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Hyungki Son

dblp:203/6339 · DBLP profile ↗
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3ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0002-5196-1659ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 89% Wearable and physiological sensing · 8% Interaction techniques and input · 4%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
thermal feedback
0.712023
Upper Body Thermal Referral and Tactile Masking for Localized Feedback · IEEE Trans. Vis. Comput. Graph. 2023
Haptics and multimodal interaction › haptic feedback
facial haptics
0.312018
Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face · CHI 2018
Haptics and multimodal interaction › haptic feedback
haptic notification
0.312018
Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face · CHI 2018
Haptics and multimodal interaction › mid-air haptics
ultrasonic haptics
0.312018
Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face · CHI 2018
Virtual and augmented reality › haptics
haptic feedback in VR
0.212023
Upper Body Thermal Referral and Tactile Masking for Localized Feedback · IEEE Trans. Vis. Comput. Graph. 2023
Interaction techniques and input › mobile interaction
smart glasses interaction
0.112018
Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face · CHI 2018

Methods — techniques the papers use, named apart from their topics

vibrotactile actuation · 1.3user experiment · 1.3user study · 0.3psychophysical measurement · 0.3
YearPublicationVenuePosition
2023 Upper Body Thermal Referral and Tactile Masking for Localized Feedback
abstract
This paper investigates the effects of thermal referral and tactile masking illusions to achieve localized thermal feedback on the upper body. Two experiments are conducted. The first experiment uses a 2D array of sixteen vibrotactile actuators $(4\times 4)$ with four thermal actuators to explore the thermal distribution on the user's back. A combination of thermal and tactile sensations is delivered to establish the distributions of thermal referral illusions with different numbers of vibrotactile cues. The result confirms that localized thermal feedback can be achieved through cross-modal thermo-tactile interaction on the user's back of the body. The second experiment is conducted to validate our approach by comparing it with thermal-only conditions with an equal and higher number of thermal actuators in VR. The results show that our thermal referral with a tactile masking approach with a lesser number of thermal actuators achieves higher response time and better location accuracy than thermal-only conditions. Our findings can contribute to thermal-based wearable design to achieve greater user performance and experiences.
Hyungki Son, Haokun Wang 0001, Yatharth Singhal, Jin Ryong Kim
IEEE Trans. Vis. Comput. Graph.1
2020 Characterizing In-Air Eyes-Free Typing Movements in VR
abstract
We empirically explore fundamental requirements for achieving VR in-air typing by observing the unconstrained eyes-free in-air typing of touch typists. We show that unconstrained typing movements differ substantively from previously observed constrained in-air typing movements and introduce a novel binary categorization of typing strategies: typists who use finger movements alone (FINGER) and those who combine finger movement with gross hand movement (HAND). We examine properties of finger kinematics, correlated movement of fingers, interrelation in consecutive key-strokes, and 3D distribution of key-stroke movements. We report that, compared to constrained typing, unconstrained typing generates shorter (49 mm) and faster (764 mm/s) key-strokes with a high correlation of finger movement and that the HAND strategy group exhibits more dynamic key-strokes. We discuss how these findings can inform the design of future in-air typing systems.
Hyunjae Gil, Yonghwan Shin, Hyungki Son, Inwook Hwang, Ian Oakley, Jin Ryong Kim
VRST3
2018 Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face
abstract
Haptic cues are a valuable feedback mechanism for smart glasses. Prior work has shown how they can support navigation, deliver notifications and cue targets. However, a focus on actuation technologies such as mechanical tactors or fans has restricted the scope of research to a small number of cues presented at fixed locations. To move beyond this limitation, we explore perception of in-air ultrasonic haptic cues on the face. We present two studies examining the fundamental properties of localization, duration and movement perception on three facial sites suitable for use with glasses: the cheek, the center of the forehead, and above the eyebrow. The center of the forehead led to optimal performance with a localization error of 3.77mm and accurate duration (80%) and movement perception (87%). We apply these findings in a study delivering eight different ultrasonic notifications and report mean recognition rates of up to 92.4% (peak: 98.6%). We close with design recommendations for ultrasonic haptic cues on the face.
Hyunjae Gil, Hyungki Son, Jin Ryong Kim, Ian Oakley
CHI2