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Chris Brown 0002

dblp:20/1453-2 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 1998
0000-0002-6036-4733ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3Computer networks · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 59% Immersive interaction · 41%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
mixed reality
0.021998
Understanding and Constructing Shared Spaces with Mixed-Reality Boundaries · ACM Trans. Comput. Hum. Interact. 1998
Shared Spaces: Transportation, Artificiality, and Spatiality · CSCW 1996
Collaborative and social computing
shared spaces
0.021998
Understanding and Constructing Shared Spaces with Mixed-Reality Boundaries · ACM Trans. Comput. Hum. Interact. 1998
Shared Spaces: Transportation, Artificiality, and Spatiality · CSCW 1996
Collaborative and social computing
collaborative virtual environments
0.021998
Understanding and Constructing Shared Spaces with Mixed-Reality Boundaries · ACM Trans. Comput. Hum. Interact. 1998
Shared Spaces: Transportation, Artificiality, and Spatiality · CSCW 1996
Collaborative and social computing
awareness
0.011996
Shared Spaces: Transportation, Artificiality, and Spatiality · CSCW 1996

Methods — techniques the papers use, named apart from their topics

taxonomy · 0.0performance staging · 0.0system design · 0.0classification framework · 0.0
YearPublicationVenuePosition
1998 Understanding and Constructing Shared Spaces with Mixed-Reality Boundaries
abstract
We propose an approach to creating shared mixed realities based on the construction of transparent boundaries between real and virtual spaces. First, we introduce a taxonomy that classifies current approaches to shared spaces according to the three dimensions of transportation, artificiality, and spatiality. Second, we discuss our experience of staging a poetry performance simultaneously within real and virtual theaters. This demonstrates the complexities involved in establishing social interaction between real and virtual spaces and motivates the development of a systematic approach to mixing realities. Third, we introduce and demonstrate the technique of mixed-reality boundaries as a way of joining real and virtual spaces together in order to address some of these problems.
Steve Benford, Christopher Greenhalgh, Gail Hopkins, Chris Brown 0002, Boriana Koleva
ACM Trans. Comput. Hum. Interact.4
1997 The populated web: Browsing, searching and inhabiting the WWW using collaborative virtual environments
Steve Benford, Dave Snowdon, Chris Brown 0002, Gail Hopkins, Rob Ingram
INTERACT3
1997 Visualising and populating the Web: Collaborative virtual environments for browsing, searching and inhabiting Webspace
Steve Benford, Dave Snowdon, Chris Brown 0002, Gail Hopkins, Rob Ingram
Comput. Networks ISDN Syst.3
1996 Shared Spaces: Transportation, Artificiality, and Spatiality
abstract
We review current spatial approaches to CSCW (mediaspaces, spatial video conferencing, collaborative virtual environments and telepresence)and classify them along the proposed dimensions of transportation, artificiality and spatiality.This classification leads us to identify new shared space application so called mixed realities.We present an example of a mixed reality called the Internet Foyer, an application which provides a unified entry point into an organisation's physical and electronic environments and which supports awareness and chance encounters between the occupants of physical and synthetic space.
Steve Benford, Chris Brown 0002, Gail Hopkins, Christopher Greenhalgh
CSCW2
1995 VR-VIBE: A Virtual Environment for Co-operative Information Retrieval
abstract
Abstract We present a virtual reality application called VR‐VIBE which is intended to support the co‐operative browsing and filtering of large document stores. VR‐VIBE extends a visualisation approach proposed in a previous two dimensional system called VIBE into three dimensions, allowing more information to be visualised at one time and supporting more powerful styles of interaction, The essence of VR‐VIBE is that multiple users can explore the results of applying several simultaneous queries to a corpus of documents. By arranging the queries into a spatial framework, the system shows the relative attraction of each document to each query by its spatial position and also shows the absolute relevance of each document to all of the queries. Users may then navigate the space, select individual documents, control the display according to a dynamic relevance threshold and dynamically drag the queries to new positions to see the effect on the document space. Co‐operative browsing is supported by directly embodying users and providing them with the ability to interact over live audio connections and to attach brief textual annotations to individual documents. Finally, we conclude with some initial observations gleaned from our experience of constructing VR‐VIBE and using it in the laboratory setting.
Steve Benford, Dave Snowdon, Christopher Greenhalgh, Rob Ingram, Ian Knox, Chris Brown 0002
Comput. Graph. Forum6