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Ali Koksal

dblp:202/7448 · also Ali Köksal · DBLP profile ↗
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5ranked-venue papers
4as first author
3since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Planning, search and constraint satisfaction · 26% Language models and text generation · 26% Question answering and dialogue systems · 26%
Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 77% Human-AI interaction · 23%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Question answering and dialogue systems
dialogue generation
0.912025
SPASCA: Social Presence and Support with Conversational Agent for Persons Living with Dementia · AAAI 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › procedural reasoning
multimodal procedural planning
0.912025
VG-TVP: Multimodal Procedural Planning via Visually Grounded Text-Video Prompting · AAAI 2025
Health and well-being technologies › dementia care
dementia care technology
0.912025
SPASCA: Social Presence and Support with Conversational Agent for Persons Living with Dementia · AAAI 2025
Visual content generation and editing › video generation
controllable video generation
0.812024
Controllable Video Generation With Text-Based Instructions · IEEE Trans. Multim. 2024
Machine learning › Generative modeling
diffusion model
0.312025
VG-TVP: Multimodal Procedural Planning via Visually Grounded Text-Video Prompting · AAAI 2025
Machine learning › Generative modeling › video generation
text-to-video generation
0.312025
VG-TVP: Multimodal Procedural Planning via Visually Grounded Text-Video Prompting · AAAI 2025
Human-AI interaction
conversational agents
0.312025
SPASCA: Social Presence and Support with Conversational Agent for Persons Living with Dementia · AAAI 2025
Machine learning › Generative modeling
generative adversarial network
0.212024
Controllable Video Generation With Text-Based Instructions · IEEE Trans. Multim. 2024

Methods — techniques the papers use, named apart from their topics

talking head · 1.7digital avatar · 1.7dialogue modeling · 1.7motion estimation · 1.5GAN · 1.5video captioning · 0.9large language model · 0.9diffusion model · 0.9
YearPublicationVenuePosition
2025 VG-TVP: Multimodal Procedural Planning via Visually Grounded Text-Video Prompting
abstract
Large Language Model (LLM)-based agents have shown promise in procedural tasks, but the potential of multimodal instructions augmented by texts and videos to assist users remains under-explored. To address this gap, we propose the Visually Grounded Text-Video Prompting (VG-TVP) method which is a novel LLM-empowered Multimodal Procedural Planning (MPP) framework. It generates cohesive text and video procedural plans given a specified high-level objective. The main challenges are achieving textual and visual informativeness, temporal coherence, and accuracy in procedural plans. VG-TVP leverages the zero-shot reasoning capability of LLMs, the video-to-text generation ability of the video captioning models, and the text-to-video generation ability of diffusion models. VG-TVP improves the interaction between modalities by proposing a novel Fusion of Captioning (FoC) method and using Text-to-Video Bridge (T2V-B) and Video-to-Text Bridge (V2T-B). They allow LLMs to guide the generation of visually-grounded text plans and textual-grounded video plans. To address the scarcity of datasets suitable for MPP, we have curated a new dataset called Daily-Life Task Procedural Plans (Daily-PP). We conduct comprehensive experiments and benchmarks to evaluate human preferences (regarding textual and visual informativeness, temporal coherence, and plan accuracy). Our VG-TVP method outperforms unimodal baselines on the Daily-PP dataset.
Muhammet Furkan Ilaslan, Ali Koksal, Qinghong Lin, Burak Satar, Zheng Shou 0001, Qianli Xu
AAAI2
2025 SPASCA: Social Presence and Support with Conversational Agent for Persons Living with Dementia
abstract
We present SPASCA - a conversational AI system that promotes psychological and cognitive well-being of persons living with dementia (PLWD). This system features an AI agent that provides social presence and support to PLWD through verbal communications, without physical presence of human caregivers. The system integrates (1) a novel dialogue model that generates dialogue items relevant to the user's experiences and lifestyle, (2) a digital avatar in the form of a talking head with the identity of a caregiver who is familiar to the demented user. We develop prototypes that adopt various interaction modalities and conversational styles and report the pros and cons of different system configurations through expert review. Our system shows the potential of conversational AI for personalized and affordable healthcare services.
Ali Koksal, Jingjing Gu, Kotaro Hara, Joo-Hwee Lim, Qianli Xu
AAAI1
2024 Controllable Video Generation With Text-Based Instructions
abstract
Most of the existing studies on controllable video generation either transfer disentangled motion to an appearance without detailed control over motion or generate videos of simple actions such as the movement of arbitrary objects conditioned on a control signal from users. In this study, we introduce Controllable Video Generation with text-based Instructions (CVGI) framework that allows text-based control over action performed on a video. CVGI generates videos where hands interact with objects to perform the desired action by generating hand motions with detailed control through text-based instruction from users. By incorporating the motion estimation layer, we divide the task into two sub-tasks: (1) control signal estimation and (2) action generation. In control signal estimation, an encoder models actions as a set of simple motions by estimating low-level control signals for text-based instructions with given initial frames. In action generation, generative adversarial networks (GANs) generate realistic hand-based action videos as a combination of hand motions conditioned on the estimated low control level signal. Evaluations on several datasets (EPIC-Kitchens-55, BAIR robot pushing, and Atari Breakout) show the effectiveness of CVGI in generating realistic videos and in the control over actions.
Ali Koksal, Kenan E. Ak, Ying Sun 0001, Deepu Rajan, Joo-Hwee Lim
IEEE Trans. Multim.1
2020 RF-GAN: A Light and Reconfigurable Network for Unpaired Image-to-Image Translation
Ali Koksal, Shijian Lu
ACCV (4)1
2019 Curve description by histograms of tangent directions
abstract
The authors propose a novel approach for the description of objects based on contours in their images using real‐valued feature vectors. The approach is particularly suitable when objects of interest have high contrast and texture‐free images or when the texture variations are high so textural cues are nuisance factors for classification. The proposed descriptor is suitable for nearest neighbour classification still popular in embedded vision applications when the power considerations outweigh the performance requirements. They describe object outlines purely based on the histograms of contour tangent directions mimicking many of the design heuristics of texture‐based descriptors such as scale‐invariant feature transform (SIFT). However, unlike SIFT and its variants, the proposed approach is directly designed to work with contour data and it is robust to variations inside and outside the object outline as well as the sampling of the contour itself. They show that relying on tangent direction estimation as opposed to gradient computation yields a more robust description and higher nearest neighbour classification rates in a variety of classification problems.
Ali Koksal, Mustafa Özuysal
IET Comput. Vis.1