Demo Data from SIGIR 2026 / reviewers in the wild / expert
Ji Hyun Yi
dblp:201/8605
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0002-1245-5163ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Learning and educational technologies · 44% Accessibility and assistive technology · 44% Games and playful interaction · 13% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology › sign language technologies
sign language learning |
0.6 | 1 | 2022 | We Play and Learn Rhythmically: Gesture-based Rhythm Game for Children with Intellectual Developmental Disabilities to Learn Manual Sign · CHI 2022 |
Methods — techniques the papers use, named apart from their topics
video annotation · 0.6interviews · 0.6empirical study · 0.6co-design · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | We Play and Learn Rhythmically: Gesture-based Rhythm Game for Children with Intellectual Developmental Disabilities to Learn Manual SignabstractManual sign systems have been introduced to improve the communication of children with intellectual developmental disabilities (IDD). Due to the lack of learning support tools, teachers face many practical challenges in teaching manual sign to children, such as low attention span and the need for persistent intervention. To address these issues, we collaborated with teachers to develop the Sondam Rhythm Game, a gesture-based rhythm game that assists in teaching manual sign language, and ran a four-week empirical study with five teachers and eight children with IDD. Based on video annotation and post-hoc interviews, our game-based learning approach has the potential to be effective at teaching manual sign to children with IDD. Our approach improved children attention span and motivation while also increasing the number of voluntary gestures made without the need for prompting. Other practical issues and learning challenges were also uncovered to improve teaching paradigms for children with IDD. Youjin Choi, JooYeong Kim, Chan Woo Park, Jeongyoun Kim, Ji Hyun Yi, Jin-Hyuk Hong |
CHI | 5 |