigating Overoptimization in RLHF: Your SFT Loss is Implicitly an Adversarial Regularizer · NeurIPS 2024
Natural language and speech › Language models and text generation › preference optimization
direct preference optimization
0.812024
Provably Mitigating Overoptimization in RLHF: Your SFT Loss is Implicitly an Adversarial Regularizer · NeurIPS 2024
Machine learning › Representation and self-supervised learning
contrastive learning
0.712023
Behavior Contrastive Learning for Unsupervised Skill Discovery · ICML 2023
Machine learning › Representation and self-supervised learning
mutual information maximization
0.712023
Behavior Contrastive Learning for Unsupervised Skill Discovery · ICML 2023
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
unsupervised skill discovery
0.712023
Behavior Contrastive Learning for Unsupervised Skill Discovery · ICML 2023
Machine learning › Reinforcement learning
offline reinforcement learning
0.612022
Provably Efficient Offline Reinforcement Learning for Partially Observable Markov Decision Processes · ICML 2022
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process
0.612022
Provably Efficient Offline Reinforcement Learning for Partially Observable Markov Decision Processes · ICML 2022
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning
0.612022
Provably Efficient Offline Reinforcement Learning for Partially Observable Markov Decision Processes · ICML 2022
Machine learning › Reinforcement learning
actor-critic methods
0.512021
Decentralized Single-Timescale Actor-Critic on Zero-Sum Two-Player Stochastic Games · ICML 2021
Machine learning › Reinforcement learning › imitation learning › offline imitation learning
behavior cloning
0.512021
Policy Learning Using Weak Supervision · NeurIPS 2021
Machine learning › Reinforcement learning › actor-critic methods
decentralized actor-critic
0.512021
Decentralized Single-Timescale Actor-Critic on Zero-Sum Two-Player Stochastic Games · ICML 2021
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.512021
Decentralized Single-Timescale Actor-Critic on Zero-Sum Two-Player Stochastic Games · ICML 2021
Machine learning › Reinforcement learning
policy learning
0.512021
Policy Learning Using Weak Supervision · NeurIPS 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
zero-sum markov game
0.512021
Decentralized Single-Timescale Actor-Critic on Zero-Sum Two-Player Stochastic Games · ICML 2021
Machine learning › Learning theory
empirical risk minimization
0.412020
Peer Loss Functions: Learning from Noisy Labels without Knowing Noise Rates · ICML 2020
Machine learning › Trustworthy machine learning › robustness
learning with noisy labels
0.412020
Peer Loss Functions: Learning from Noisy Labels without Knowing Noise Rates · ICML 2020
Machine learning › Trustworthy machine learning
robustness
0.412020
Peer Loss Functions: Learning from Noisy Labels without Knowing Noise Rates · ICML 2020
Machine learning › Reinforcement learning
exploration
0.212023
Behavior Contrastive Learning for Unsupervised Skill Discovery · ICML 2023
Machine learning › Learning theory
sample complexity
0.212022
Provably Efficient Offline Reinforcement Learning for Partially Observable Markov Decision Processes · ICML 2022
Machine learning › Optimization for machine learning
convergence analysis
0.112021
Decentralized Single-Timescale Actor-Critic on Zero-Sum Two-Player Stochastic Games · ICML 2021
Machine learning › Deep learning architectures and training
loss function design
0.112020
Peer Loss Functions: Learning from Noisy Labels without Knowing Noise Rates · ICML 2020

Methods — techniques the papers use, named apart from their topics

reward shaping · 0.9reinforcement learning · 0.9probabilistic graphical model · 0.9in-context learning · 0.8distributional shift · 0.8adversarial reward regularization · 0.8actor-critic · 0.8MLE loss · 0.8Bayesian adaptive MDP · 0.8contrastive learning · 0.7
YearPublicationVenuePosition
2025 LogWhisperer: Multi-log Semantic Similarity Analysis Based Intelligent Vehicle Anomaly Detection Without Log Template
Hongyi Guo, Kun Yang 0012, Kui Ren 0001
Inscrypt (2)1
2025 BRiTE: Bootstrapping Reinforced Thinking Process to Enhance Language Model Reasoning
abstract
Large Language Models (LLMs) have demonstrated remarkable capabilities in complex reasoning tasks, yet generating reliable reasoning processes remains a significant challenge. We present a unified probabilistic framework that formalizes LLM reasoning through a novel graphical model incorporating latent thinking processes and evaluation signals. Our framework addresses two critical questions: (1) how to generate high-quality reasoning processes during inference automatically, and (2) how to integrate these processes into post-training. We propose the Bootstrapping Reinforced Thinking Process (BRiTE) algorithm and demonstrate its theoretical convergence at a rate of $1/T$, where $T$ is the number of iterations. The algorithm operates in two steps. First, it generates high-quality rationales by approximating the desired posterior distribution using a reinforcement learning approach with a novel reward shaping mechanism. Second, it fine-tunes the base LLM by maximizing the joint probability of rationale generation with respect to LLM parameters. Empirical evaluation on GSM8K and MATH benchmarks demonstrates that our approach consistently improves performance across different model sizes without requiring human-annotated thinking processes, outperforming standard chain-of-thought prompting while enhancing existing post-training methods.
