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Stefano Baraldi

dblp:20/3657 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 2008
0000-0002-8308-6860ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 50% Ubiquitous computing and smart environments · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › internet of things
smart objects
0.112007
Introducing tangerine: a tangible interactive natural environment · ACM Multimedia 2007
Personal fabrication and tangible interfaces › tabletop interfaces
tabletop tangible interface
0.112007
Introducing tangerine: a tangible interactive natural environment · ACM Multimedia 2007

Methods — techniques the papers use, named apart from their topics

wireless sensing · 0.1computer vision tracking · 0.1
YearPublicationVenuePosition
2008 Natural interaction on tabletops
Stefano Baraldi, Alberto Del Bimbo, Lea Landucci
Multim. Tools Appl.1
2007 Introducing tangerine: a tangible interactive natural environment
abstract
In this paper we describe TANGerINE, a tangible tabletop environment in which users can interact with digital contents manipulating tangible smart objects. Such objects provide continuous data about their status through the embedded wireless sensors, while an overhead computer vision module tracks their position and orientation. Merging sensing data, the system is able to detect a richer language of gestures and manipulations both on the tabletop and in its surroundings, enabling for a more expressive interaction language across different contexts.
Stefano Baraldi, Alberto Del Bimbo, Lea Landucci, Nicola Torpei, Omar Cafini, Elisabetta Farella, Augusto Pieracci, Luca Benini
ACM Multimedia1
2006 Bringing the Wiki Collaboration Model to the Tabletop World
abstract
We present an interactive workspace that integrates wiki collaboration in knowledge-building activities with face-to-face scenarios like brainstorming or problem solving sessions. A wiki serves as the repository for knowledge elements, which are presented to co-located users in form of a concept map projected on a table. A computer vision module tracks multiple hands and fingers on the table surface and map elements can be manipulated using a simple gesture language. Also smart devices, like PDAs or tablets, can be connected to the system and participate in the interaction with their local input. The concept map and the wiki are synchronized in real-time, providing notifications to both co-located and distributed users and allowing a community shared awareness that enhances and enriches the knowledge building experience
Stefano Baraldi, Alberto Del Bimbo, Alessandro Valli
ICME1