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Hans Tan

dblp:201/7884 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0002-1351-4700ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 77% Design research and methods · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods › design practice
material-driven design
0.212023
Crafting Interactive Circuits on Glazed Ceramic Ware · CHI 2023

Methods — techniques the papers use, named apart from their topics

resist-blasting · 0.7physical computing · 0.7conductive ink · 0.7
YearPublicationVenuePosition
2023 Crafting Interactive Circuits on Glazed Ceramic Ware
abstract
Glazed ceramic is a versatile material that we use every day. In this paper, we present a new approach that instruments existing glazed ceramic ware with interactive electronic circuits. We informed this work by collaborating with a ceramics designer and connected his craft practice to our experience in physical computing. From this partnership, we developed a systematic approach that begins with the subtractive fabrication of traces on glazed ceramic surfaces via the resist-blasting technique, followed by applying conductive ink into the inlaid traces. We capture and detail this approach through an annotated flowchart for others to refer to, as well as externalize the material insights we uncovered through ceramic and circuit swatches. We then demonstrate a range of interactive home applications built with this approach. Finally, we reflect on the process we took and discuss the importance of collaborating with craftspeople for material-driven research within HCI.
Clement Zheng, Bo Han 0018, Xin Liu 0098, Laura Devendorf, Hans Tan, Ching Chiuan Yen
CHI5
2017 No Such Luck
abstract
No Such Luck is an augmented fortune cat that responds the proximity of visitors in front of it. In an exhibition/gallery context, the artifact will beckon frenetically fast to "increase its fortune" and attract viewership, but slow down to a relaxed motion when a visitor gets up close. Although the symbolic representations of the traditional fortune cat are removed with the artifact, the distinct beckoning swing of the electromagnet pendulum gives us an uncanny connection to the lucky charm prevalent in many parts of Asia.
Hans Tan
Creativity & Cognition1