Han Zhong 0001, Yutong Yin, Shenao Zhang, Yuanxin Liu, Yifei Zuo, Boyi Liu 0001, Sirui Zheng, Hongyi Guo, Liwei Wang 0001, Mingyi Hong 0001, Zhaoran Wang 0001
ICML10
2024 Reason for Future, Act for Now: A Principled Architecture for Autonomous LLM Agents
abstract
Large language models (LLMs) demonstrate impressive reasoning abilities, but translating reasoning into actions in the real world remains challenging. In particular, it is unclear how to complete a given task provably within a minimum number of interactions with the external environment, e.g., through an internal mechanism of reasoning. To this end, we propose the first framework with provable regret guarantees to orchestrate reasoning and acting, which we call reason for future, act for now (RAFA). Specifically, we design a prompt template for reasoning that learns from the memory buffer and plans a future trajectory over a long horizon (reason for future). At each step, the LLM agent takes the initial action of the planned trajectory (act for now), stores the collected feedback in the memory buffer, and reinvokes the reasoning routine to replan the future trajectory from the new state. The key idea is to cast reasoning in LLMs as learning and planning in Bayesian adaptive Markov decision processes (MDPs). Correspondingly, we prompt LLMs with the memory buffer to estimate the unknown environment (learning) and generate an optimal trajectory for multiple future steps that maximize a value function (planning). The learning and planning subroutines are performed in an in-context manner to emulate the actor-critic update for MDPs. Our theoretical analysis establishes a $\sqrt{T}$ regret, while our experimental validation demonstrates superior empirical performance.
Shenao Zhang, Hongyi Guo, Shuqi Ke, Boyi Liu 0001, Zhaoran Wang 0001
ICML4
2024 Provably Mitigating Overoptimization in RLHF: Your SFT Loss is Implicitly an Adversarial Regularizer
abstract
Aligning generative models with human preference via RLHF typically suffers from overoptimization, where an imperfectly learned reward model can misguide the generative model to output even undesired responses. We investigate this problem in a principled manner by identifying the source of the issue as the distributional shift and uncertainty of human preference in dataset. To mitigate overoptimization, we first propose a theoretical algorithm which optimizes the policy against an adversarially chosen reward model, one that simultaneously minimizes its MLE loss and a reward penalty term. The penalty pessimistically biases the uncertain rewards so as to prevent the policy from choosing actions with spursiouly high proxy rewards, resulting in provable sample efficiency of the algorithm under a partial coverage style condition. Moving from theory to practice, the proposed algorithm further enjoys an equivalent but surprisingly easy to implement form. With a clever usage of the equivalence between reward models and the corresponding optimal policy, the algorithm features a simple objective that combines (i) a preference optimization loss that directly aligns the policy with human preference, and (ii) a supervised learning loss which explicitly imitates the policy with a baseline distribution. In the context of aligning large language models (LLM), this objective fuses the direct preference optimization (DPO) loss with the supervised fune-tuning (SFT) loss to help mitigate the overoptimization towards undesired responses, for which we name the algorithm Regularized Preference Optimization (RPO). Experiments of aligning LLMs demonstrate the improved performance of our method when compared with DPO baselines. Our work sheds light on the interplay between preference optimization and SFT in tuning LLMs with both theoretical guarantees and empirical evidence.
Miao Lu, Shenao Zhang, Boyi Liu 0001, Hongyi Guo, Yingxiang Yang, Jose H. Blanchet, Zhaoran Wang 0001
NeurIPS5
2024 Diverse randomized value functions: A provably pessimistic approach for offline reinforcement learning
Chenjia Bai, Hongyi Guo, Changhong Wang 0003, Zhen Wang 0004
Inf. Sci.3
2023 Behavior Contrastive Learning for Unsupervised Skill Discovery
abstract
In reinforcement learning, unsupervised skill discovery aims to learn diverse skills without extrinsic rewards. Previous methods discover skills by maximizing the mutual information (MI) between states and skills. However, such an MI objective tends to learn simple and static skills and may hinder exploration. In this paper, we propose a novel unsupervised skill discovery method through contrastive learning among behaviors, which makes the agent produce similar behaviors for the same skill and diverse behaviors for different skills. Under mild assumptions, our objective maximizes the MI between different behaviors based on the same skill, which serves as an upper bound of the previous MI objective. Meanwhile, our method implicitly increases the state entropy to obtain better state coverage. We evaluate our method on challenging mazes and continuous control tasks. The results show that our method generates diverse and far-reaching skills, and also obtains competitive performance in downstream tasks compared to the state-of-the-art methods.
