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Lukas Platinsky

dblp:203/4697 · DBLP profile ↗
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6ranked-venue papers
3as first author
2since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 2 since 2021Systems, architecture and hardware · 4 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Robot navigation and mapping · 60% Motion planning and robot control · 17% Deep learning architectures and training · 17%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › SLAM
visual SLAM
0.722020
Collaborative Augmented Reality on Smartphones via Life-long City-scale Maps · ISMAR 2020
Monocular visual odometry: Sparse joint optimisation or dense alternation? · ICRA 2017
Robotics › Motion planning and robot control
motion planning
0.512021
What data do we need for training an AV motion planner? · ICRA 2021
Machine learning › Deep learning architectures and training › data-centric deep learning
training data requirements
0.512021
What data do we need for training an AV motion planner? · ICRA 2021
Robotics › Robot navigation and mapping › SLAM
multi-robot SLAM
0.412020
Collaborative Augmented Reality on Smartphones via Life-long City-scale Maps · ISMAR 2020
Virtual and augmented reality
augmented reality
0.412020
Collaborative Augmented Reality on Smartphones via Life-long City-scale Maps · ISMAR 2020
Virtual and augmented reality › augmented reality
mobile augmented reality
0.412020
Collaborative Augmented Reality on Smartphones via Life-long City-scale Maps · ISMAR 2020
Robotics › Robot navigation and mapping › visual odometry
monocular visual odometry
0.312017
Monocular visual odometry: Sparse joint optimisation or dense alternation? · ICRA 2017
Robotics › Robot navigation and mapping
visual odometry
0.312017
Monocular visual odometry: Sparse joint optimisation or dense alternation? · ICRA 2017
Robotics › Autonomous driving
perception
0.112021
What data do we need for training an AV motion planner? · ICRA 2021
Distributed systems
distributed coordination
0.112020
Collaborative Augmented Reality on Smartphones via Life-long City-scale Maps · ISMAR 2020

