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Gaoping Huang

dblp:201/7890 · DBLP profile ↗
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3ranked-venue papers
3as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 34% Immersive interaction · 25% Learning and educational technologies · 19%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › augmented reality
augmented reality instruction
0.512021
AdapTutAR: An Adaptive Tutoring System for Machine Tasks in Augmented Reality · CHI 2021
Human-robot interaction › robot programming
end-user robot programming
0.412020
Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows · CHI 2020
Human-robot interaction
robot programming
0.412020
Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows · CHI 2020
Immersive interaction
augmented reality interaction
0.112021
AdapTutAR: An Adaptive Tutoring System for Machine Tasks in Augmented Reality · CHI 2021
Ubiquitous computing and smart environments
internet of things
0.112020
Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows · CHI 2020

Methods — techniques the papers use, named apart from their topics

user study · 0.9embodied demonstration · 0.5participatory design · 0.4
YearPublicationVenuePosition
2021 AdapTutAR: An Adaptive Tutoring System for Machine Tasks in Augmented Reality
abstract
Modern manufacturing processes are in a state of flux, as they adapt to increasing demand for flexible and self-configuring production. This poses challenges for training workers to rapidly master new machine operations and processes, i.e. machine tasks. Conventional in-person training is effective but requires time and effort of experts for each worker trained and not scalable. Recorded tutorials, such as video-based or augmented reality (AR), permit more efficient scaling. However, unlike in-person tutoring, existing recorded tutorials lack the ability to adapt to workers’ diverse experiences and learning behaviors. We present AdapTutAR, an adaptive task tutoring system that enables experts to record machine task tutorials via embodied demonstration and train learners with different AR tutoring contents adapting to each user’s characteristics. The adaptation is achieved by continually monitoring learners’ tutorial-following status and adjusting the tutoring content on-the-fly and in-situ. The results of our user study evaluation have demonstrated that our adaptive system is more effective and preferable than the non-adaptive one.
Gaoping Huang, Xun Qian, Tianyi Wang 0004, Fagun Patel, Maitreya Sreeram, Yuanzhi Cao, Karthik Ramani, Alexander J. Quinn
CHI1
2020 Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows
abstract
Mobile robots and IoT (Internet of Things) devices can increase productivity, but only if they can be programmed by workers who understand the domain. This is especially true in manufacturing. Visual programming in the spatial context of the operating environment can enable mental models at a familiar level of abstraction. However, spatial-visual programming is still in its infancy; existing systems lack IoT integration and fundamental constructs, such as functions, that are essential for code reuse, encapsulation, or recursive algorithms. We present Vipo, a spatial-visual programming system for robot-IoT workflows. Vipo was designed with input from managers at six factories using mobile robots. Our user study (n=22) evaluated efficiency, correctness, comprehensibility of spatial-visual programming with functions.
Gaoping Huang, Pawan S. Rao, Meng-Han Wu, Xun Qian, Shimon Y. Nof, Karthik Ramani, Alexander J. Quinn
CHI1
2017 BlueSky: Crowd-Powered Uniform Sampling of Idea Spaces
abstract
Design contests and group creativity support systems have demonstrated the value of crowds for producing a solution to a design or engineering problem. However, when the goal is not one idea, but many ideas, an uncoordinated crowd effort would likely lead to a set of ideas clustered around those that are easiest to think of. We present BlueSky, a crowd-powered system that coordinates microtask workers to enumerate a uniform sample of textual ideas on a given topic. Through the process of soliciting ideas, an ontology is developed, which is used to categorize the ideas in the list. That categorization then reveals combinations of attributes that have not yet been covered. Our evaluation with four list topics compared BlueSky to freeform solicitation of ideas with respect to comprehensiveness (coverage over the entire idea space) and uniformity (mitigating the tendency to emphasize ideas that are easy to think of).
Gaoping Huang, Alexander J. Quinn
Creativity & Cognition1