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Daniel Horodniczy

dblp:199/3165 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 44% Haptics and multimodal interaction · 44% Usability and user experience research · 13%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › evaluation methodology
pointing device evaluation
0.112017
Free the Hands! Enhanced Target Selection via a Variable-Friction Shoe · CHI 2017

Methods — techniques the papers use, named apart from their topics

ISO 9241-9 pointing device evaluation · 0.3
YearPublicationVenuePosition
2017 Free the Hands! Enhanced Target Selection via a Variable-Friction Shoe
abstract
While several foot-controlled pointing devices have been explored as alternatives to conventional interfaces, we are interested in whether such devices can achieve higher performance with the addition of variable friction. Users wore our variable-friction prototype shoe on their right foot, which they slid on a low-friction surface to control a mouse cursor. Two interface modes were evaluated: constant (CF) and variable friction (VF), under the ISO 9241-9 standard for pointing device evaluation. For the variable-friction modality, target regions were high friction to provide sliding resistance cues. Our findings confirmed that variable-friction foot-controlled pointing can achieve throughput competitive with a range of hand-controlled devices. This suggests the potential for taking advantage of foot input for simple pointing tasks, in particular when the hands are overloaded. With respect to other foot-controlled pointing systems, our implementation offered improved performance and comparable error rates. In addition, the analysis provided further insight into the design of foot-controlled input devices.
Daniel Horodniczy, Jeremy R. Cooperstock
CHI1