Demo Data from SIGIR 2026 / reviewers in the wild / expert
Giuseppe Cuccu
dblp:20/7185
· DBLP profile ↗
15ranked-venue papers
9as first author
5since 2021 · last 2026
0000-0002-1005-5246ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 14 · 9 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 4 first-author · 1 since 2021Databases, data management, data science and information retrieval · 3 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Representation and self-supervised learning · 29% Reinforcement learning · 19% Trustworthy machine learning · 17% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Trustworthy machine learning
interpretability |
0.5 | 1 | 2021 | MARTA: Leveraging Human Rationales for Explainable Text Classification · AAAI 2021 |
Natural language and speech › Information extraction and text analysis › text classification
interpretable text classification |
0.5 | 1 | 2021 | MARTA: Leveraging Human Rationales for Explainable Text Classification · AAAI 2021 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › state-space compression
compact state representation |
0.4 | 1 | 2020 | Playing Atari with Six Neurons (Extended Abstract) · IJCAI 2020 |
Machine learning › Reinforcement learning
policy learning |
0.4 | 1 | 2020 | Playing Atari with Six Neurons (Extended Abstract) · IJCAI 2020 |
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning
state representation learning |
0.4 | 1 | 2020 | Playing Atari with Six Neurons (Extended Abstract) · IJCAI 2020 |
Machine learning › Representation and self-supervised learning
vector quantization |
0.4 | 1 | 2020 | Playing Atari with Six Neurons (Extended Abstract) · IJCAI 2020 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.1 | 1 | 2020 | Playing Atari with Six Neurons (Extended Abstract) · IJCAI 2020 |
Robotics › Motion planning and robot control › robot control › sensor-based control
vision-based control |
0.1 | 1 | 2020 | Playing Atari with Six Neurons (Extended Abstract) · IJCAI 2020 |
Methods — techniques the papers use, named apart from their topics
variational inference · 1.0bayesian framework · 1.0attention mechanism · 1.0increasing dictionary vector quantization · 0.4direct residuals sparse coding · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MixDiBB: Distributed Black-Box Optimization for Mixed-Parameter Search SpacesabstractMany real-world black-box optimization problems involve a mix of continuous, integer, and categorical parameters, where gradients are unavailable and gradient-based methods are inapplicable. An alternative can be found within the family of Black-Box Optimization (BBO) methods, which includes broadly adopted approaches such as Genetic Algorithms and Evolution Strategies. The most successful implementations maintain full covariance information between parameters, yielding high sample-efficiency at the cost of quadratic performance, which restricts their applicability to low-dimensional applications. This paper presents Mixed-Parameter DiBB (MixDiBB), a highly parallelizable and distributable system that scales state-of-the-art BBO algorithms to high-dimensional problems by leveraging partial separability, which is commonly found in real-world problems. This is achieved by partitioning the parameter space based on inter-parameter relations, then applying a custom, potentially different optimization method to each partition. MixDiBB is particularly effective in applications with mixed parameter types, as it allows users to select the ideal algorithm for each parameter subset. Our results demonstrate high performance on standard benchmarks, but with three orders of magnitude more dimensions than typically showcased in the literature, and within shorter wall-clock time. Luca Rolshoven, Matthias Stuermer, Giuseppe Cuccu |
GECCO | 3 |
| 2022 | Typhon: Parallel Transfer on Heterogeneous Datasets for Cancer Detection in Computer-Aided DiagnosisabstractWe present Typhon, a new Deep Learning framework that trains a single model using multiple, heterogeneous datasets leveraging parallel transfer. This aims to improve the performance of Deep Learning methods in critical applications afflicted by data scarcity, such as computer-aided diagnosis for cancer detection, where large datasets are rare or unfeasible but many smaller datasets may be available. The key idea is to assemble sufficient data for t raining deep models by selecting a set of multiple, potentially smaller and heterogeneous datasets, as long as they all exhibit similar visual features, such as common with medical imaging applications. The Typhon model architecture is composed of a single Feature Extractor and multiple Decision Makers, in sequence but explicitly separated. The Feature Extractor is