Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Giulio Moro

dblp:199/2981 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › music technology
digital musical instruments
0.312017
Building a Maker Community Around an Open Hardware Platform · CHI 2017
Collaborative and social computing › online communities
maker communities
0.312017
Building a Maker Community Around an Open Hardware Platform · CHI 2017
Collaborative and social computing
community building
0.112017
Building a Maker Community Around an Open Hardware Platform · CHI 2017

Methods — techniques the papers use, named apart from their topics

interviews · 0.6case study · 0.6workshops · 0.3workshop · 0.3
YearPublicationVenuePosition
2017 Building a Maker Community Around an Open Hardware Platform
abstract
This paper reflects on the dynamics and practices of building a maker community around a new hardware platform. We examine the factors promoting the successful uptake of a maker platform from two perspectives: first, we investigate the technical and user experience considerations that users identify as the most important. Second, we explore the specific activities that help attract a community and encourage sustained participation. We present an inductive approach based on the case study of Bela, an embedded platform for creating interactive audio systems. The technical design and community building processes are detailed, culminating in a successful crowdfunding campaign. To further understand the community dynamics, the paper also presents an intensive three-day workshop with eight digital musical instrument designers. From observations and interviews, we reflect on the relationship between the platform and the community and offer suggestions for HCI researchers and practitioners interested in establishing their own maker communities.
Fabio Morreale, Giulio Moro, Alan Chamberlain, Steve Benford, Andrew P. McPherson
CHI2