Demo Data from SIGIR 2026 / reviewers in the wild / expert
Md. Abed Rahman
dblp:204/2931
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 50% Wearable and physiological sensing · 50% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Wearable and physiological sensing
eye tracking |
0.3 | 1 | 2017 | Further Results on Predicting Cognitive Abilities for Adaptive Visualizations · IJCAI 2017 |
Usability and user experience research
user modeling |
0.3 | 1 | 2017 | Further Results on Predicting Cognitive Abilities for Adaptive Visualizations · IJCAI 2017 |
Visualization and visual analytics › visualization design
adaptive visualization |
0.1 | 1 | 2017 | Further Results on Predicting Cognitive Abilities for Adaptive Visualizations · IJCAI 2017 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Comparing and Combining Interaction Data and Eye-tracking Data for the Real-time Prediction of User Cognitive Abilities in Visualization TasksabstractPrevious work has shown that some user cognitive abilities relevant for processing information visualizations can be predicted from eye-tracking data. Performing this type of user modeling is important for devising visualizations that can detect a user's abilities and adapt accordingly during the interaction. In this article, we extend previous user modeling work by investigating for the first time interaction data as an alternative source to predict cognitive abilities during visualization processing when it is not feasible to collect eye-tracking data. We present an extensive comparison of user models based solely on eye-tracking data, on interaction data, as well as on a combination of the two. Although we found that eye-tracking data generate the most accurate predictions, results show that interaction data can still outperform a majority-class baseline, meaning that adaptation for interactive visualizations could be enabled even when it is not feasible to perform eye tracking, using solely interaction data. Furthermore, we found that interaction data can predict several cognitive abilities with better accuracy at the very beginning of the task than eye-tracking data, which are valuable for delivering adaptation early in the task. We also extend previous work by examining the value of multimodal classifiers combining interaction data and eye-tracking data, with promising results for some of our target user cognitive abilities. Next, we contribute to previous work by extending the type of visualizations considered and the set of cognitive abilities that can be predicted from either eye-tracking data and interaction data. Finally, we evaluate how noise in gaze data impacts prediction accuracy and find that retaining rather noisy gaze datapoints can yield equal or even better predictions than discarding them, a novel and important contribution for devising adaptive visualizations in real settings where eye-tracking data are typically noisier than in laboratory settings. Cristina Conati, Sébastien Lallé, Md. Abed Rahman, Dereck Toker |
ACM Trans. Interact. Intell. Syst. | 3 |
| 2017 | Further Results on Predicting Cognitive Abilities for Adaptive VisualizationsabstractPrevious work has shown that some user cognitive abilities relevant for processing information visualizations can be predicted from eye tracking data. Performing this type of user modeling is important for devising user-adaptive visualizations that can adapt to a user’s abilities as needed during the interaction. In this paper, we contribute to previous work by extending the type of visualizations considered and the set of cognitive abilities that can be predicted from gaze data, thus providing evidence on the generality of these findings. We also evaluate how quality of gaze data impacts prediction. Cristina Conati, Sébastien Lallé, Md. Abed Rahman, Dereck Toker |
IJCAI | 3 |