Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yixin Zeng 0001
dblp:199/1322-1
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
0009-0006-7783-2683ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 55% Computational photography and imaging · 17% Computational fabrication · 15% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
material appearance |
0.9 | 1 | 2025 | Designing and Fabricating Color BRDFs with Differentiable Wave Optics · ACM Trans. Graph. 2025 |
Geometric modeling and processing
3d scene representation |
0.8 | 1 | 2024 | GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024 |
Rendering
gaussian splatting |
0.8 | 1 | 2024 | GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024 |
Rendering
relighting |
0.8 | 1 | 2024 | GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024 |
Rendering › physically based rendering › wave optics
diffraction |
0.3 | 1 | 2025 | Designing and Fabricating Color BRDFs with Differentiable Wave Optics · ACM Trans. Graph. 2025 |
Rendering › physically based rendering
wave optics rendering |
0.3 | 1 | 2025 | Designing and Fabricating Color BRDFs with Differentiable Wave Optics · ACM Trans. Graph. 2025 |
Computer vision › 3D vision
neural rendering |
0.2 | 1 | 2024 | Real-Time Acquisition and Reconstruction of Dynamic Volumes with Neural Structured Illumination · CVPR 2024 |
Computational photography and imaging › intrinsic image decomposition
reflectance and shading |
0.2 | 1 | 2024 | GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024 |
Rendering › reflectance modeling
reflectance functions |
0.2 | 1 | 2024 | GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024 |
Methods — techniques the papers use, named apart from their topics
differentiable rendering · 1.6neural structured illumination · 1.5encoder-decoder network · 1.5scalar diffraction theory · 0.9grayscale lithography · 0.9multilayer perceptron · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Designing and Fabricating Color BRDFs with Differentiable Wave OpticsabstractModeling surface reflectance is central to connecting optical theory with real-world rendering and fabrication. While analytic BRDFs remain standard in rendering, recent advances in geometric and wave optics have expanded the design space for complex reflectance effects. However, existing wave-optics-based methods are limited to controlling reflectance intensity only, lacking the ability to design full-spectrum, color-dependent BRDFs. In this work, we present the first method for designing and fabricating color BRDFs using a fully differentiable wave optics framework. Our differentiable and memory-efficient simulation framework supports end-to-end optimization of microstructured surfaces under scalar diffraction theory, enabling joint control over both angular intensity and spectral color of reflectance. We leverage grayscale lithography with a feature size of 1.5–2.0 μ m to fabricate 15 BRDFs spanning four representative categories: anti-mirrors, pictorial reflections, structural colors, and iridescences. Compared to prior work, our approach achieves significantly higher fidelity and broader design flexibility, producing physically accurate and visually compelling results. By providing a practical and extensible solution for full-color BRDF design and fabrication, our method opens up new opportunities in structural coloration, product design, security printing, and advanced manufacturing. Yixin Zeng 0001, Hadi Amata, Kaizhang Kang, Wolfgang Heidrich, Hongzhi Wu, Min H. Kim 0001 |
ACM Trans. Graph. | 1 |
| 2024 | Real-Time Acquisition and Reconstruction of Dynamic Volumes with Neural Structured IlluminationabstractWe propose a novel framework for real-time acquisition and reconstruction of temporally-varying 3D phenomena with high quality. The core of our framework is a deep neural network, with an encoder that directly maps to the structured illumination during acquisition, a decoder that predicts a 1D density distribution from single-pixel measurements under the optimized lighting, and an aggregation module that combines the predicted densities for each camera into a single volume. It enables the automatic and joint optimization of physical acquisition and computational reconstruction, and is flexible to adapt to different hardware configurations. The effectiveness of our framework is demonstrated on a lightweight setup with an off-the-shelf projector and one or multiple cameras, achieving a performance of 40 volumes per second at a spatial resolution of 1283. We compare favorably with state-of-the-art techniques in real and synthetic experiments, and evaluate the impact of various factors over our pipeline. Yixin Zeng 0001, Zoubin Bi, Mingrui Yin, Xiang Feng 0004, Kun Zhou 0001, Hongzhi Wu |
CVPR | 1 |
| 2024 | GS3: Efficient Relighting with Triple Gaussian SplattingabstractWe present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-lit input images. To describe complex appearance, we employ a Lambertian plus a mixture of angular Gaussians as an effective reflectance function for each spatial Gaussian. To generate self-shadow, we splat all spatial Gaussians towards the light source to obtain shadow values, which are further refined by a small multi-layer perceptron. To compensate for other effects like global illumination, another network is trained to compute and add a per-spatial-Gaussian RGB tuple. The effectiveness of our representation is demonstrated on 30 samples with a wide variation in geometry (from solid to fluffy) and appearance (from translucent to anisotropic), as well as using different forms of input data, including rendered images of synthetic/reconstructed objects, photographs captured with a handheld camera and a flash, or from a professional lightstage. We achieve a training time of 40-70 minutes and a rendering speed of 90 fps on a single commodity GPU. Our results compare favorably with state-of-the-art techniques in terms of quality/performance. Our code and data are publicly available at https://GSrelight.github.io/. Zoubin Bi, Yixin Zeng 0001, Chong Zeng 0001, Fan Pei, Xiang Feng 0004, Kun Zhou 0001, Hongzhi Wu |
SIGGRAPH Asia | 2 |
| 2023 | Tac-Anticipator: Visual Analytics of Anticipation Behaviors in Table Tennis MatchesabstractAbstract Anticipation skill is important for elite racquet sports players. Successful anticipation allows them to predict the actions of the opponent better and take early actions in matches. Existing studies of anticipation behaviors, largely based on the analysis of in‐lab behaviors, failed to capture the characteristics of in‐situ anticipation behaviors in real matches. This research proposes a data‐driven approach for research on anticipation behaviors to gain more accurate and reliable insight into anticipation skills. Collaborating with domain experts in table tennis, we develop a complete solution that includes data collection, the development of a model to evaluate anticipation behaviors, and the design of a visual analytics system called Tac‐Anticipator. Our case study reveals the strengths and weaknesses of top table tennis players' anticipation behaviors. In a word, our work enriches the research methods and guidelines for visual analytics of anticipation behaviors. Jiachen Wang 0001, Yihong Wu 0003, Xiaolong Zhang 0001, Yixin Zeng 0001, Hui Zhang 0051, Xiao Xie, Yingcai Wu |
Comput. Graph. Forum | 4 |