trained using all datasets with a focus on producing generic features which are useful across all datasets. The Decision Makers are each paired with a different dataset, and specialized to take decisions based on the output of the Feature Extractor. Our training method is based on the concept of parallel transfer: on each epoch, we train on just one batch from each dataset in turn. This is done by pairing the correct Decision Maker on top of the shared Feature Extractor, then training the resulting model end-to-end on the data batch using classical methods. The actual design is inherently more complex, as we had to overcome a set of major challenges such as dataset imbalance, moving target, catastrophic forgetting, and issues with initialization viability. Once made viable, however, this methods excels at strictly enforcing feature generalization and delaying or even preventing overfitting. We present our results on the widely adopted PROSTATEx MRI dataset for prostate cancer classification, using additional datasets of brain MRI and lung CT images to boost the model’s performance. Typhon improves on our previous work based on sequential transfer (Hydra) by over 7%, which compounds to a 15% improvement over classical methods and 12% over transfer learning, while only seeing 54% more samples than classical end-to-end training on a single dataset. Giuseppe Cuccu, Christophe Broillet, Carolin Reischauer, Harriet Thöny, Philippe Cudré-Mauroux |
IEEE Big Data | 1 |
| 2022 | DiBB: distributing black-box optimizationabstractDiBB (for Distributing Black-Box) is a meta-algorithm and framework that addresses the decades-old scalability issue of Black-Box Optimization (BBO), including Evolutionary Computation. Algorithmically, it does so by creating out-of-the-box a Partially Separable (PS) version of any existing black-box algorithm. This is done by leveraging expert knowledge about the task at hand to define blocks of parameters expected to have significant correlation, such as weights entering a same neuron/layer in a neuroevolution application. DiBB distributes the computation to a set of machines without further customization, while still retaining the advanced features of the underlying BBO algorithm, such as scale invariance and step-size adaptation, which are typically lost in recent distributed ES implementations. This is achieved by instantiating a separate instance of the underlying base algorithm for each block, running on a dedicated machine, with DiBB handling communication and constructing complete individuals for evaluation on the original task. DiBB's performance scales constantly with the number of parameter-blocks defined, which should allow for unprecedented applications on large clusters. Our reference implementation (Python, on GitHub and PyPI) demonstrates a 5x speed-up on COCO/BBOB using our new PS-CMA-ES. We also showcase a neuroevolution application (11 590 weights) on the PyBullet Walker2D with our new PS-LM-MA-ES. Giuseppe Cuccu, Luca Rolshoven, Fabien Vorpe, Philippe Cudré-Mauroux, Tobias Glasmachers |
GECCO | 1 |
| 2021 | MARTA: Leveraging Human Rationales for Explainable Text ClassificationabstractExplainability is a key requirement for text classification in many application domains ranging from sentiment analysis to medical diagnosis or legal reviews. Existing methods often rely on "attention" mechanisms for explaining classification results by estimating the relative importance of input units. However, recent studies have shown that such mechanisms tend to mis-identify irrelevant input units in their explanation. In this work, we propose a hybrid human-AI approach that incorporates human rationales into attention-based text classification models to improve the explainability of classification results. Specifically, we ask workers to provide rationales for their annotation by selecting relevant pieces of text. We introduce MARTA, a Bayesian framework that jointly learns an attention-based model and the reliability of workers while injecting human rationales into model training. We derive a principled optimization algorithm based on variational inference with efficient updating rules for learning MARTA parameters. Extensive validation on real-world datasets shows that our framework significantly improves the state of the art both in terms of classification explainability and accuracy. Ines Arous, Ljiljana Dolamic, Jie Yang 0028, Akansha Bhardwaj, Giuseppe Cuccu, Philippe Cudré-Mauroux |
AAAI | 5 |