Methods — techniques the papers use, named apart from their topics

experience-based mapping · 1.3SLAM synchronization · 1.3sensitivity analysis · 0.5imitation learning · 0.5sparse optimization · 0.3joint optimization · 0.3alternating estimation · 0.3
YearPublicationVenuePosition
2022 Quantity over Quality: Training an AV Motion Planner with Large Scale Commodity Vision Data
abstract
With the Autonomous Vehicle (AV) industry shifting towards machine-learned approaches for motion plan-ning [1], the performance of self-driving systems is starting to rely heavily on large quantities of expert driving demon-strations. However, collecting this demonstration data typically involves expensive HD sensor suites (LiDAR + RADAR + cameras), which quickly becomes financially infeasible at the scales required. This motivates the use of commodity sensors like cameras for data collection, which are an order of mag-nitude cheaper than HD sensor suites, but offer lower fidelity. Leveraging these sensors for training an AV motion planner opens a financially viable path to observe the ‘long tail’ of driving events. As our main contribution we show it is possible to train a high-performance motion planner using commodity vision data which outperforms planners trained on HD-sensor data for a fraction of the cost. To the best of our knowledge, we are the first to demonstrate this using real-world data. We compare the performance of the autonomy system on these two different sensor configurations, and show that we can compensate for the lower sensor fidelity by means of increased quantity: a planner trained on 100h of commodity vision data outperforms the one with 25h of expensive HD data (see Fig. 1). We also share the engineering challenges we had to tackle to make this work.
Lukas Platinsky, Tayyab Naseer, Benjamin A. Haines, Haoyue Zhu, Hugo Grimmett, Luca Del Pero
IROS1
2021 What data do we need for training an AV motion planner?
abstract
We investigate what grade of sensor data is required for training an imitation-learning-based AV planner on human expert demonstration. Machine-learned planners [1] are very hungry for training data, which is usually collected using vehicles equipped with the same sensors used for autonomous operation [1]. This is costly and non-scalable. If cheaper sensors could be used for collection instead, data availability would go up, which is crucial in a field where data volume requirements are large and availability is small. We present experiments using up to 1000 hours worth of expert demonstration and find that training with 10x lower-quality data outperforms 1x AV-grade data in terms of planner performance (see Fig. 1). The important implication of this is that cheaper sensors can indeed be used. This serves to improve data access and democratize the field of imitation-based motion planning. Alongside this, we perform a sensitivity analysis of planner performance as a function of perception range, field-of-view, accuracy, and data volume, and reason about why lower-quality data still provide good planning results.
Lukas Platinsky, Stefanie Speichert, Blazej Osinski, Oliver Scheel, Yawei Ye, Hugo Grimmett, Luca Del Pero, Peter Ondruska
ICRA2
2020 Collaborative Augmented Reality on Smartphones via Life-long City-scale Maps
abstract
In this paper we present the first published end-to-end production computer-vision system for powering city-scale shared augmented reality experiences on mobile devices. In doing so we propose a new formulation for an experience-based mapping framework as an effective solution to the key issues of city-scale SLAM scalability, robustness, map updates and all-time all-weather performance required by a production system. Furthermore, we propose an effective way of synchronising SLAM systems to deliver seamless real-time localisation of multiple edge devices at the same time. All this in the presence of network latency and bandwidth limitations. The resulting system is deployed and tested at scale in San Francisco where it delivers AR experiences in a mapped area of several hundred kilometers. To foster further development of this area we offer the data set to the public, constituting the largest of this kind to date.
Lukas Platinsky, Michal Szabados, Filip Hlasek, Ross Hemsley, Luca Del Pero, Andrej Pancik, Bryan Baum, Hugo Grimmett, Peter Ondruska
ISMAR1
2018 Visual Vehicle Tracking Through Noise and Occlusions Using Crowd-Sourced Maps
abstract
We present a location-specific method to visually track the positions of observed vehicles based on large-scale crowd-sourced maps. We equipped a large fleet of cars that drive around cities with camera phones mounted on the dashboard, and performed city-scale structure-from-motion to accurately reconstruct the trajectories taken by the vehicles. We show that these data can be used to first create a system enabling high-accuracy localisation, and then to accurately predict the future motion of newly observed cars in the camera view. As a basis for the method we use a recently proposed system [1] for unsupervised motion prediction and extend it to a real-time visual tracking pipeline which can track vehicles through noise and extended occlusions using only a monocular camera. The system is tested using two large-scale datasets of San Francisco and New York City containing millions of frames. We demonstrate the performance of the system in a variety of traffic, time, and weather conditions. The presented system requires no manual annotation or knowledge of road infrastructure. To our knowledge, this is the first time a perception system based on a large-scale crowd-sourced maps has been evaluated at this scale.
M. S. Suraj, Hugo Grimmett, Lukas Platinsky, Peter Ondruska
IROS3
2018 Predicting trajectories of vehicles using large-scale motion priors
abstract
We present a simple yet effective paradigm to accurately predict the future trajectories of observed vehicles in dense city environments. We equipped a large fleet of cars with cameras and performed city-scale structure-from-motion to accurately reconstruct 10M positions of their trajectories spanning over 1000h of driving.We demonstrate that this information can be used as a powerful high-fidelity prior to predict future trajectories of newly observed vehicles in the area without the need for any knowledge of road infrastructure or vehicle motion models. By relating the current position of the observed car to a large dataset of the previously exhibited motion in the area we can directly perform prediction of its future position.We evaluate our method on two large-scale data sets from San Francisco and New York City and demonstrate an order of magnitude improvement compared to a linear-motion based method. We also demonstrate that the performance naturally improves with the amount of data and ultimately yields a system that can accurately predict vehicle motion in challenging situations across extremes in traffic, time, and weather conditions.
M. S. Suraj, Hugo Grimmett, Lukas Platinsky, Peter Ondruska
Intelligent Vehicles Symposium3
2017 Monocular visual odometry: Sparse joint optimisation or dense alternation?
abstract
Real-time monocular SLAM is increasingly mature and entering commercial products. However, there is a divide between two techniques providing similar performance. Despite the rise of ‘dense’ and ‘semi-dense’ methods which use large proportions of the pixels in a video stream to estimate motion and structure via alternating estimation, they have not eradicated feature-based methods which use a significantly smaller amount of image information from keypoints and retain a more rigorous joint estimation framework. Dense methods provide more complete scene information, but in this paper we focus on how the amount of information and different optimisation methods affect the accuracy of local motion estimation (monocular visual odometry). This topic becomes particularly relevant after the recent results from a direct sparse system. We propose a new method for fairly comparing the accuracy of SLAM frontends in a common setting. We suggest computational cost models for an overall comparison which indicates that there is relative parity between the approaches at the settings allowed by current serial processors when evaluated under equal conditions.
Lukas Platinsky, Andrew J. Davison, Stefan Leutenegger
ICRA1