Demo Data from SIGIR 2026 / reviewers in the wild / expert
Raquel Y. S. Aoki
dblp:198/9059 · also Raquel Aoki
· DBLP profile ↗
3ranked-venue papers
2as first author
2since 2021 · last 2024
0000-0003-0788-1368ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Language models and text generation · 78% Probabilistic and Bayesian machine learning · 22% | |
| Databases, data mining, and information retrieval
1 paper |
Data mining · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
LLM agents |
0.8 | 1 | 2024 | Leveraging Environment Interaction for Automated PDDL Translation and Planning with Large Language Models · NeurIPS 2024 |
Machine learning › Probabilistic and Bayesian machine learning › structured models
graphical models |
0.3 | 1 | 2017 | Luck is Hard to Beat: The Difficulty of Sports Prediction · KDD 2017 |
Natural language and speech › Language models and text generation › evaluation of language models
skill estimation |
0.3 | 1 | 2017 | Luck is Hard to Beat: The Difficulty of Sports Prediction · KDD 2017 |
Data mining
sports analytics |
0.3 | 1 | 2017 | Luck is Hard to Beat: The Difficulty of Sports Prediction · KDD 2017 |
Methods — techniques the papers use, named apart from their topics
large language model · 0.8chain-of-thought prompting · 0.8probabilistic graphical model · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Leveraging Environment Interaction for Automated PDDL Translation and Planning with Large Language ModelsabstractLarge Language Models (LLMs) have shown remarkable performance in various natural language tasks, but they often struggle with planning problems that require structured reasoning. To address this limitation, the conversion of planning problems into the Planning Domain Definition Language (PDDL) has been proposed as a potential solution, enabling the use of automated planners. However, generating accurate PDDL files typically demands human inputs or correction, which can be time-consuming and costly. In this paper, we propose a novel approach that leverages LLMs and environment feedback to automatically generate PDDL domain and problem description files without the need for human intervention. Our method introduces an iterative refinement process that generates multiple problem PDDL candidates and progressively refines the domain PDDL based on feedback obtained from interacting with the environment. To guide the refinement process, we develop an Exploration Walk (EW) metric, which provides rich feedback signals for LLMs to update the PDDL file. We evaluate our approach on $10$ PDDL environments. We achieve an average task solve rate of 66\% compared to a 29\% solve rate by GPT-4's intrinsic planning with chain-of-thought prompting. Our work enables the automated modeling of planning environments using LLMs and environment feedback, eliminating the need for human intervention in the PDDL translation process and paving the way for more reliable LLM agents in challenging problems. Our code is available at https://github.com/BorealisAI/llm-pddl-planning Sadegh Mahdavi, Raquel Y. S. Aoki, Keyi Tang, Yanshuai Cao |
NeurIPS | 2 |
| 2022 | Heterogeneous Multi-Task Learning With Expert DiversityabstractPredicting multiple heterogeneous biological and medical targets is a challenge for traditional deep learning models. In contrast to single-task learning, in which a separate model is trained for each target, multi-task learning (MTL) optimizes a single model to predict multiple related targets simultaneously. To address this challenge, we propose the Multi-gate Mixture-of-Experts with Exclusivity (MMoEEx). Our work aims to tackle the heterogeneous MTL setting, in which the same model optimizes multiple tasks with different characteristics. Such a scenario can overwhelm current MTL approaches due to the challenges in balancing shared and task-specific representations and the need to optimize tasks with competing optimization paths. Our method makes two key contributions: first, we introduce an approach to induce more diversity among experts, thus creating representations more suitable for highly imbalanced and heterogenous MTL learning; second, we adopt a two-step optimization (Finn et al., 2017 and Lee et al., 2020) approach to balancing the tasks at the gradient level. We validate our method on three MTL benchmark datasets, including UCI-Census-income dataset, Medical Information Mart for Intensive Care (MIMIC-III) and PubChem BioAssay (PCBA). Raquel Y. S. Aoki, Frederick Tung, Gabriel L. Oliveira |
IEEE ACM Trans. Comput. Biol. Bioinform. | 1 |
| 2017 | Luck is Hard to Beat: The Difficulty of Sports PredictionabstractPredicting the outcome of sports events is a hard task. We quantify this difficulty with a coefficient that measures the distance between the observed final results of sports leagues and idealized perfectly balanced competitions in terms of skill. This indicates the relative presence of luck and skill. We collected and analyzed all games from 198 sports leagues comprising 1503 seasons from 84 countries of 4 different sports: basketball, soccer, volleyball and handball. We measured the competitiveness by countries and sports. We also identify in each season which teams, if removed from its league, result in a completely random tournament. Surprisingly, not many of them are needed. As another contribution of this paper, we propose a probabilistic graphical model to learn about the teams' skills and to decompose the relative weights of luck and skill in each game. We break down the skill component into factors associated with the teams' characteristics. The model also allows to estimate as 0.36 the probability that an underdog team wins in the NBA league, with a home advantage adding 0.09 to this probability. As shown in the first part of the paper, luck is substantially present even in the most competitive championships, which partially explains why sophisticated and complex feature-based models hardly beat simple models in the task of forecasting sports' outcomes. Raquel Y. S. Aoki, Renato Assunção, Pedro O. S. Vaz de Melo |
KDD | 1 |