| 2021 | Playing Atari with few neuronsabstractWe propose a new method for learning compact state representations and policies separately but simultaneously for policy approximation in vision-based applications such as Atari games. Approaches based on deep reinforcement learning typically map pixels directly to actions to enable end-to-end training. Internally, however, the deep neural network bears the responsibility of both extracting useful information and making decisions based on it, two objectives which can be addressed independently. Separating the image processing from the action selection allows for a better understanding of either task individually, as well as potentially finding smaller policy representations which is inherently interesting. Our approach learns state representations using a compact encoder based on two novel algorithms: (i) Increasing Dictionary Vector Quantization builds a dictionary of state representations which grows in size over time, allowing our method to address new observations as they appear in an open-ended online-learning context; and (ii) Direct Residuals Sparse Coding encodes observations in function of the dictionary, aiming for highest information inclusion by disregarding reconstruction error and maximizing code sparsity. As the dictionary size increases, however, the encoder produces increasingly larger inputs for the neural network; this issue is addressed with a new variant of the Exponential Natural Evolution Strategies algorithm which adapts the dimensionality of its probability distribution along the run. We test our system on a selection of Atari games using tiny neural networks of only 6 to 18 neurons (depending on each game's controls). These are still capable of achieving results that are not much worse, and occasionally superior, to the state-of-the-art in direct policy search which uses two orders of magnitude more neurons. Giuseppe Cuccu, Julian Togelius, Philippe Cudré-Mauroux |
Auton. Agents Multi Agent Syst. | 1 |
| 2020 | Hydra: Cancer Detection Leveraging Multiple Heads and Heterogeneous DatasetsabstractWe propose an approach combining layer freezing and fine-tuning steps alternatively to train a neural network over multiple and diverse datasets in the context of cancer detection from medical images. Our method explicitly splits the network into two distinct but complementary components: the feature extractor and the decision maker. While the former remains constant throughout training, a different decision maker is used on each new dataset. This enables end-to-end training of the feature extractor on heterogeneous datasets (here MRIs and CT scans) and organs (here prostate, lung and brain). The feature extractor learns features across all images, with two major benefits: (i) extended training data pool, and (ii) enforced generalization across different data. We show the effectiveness of our method by detecting cancerous masses in the SPIE-AAPM-NCI Prostate MR Classification data. Our training process integrates the SPIE-AAPM-NCI Lung CT Classification dataset as well as the Kaggle Brain MRI dataset, each paired with a separate decision maker, improving the AUC of the base network architecture on the Prostate MR dataset by 0.12 (18% relative increase) versus training on the prostate dataset alone. We also compare against standard end-to-end Transfer Learning over the same datasets for reference, which only improves the results by 0.04 (6% relative increase). Giuseppe Cuccu, Johan Jobin, Julien Clément 0001, Akansha Bhardwaj, Carolin Reischauer, Harriet Thöny, Philippe Cudré-Mauroux |
IEEE BigData | 1 |
| 2020 | Playing Atari with Six Neurons (Extended Abstract)abstractDeep reinforcement learning applied to vision-based problems like Atari games maps pixels directly to actions; internally, the deep neural network bears the responsibility of both extracting useful information and making decisions based on it. By separating image processing from decision-making, one could better understand the complexity of each task, as well as potentially find smaller policy representations that are easier for humans to understand and may generalize better. To this end, we propose a new method for learning policies and compact state representations separately but simultaneously for policy approximation in reinforcement learning. State representations are generated by an encoder based on two novel algorithms: Increasing Dictionary Vector Quantization makes the encoder capable of growing its dictionary size over time, to address new observations; and Direct Residuals Sparse Coding encodes observations by aiming for highest information inclusion. We test our system on a selection of Atari games using tiny neural networks of only 6 to 18 neurons (depending on the game's controls). These are still capable of achieving results comparable---and occasionally superior---to state-of-the-art techniques which use two orders of magnitude more neurons. Giuseppe Cuccu, Julian Togelius, Philippe Cudré-Mauroux |
