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Michael Fishman 0001

dblp:203/7562-1 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0002-4892-0442ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3Systems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 43% Robot navigation and mapping · 38% Planning, search and constraint satisfaction · 19%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › markov decision process
factored markov decision process
0.412020
Task Scoping for Efficient Planning in Open Worlds (Student Abstract) · AAAI 2020
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
state abstraction
0.412020
Task Scoping for Efficient Planning in Open Worlds (Student Abstract) · AAAI 2020
Robotics › Robot navigation and mapping › object search
multi-object search
0.412019
Multi-Object Search using Object-Oriented POMDPs · ICRA 2019
Robotics › Robot navigation and mapping
object search
0.412019
Multi-Object Search using Object-Oriented POMDPs · ICRA 2019
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process
0.412019
Multi-Object Search using Object-Oriented POMDPs · ICRA 2019

Methods — techniques the papers use, named apart from their topics

state and action variable pruning · 0.4optimal value function · 0.4monte-carlo planning · 0.4grounded language commands · 0.4
YearPublicationVenuePosition
2020 Task Scoping for Efficient Planning in Open Worlds (Student Abstract)
abstract
We propose an abstraction method for open-world environments expressed as Factored Markov Decision Processes (FMDPs) with very large state and action spaces. Our method prunes state and action variables that are irrelevant to the optimal value function on the state subspace the agent would visit when following any optimal policy from the initial state. This method thus enables tractable fast planning within large open-world FMDPs.
Nishanth Kumar, Michael Fishman 0001, Natasha Danas, Stefanie Tellex, Michael L. Littman, George Dimitri Konidaris
AAAI2
2020 Mixed Reality as a Bidirectional Communication Interface for Human-Robot Interaction
abstract
We present a decision-theoretic model and robot system that interprets multimodal human communication to disambiguate item references by asking questions via a mixed reality (MR) interface. Existing approaches have either chosen to use physical behaviors, like pointing and eye gaze, or virtual behaviors, like mixed reality. However, there is a gap of research on how MR compares to physical actions for reducing robot uncertainty. We test the hypothesis that virtual deictic gestures are better for human-robot interaction (HRI) than physical behaviors. To test this hypothesis, we propose the Physio-Virtual Deixis Partially Observable Markov Decision Process (PVD-POMDP), which interprets multimodal observations (speech, eye gaze, and pointing gestures) from the human and decides when and how to ask questions (either via physical or virtual deictic gestures) in order to recover from failure states and cope with sensor noise. We conducted a between-subjects user study with 80 participants distributed across three conditions of robot communication: no feedback control, physical feedback, and MR feedback. We tested performance of each condition with objective measures (accuracy, time), as well as evaluated user experience with subjective measures (usability, trust, workload). We found the MR feedback condition was 10% more accurate than the physical condition and a speedup of 160%. We also found that the feedback conditions significantly outperformed the no feedback condition in all subjective metrics.
Eric Rosen, David Whitney, Michael Fishman 0001, Daniel Ullman 0002, Stefanie Tellex
IROS3
2019 Multi-Object Search using Object-Oriented POMDPs
abstract
A core capability of robots is to reason about multiple objects under uncertainty. Partially Observable Markov Decision Processes (POMDPs) provide a means of reasoning under uncertainty for sequential decision making, but are computationally intractable in large domains. In this paper, we propose Object-Oriented POMDPs (OO-POMDPs), which represent the state and observation spaces in terms of classes and objects. The structure afforded by OO-POMDPs support a factorization of the agent's belief into independent object distributions, which enables the size of the belief to scale linearly versus exponentially in the number of objects. We formulate a novel Multi-Object Search (MOS) task as an OO-POMDP for mobile robotics domains in which the agent must find the locations of multiple objects. Our solution exploits the structure of OO-POMDPs by featuring human language to selectively update the belief at task onset. Using this structure, we develop a new algorithm for efficiently solving OO-POMDPs: Object-Oriented Partially Observable Monte-Carlo Planning (OOPOMCP). We show that OO-POMCP with grounded language commands is sufficient for solving challenging MOS tasks both in simulation and on a physical mobile robot.
Arthur Wandzel, Yoonseon Oh, Michael Fishman 0001, Nishanth Kumar, Lawson L. S. Wong, Stefanie Tellex
ICRA3