Demo Data from SIGIR 2026 / reviewers in the wild / expert
Chakravarty R. Alla Chaitanya
dblp:204/0028 · also Chakravarty Reddy Alla Chaitanya
· DBLP profile ↗
4ranked-venue papers
3as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Audio and music processing · 46% Rendering · 21% Geometric modeling and processing · 14% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › acoustic simulation
sound propagation |
0.8 | 2 | 2020 | Directional sources and listeners in interactive sound propagation using reciprocal wave field coding · ACM Trans. Graph. 2020 Adaptive Sampling for Sound Propagation · IEEE Trans. Vis. Comput. Graph. 2019 |
Geometric modeling and processing › discrete geometry › discrete differential geometry
geodesic interpolation |
0.4 | 1 | 2019 | Adaptive Sampling for Sound Propagation · IEEE Trans. Vis. Comput. Graph. 2019 |
Image and video processing › image restoration
denoising |
0.3 | 1 | 2017 | Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder · ACM Trans. Graph. 2017 |
Rendering
global illumination |
0.3 | 1 | 2017 | Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder · ACM Trans. Graph. 2017 |
Rendering
monte carlo rendering |
0.3 | 1 | 2017 | Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder · ACM Trans. Graph. 2017 |
Virtual and augmented reality
immersive audio |
0.1 | 1 | 2020 | Directional sources and listeners in interactive sound propagation using reciprocal wave field coding · ACM Trans. Graph. 2020 |
Image and video processing
image restoration |
0.1 | 1 | 2017 | Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder · ACM Trans. Graph. 2017 |
Methods — techniques the papers use, named apart from their topics
wave simulation · 0.4reciprocal wave field coding · 0.4bidirectional impulse response encoding · 0.4stochastic path tracing · 0.4radial weight interpolation · 0.4local diameter measure · 0.4recurrent denoising autoencoder · 0.3convolutional neural network · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle NetworksabstractAbstract The recent research explosion around implicit neural representations, such as NeRF, shows that there is immense potential for implicitly storing high‐quality scene and lighting information in compact neural networks. However, one major limitation preventing the use of NeRF in real‐time rendering applications is the prohibitive computational cost of excessive network evaluations along each view ray, requiring dozens of petaFLOPS. In this work, we bring compact neural representations closer to practical rendering of synthetic content in real‐time applications, such as games and virtual reality. We show that the number of samples required for each view ray can be significantly reduced when samples are placed around surfaces in the scene without compromising image quality. To this end, we propose a depth oracle network that predicts ray sample locations for each view ray with a single network evaluation. We show that using a classification network around logarithmically discretized and spherically warped depth values is essential to encode surface locations rather than directly estimating depth. The combination of these techniques leads to DONeRF, our compact dual network design with a depth oracle network as its first step and a locally sampled shading network for ray accumulation. With DONeRF, we reduce the inference costs by up to 48× compared to NeRF when conditioning on available ground truth depth information. Compared to concurrent acceleration methods for raymarching‐based neural representations, DONeRF does not require additional memory for explicit caching or acceleration structures, and can render interactively (20 frames per second) on a single GPU. Thomas Neff, Pascal Stadlbauer, Mathias Parger, Andreas Kurz, Joerg H. Mueller, Chakravarty R. Alla Chaitanya, Anton Kaplanyan, Markus Steinberger |
Comput. Graph. Forum | 6 |
| 2020 | Directional sources and listeners in interactive sound propagation using reciprocal wave field codingabstractCommon acoustic sources, like voices or musical instruments, exhibit strong frequency and directional dependence. When transported through complex environments, their anisotropic radiated field undergoes scattering, diffraction, and occlusion before reaching a directionally-sensitive listener. We present the first wave-based interactive auralization system that encodes and renders a complete reciprocal description of acoustic wave fields in general scenes. Our method renders directional effects at freely moving and rotating sources and listeners and supports any tabulated source directivity function and head-related transfer function. We represent a static scene's global acoustic transfer as an 11-dimensional bidirectional impulse response (BIR) field, which we extract from a set of wave simulations. We parametrically encode the BIR as a pair of radiating and arriving directions for the perceptually-salient initial ( direct ) response, and a compact 6 × 6 reflections transfer matrix capturing indirect energy transfer with scene-dependent anisotropy. We render our encoded data with an efficient and scalable algorithm - integrated in the Unreal Engine ™ - whose CPU performance is agnostic to scene complexity and angular source/listener resolutions. We demonstrate convincing effects that depend on detailed scene geometry, for a variety of environments and source types. Chakravarty R. Alla Chaitanya, Nikunj Raghuvanshi, Keith W. Godin, Zechen Zhang 0001, Derek Nowrouzezahrai, John M. Snyder |
ACM Trans. Graph. | 1 |
| 2019 | Adaptive Sampling for Sound PropagationabstractPrecomputed sound propagation samples acoustics at discrete scene probe positions to support dynamic listener locations. An offline 3D numerical simulation is performed at each probe and the resulting field is encoded for runtime rendering with dynamic sources. Prior work place probes on a uniform grid, requiring high density to resolve narrow spaces. Our adaptive sampling approach varies probe density based on a novel "local diameter" measure of the space surrounding a given point, evaluated by stochastically tracing paths in the scene. We apply this measure to layout probes so as to smoothly adapt resolution and eliminate undersampling in corners, narrow corridors and stairways, while coarsening appropriately in more open areas. Coupled with a new runtime interpolator based on radial weights over geodesic paths, we achieve smooth acoustic effects that respect scene boundaries as both the source or listener move, unlike existing visibility-based solutions. We consistently demonstrate quality improvement over prior work at fixed cost. Chakravarty R. Alla Chaitanya, John M. Snyder, Keith W. Godin, Derek Nowrouzezahrai, Nikunj Raghuvanshi |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2017 | Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoderabstractWe describe a machine learning technique for reconstructing image sequences rendered using Monte Carlo methods. Our primary focus is on reconstruction of global illumination with extremely low sampling budgets at interactive rates. Motivated by recent advances in image restoration with deep convolutional networks, we propose a variant of these networks better suited to the class of noise present in Monte Carlo rendering. We allow for much larger pixel neighborhoods to be taken into account, while also improving execution speed by an order of magnitude. Our primary contribution is the addition of recurrent connections to the network in order to drastically improve temporal stability for sequences of sparsely sampled input images. Our method also has the desirable property of automatically modeling relationships based on auxiliary per-pixel input channels, such as depth and normals. We show significantly higher quality results compared to existing methods that run at comparable speeds, and furthermore argue a clear path for making our method run at realtime rates in the near future. Chakravarty R. Alla Chaitanya, Anton Kaplanyan, Christoph Schied, Marco Salvi, Aaron E. Lefohn, Derek Nowrouzezahrai, Timo Aila |
ACM Trans. Graph. | 1 |