IJCAI | 1 |
| 2017 | A data-driven approach to predict NOx-emissions of gas turbinesabstractPredicting the state of modern heavy-duty gas turbines for large-scale power generation allows for making informed decisions on their operation and maintenance. Their emission behavior however is coupled to a multitude of operating parameters and to the state and aging of the engine, making the underlying mechanisms very complex to model through physical, first-order approaches. In this paper, we demonstrate that accurate emission models of gas turbines can be derived using machine learning techniques. We present empirical results on a broad range of machine learning algorithms applied to historical data collected from long-term engine operation. A custom data-cleaning pipeline is presented to considerably boost performance. Our best results match the measurement precision of the emission monitoring system, accurately describing the evolution of the engine state and supporting informed decision making for engine adjustment and maintenance scheduling. Giuseppe Cuccu, Somayeh Danafar, Philippe Cudré-Mauroux, Martin Gassner, Stefano Bernero, Krzysztof Kryszczuk |
IEEE BigData | 1 |
| 2013 | Evolving large-scale neural networks for vision-based TORCS
Jan Koutník, Giuseppe Cuccu, Jürgen Schmidhuber, Faustino J. Gomez |
FDG | 2 |
| 2013 | Evolving large-scale neural networks for vision-based reinforcement learningabstractThe idea of using evolutionary computation to train artificial neural networks, or neuroevolution (NE), for reinforcement learning (RL) tasks has now been around for over 20 years. However, as RL tasks become more challenging, the networks required become larger, as do their genomes. But, scaling NE to large nets (i.e. tens of thousands of weights) is infeasible using direct encodings that map genes one-to-one to network components. In this paper, we scale-up our compressed network encoding where network weight matrices are represented indirectly as a set of Fourier-type coefficients, to tasks that require very-large networks due to the high-dimensionality of their input space. The approach is demonstrated successfully on two reinforcement learning tasks in which the control networks receive visual input: (1) a vision-based version of the octopus control task requiring networks with over 3 thousand weights, and (2) a version of the TORCS driving game where networks with over 1 million weights are evolved to drive a car around a track using video images from the driver's perspective. Jan Koutník, Giuseppe Cuccu, Jürgen Schmidhuber, Faustino J. Gomez |
GECCO | 2 |
| 2012 | Block Diagonal Natural Evolution Strategies
Giuseppe Cuccu, Faustino J. Gomez |
PPSN (2) | 1 |
| 2011 | Novelty-based restarts for evolution strategiesabstractA major limitation in applying evolution strategies to black box optimization is the possibility of convergence into bad local optima. Many techniques address this problem, mostly through restarting the search. However, deciding the new start location is nontrivial since neither a good location nor a good scale for sampling a random restart position are known. A black box search algorithm can nonetheless obtain some information about this location and scale from past exploration. The method proposed here makes explicit use of such experience, through the construction of an archive of novel solutions during the run. Upon convergence, the most "novel" individual found so far is used to position the new start in the least explored region of the search space, actively looking for a new basin of attraction. We demonstrate the working principle of the method on two multi-modal test problems. Giuseppe Cuccu, Faustino J. Gomez, Tobias Glasmachers |
IEEE Congress on Evolutionary Computation | 1 |
| 2011 | When Novelty Is Not Enough
Giuseppe Cuccu, Faustino J. Gomez |
EvoApplications (1) | 1 |
| 2009 | Variable size population for dynamic optimization with genetic programmingabstractA new model of Genetic Programming with variable size population is presented in this paper and applied to the reconstruction of target functions in dynamic environments (i.e. problems where target functions change with time). The suitability of this model is tested on a set of benchmarks based on some well known symbolic regression problems. Experimental results confirm that our variable size population model finds solutions of the same quality as the ones found by standard Genetic Programming, but with a smaller amount of computational effort. Leonardo Vanneschi, Giuseppe Cuccu |
GECCO | 2 |
| 2009 | A Study of Genetic Programming Variable Population Size for Dynamic Optimization Problems
Leonardo Vanneschi, Giuseppe Cuccu |
IJCCI | 2 |