Rushuai Yang, Chenjia Bai, Hongyi Guo, Siyuan Li 0003, Bin Zhao 0001, Zhen Wang 0004, Peng Liu 0008, Xuelong Li 0001
ICML3
2022 Provably Efficient Offline Reinforcement Learning for Partially Observable Markov Decision Processes
abstract
We study offline reinforcement learning (RL) for partially observable Markov decision processes (POMDPs) with possibly infinite state and observation spaces. Under the undercompleteness assumption, the optimal policy in such POMDPs are characterized by a class of finite-memory Bellman operators. In the offline setting, estimating these operators directly is challenging due to (i) the large observation space and (ii) insufficient coverage of the offline dataset. To tackle these challenges, we propose a novel algorithm that constructs confidence regions for these Bellman operators via offline estimation of their RKHS embeddings, and returns the final policy via pessimistic planning within the confidence regions. We prove that the proposed algorithm attains an \(\epsilon\)-optimal policy using an offline dataset containing \(\tilde\cO(1 / \epsilon^2)\){episodes}, provided that the behavior policy has good coverage over the optimal trajectory. To our best knowledge, our algorithm is the first provably sample efficient offline algorithm for POMDPs without uniform coverage assumptions.
Hongyi Guo, Yufeng Zhang 0007, Zhuoran Yang, Zhaoran Wang 0001
ICML1
2021 Signal Instructed Coordination in Cooperative Multi-agent Reinforcement Learning
Hongyi Guo, Yali Du 0001, Fei Fang 0001, Haifeng Zhang 0002, Weinan Zhang 0001, Yong Yu 0001
DAI2
2021 Decentralized Single-Timescale Actor-Critic on Zero-Sum Two-Player Stochastic Games
abstract
We study the global convergence and global optimality of the actor-critic algorithm applied for the zero-sum two-player stochastic games in a decentralized manner. We focus on the single-timescale setting where the critic is updated by applying the Bellman operator only once and the actor is updated by policy gradient with the information from the critic. Our algorithm is in a decentralized manner, as we assume that each player has no access to the actions of the other one, which, in a way, protects the privacy of both players. Moreover, we consider linear function approximations for both actor and critic, and we prove that the sequence of joint policy generated by our decentralized linear algorithm converges to the minimax equilibrium at a sublinear rate \(\cO(\sqrt{K})\), where \(K\){is} the number of iterations. To the best of our knowledge, we establish the global optimality and convergence of decentralized actor-critic algorithm on zero-sum two-player stochastic games with linear function approximations for the first time.
Hongyi Guo, Zuyue Fu, Zhuoran Yang, Zhaoran Wang 0001
ICML1
2021 Policy Learning Using Weak Supervision
abstract
Most existing policy learning solutions require the learning agents to receive high-quality supervision signals, e.g., rewards in reinforcement learning (RL) or high-quality expert demonstrations in behavioral cloning (BC). These quality supervisions are either infeasible or prohibitively expensive to obtain in practice. We aim for a unified framework that leverages the available cheap weak supervisions to perform policy learning efficiently. To handle this problem, we treat the weak supervision'' as imperfect information coming from a peer agent, and evaluate the learning agent's policy based on a correlated agreement'' with the peer agent's policy (instead of simple agreements). Our approach explicitly punishes a policy for overfitting to the weak supervision. In addition to theoretical guarantees, extensive evaluations on tasks including RL with noisy reward, BC with weak demonstrations, and standard policy co-training (RL + BC) show that our method leads to substantial performance improvements, especially when the complexity or the noise of the learning environments is high.
Jingkang Wang, Hongyi Guo, Zhaowei Zhu, Yang Liu 0018
NeurIPS2
2020 Peer Loss Functions: Learning from Noisy Labels without Knowing Noise Rates
abstract
Learning with noisy labels is a common challenge in supervised learning. Existing approaches often require practitioners to specify noise rates, i.e., a set of parameters controlling the severity of label noises in the problem, and the specifications are either assumed to be given or estimated using additional steps. In this work, we introduce a new family of loss functions that we name as peer loss functions, which enables learning from noisy labels and does not require a priori specification of the noise rates. Peer loss functions work within the standard empirical risk minimization (ERM) framework. We show that, under mild conditions, performing ERM with peer loss functions on the noisy data leads to the optimal or a near-optimal classifier as if performing ERM over the clean training data, which we do not have access to. We pair our results with an extensive set of experiments. Peer loss provides a way to simplify model development when facing potentially noisy training labels, and can be promoted as a robust candidate loss function in such situations.
Yang Liu 0018, Hongyi Guo
ICML2