Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Jakub Sliwinski

dblp:204/2948 · also Jakub T. Sliwinski · DBLP profile ↗
← Back
10ranked-venue papers
6as first author
6since 2021 · last 2025
0000-0003-3534-5941ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorSecurity and privacy · 3 · 3 first-author · 3 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 77% Algorithms and data structures · 20% Graph algorithms and graph theory · 3%
Artificial intelligence
2 papers
Trustworthy machine learning · 36% Knowledge representation and reasoning · 36% Learning theory · 28%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
coalition formation
0.722019
Forming Probably Stable Communities with Limited Interactions · AAAI 2019
Learning Hedonic Games · IJCAI 2017
Algorithmic game theory and mechanism design › coalition formation
hedonic games
0.722019
Forming Probably Stable Communities with Limited Interactions · AAAI 2019
Learning Hedonic Games · IJCAI 2017
Knowledge, reasoning and agents › Knowledge representation and reasoning › logic in computer science › logical foundations
axiom systems
0.412019
Axiomatic Characterization of Data-Driven Influence Measures for Classification · AAAI 2019
Machine learning › Trustworthy machine learning
interpretability
0.412019
Axiomatic Characterization of Data-Driven Influence Measures for Classification · AAAI 2019
Algorithmic game theory and mechanism design › coalition formation
network-constrained coalition formation
0.412019
Forming Probably Stable Communities with Limited Interactions · AAAI 2019
Algorithmic game theory and mechanism design › social choice
restricted preference domains
0.412019
Preferences Single-Peaked on a Tree: Sampling and Tree Recognition · IJCAI 2019
Algorithms and data structures › randomized algorithms
sampling
0.412019
Preferences Single-Peaked on a Tree: Sampling and Tree Recognition · IJCAI 2019
Algorithmic game theory and mechanism design › social choice › restricted preference domains
single-peaked preferences on a tree
0.412019
Preferences Single-Peaked on a Tree: Sampling and Tree Recognition · IJCAI 2019
Algorithmic game theory and mechanism design
social choice
0.412019
Preferences Single-Peaked on a Tree: Sampling and Tree Recognition · IJCAI 2019
Algorithms and data structures › randomized algorithms › sampling › random sampling
uniform sampling
0.412019
Preferences Single-Peaked on a Tree: Sampling and Tree Recognition · IJCAI 2019
Machine learning › Learning theory
PAC learning
0.312017
Learning Hedonic Games · IJCAI 2017

Methods — techniques the papers use, named apart from their topics

PAC learning · 1.0axiomatic characterization · 0.4NP-hardness reduction · 0.4
YearPublicationVenuePosition
2025 Kudzu: Fast and Simple High-Throughput BFT
abstract
We present Kudzu, a high-throughput atomic broadcast protocol with an integrated fast path. Our contribution is based on the combination of two lines of work. Firstly, our protocol achieves finality in just two rounds of communication if all but p out of n = 3f + 2p + 1 participating replicas behave correctly, where f is the number of Byzantine faults that are tolerated. Due to the seamless integration of the fast path, even in the presence of more than p faults, our protocol maintains state-of-the-art characteristics. Secondly, our protocol utilizes the bandwidth of participating replicas in a balanced way, alleviating the bottleneck at the leader, and thus enabling high throughput. This is achieved by disseminating blocks using erasure codes. Despite combining a novel set of advantages, Kudzu is remarkably simple: intricacies such as "progress certificates", complex view changes, and speculative execution are avoided.
Victor Shoup, Jakub Sliwinski, Yann Vonlanthen
DISC2
2024 Banyan: Fast Rotating Leader BFT
abstract
This paper presents Banyan, the first rotating leader state machine replication (SMR) protocol that allows transactions to be confirmed in just a single round-trip time in the Byzantine fault tolerance (BFT) setting. Based on minimal alterations to the Internet Computer Consensus (ICC) protocol and with negligible communication overhead, we introduce a novel dual mode mechanism that enables optimal block finalization latency in the fast path. Crucially, the modes of operation are integrated, such that even if the fast path is not effective, no penalties are incurred. Moreover, our algorithm maintains the core attributes of the ICC protocol it is based on, including optimistic responsiveness and rotating leaders without the necessity for a view-change protocol.
Yann Vonlanthen, Jakub Sliwinski, Massimo Albarello, Roger Wattenhofer
Middleware2
2024 Brief Announcement: Unifying Partial Synchrony
Andrei Constantinescu 0001, Diana Ghinea, Jakub Sliwinski, Roger Wattenhofer
DISC3
2022 Consensus on Demand
Jakub Sliwinski, Yann Vonlanthen, Roger Wattenhofer
SSS1
2022 Better Incentives for Proof-of-Work
Jakub Sliwinski, Roger Wattenhofer
SSS1
2021 Asynchronous Proof-of-Stake
Jakub Sliwinski, Roger Wattenhofer
SSS1
2019 Forming Probably Stable Communities with Limited Interactions
abstract
A community needs to be partitioned into disjoint groups; each community member has an underlying preference over the groups that they would want to be a member of. We are interested in finding a stable community structure: one where no subset of members S wants to deviate from the current structure. We model this setting as a hedonic game, where players are connected by an underlying interaction network, and can only consider joining groups that are connected subgraphs of the underlying graph. We analyze the relation between network structure, and one’s capability to infer statistically stable (also known as PAC stable) player partitions from data. We show that when the interaction network is a forest, one can efficiently infer PAC stable coalition structures. Furthermore, when the underlying interaction graph is not a forest, efficient PAC stabilizability is no longer achievable. Thus, our results completely characterize when one can leverage the underlying graph structure in order to compute PAC stable outcomes for hedonic games. Finally, given an unknown underlying interaction network, we show that it is NP-hard to decide whether there exists a forest consistent with data samples from the network.
Ayumi Igarashi 0001, Jakub Sliwinski, Yair Zick
AAAI2
2019 Axiomatic Characterization of Data-Driven Influence Measures for Classification
abstract
We study the following problem: given a labeled dataset and a specific datapoint ∼x, how did the i-th feature influence the classification for ∼x? We identify a family of numerical influence measures — functions that, given a datapoint ∼x, assign a numeric value φi(∼x) to every feature i, corresponding to how altering i’s value would influence the outcome for ∼x. This family, which we term monotone influence measures (MIM), is uniquely derived from a set of desirable properties, or axioms. The MIM family constitutes a provably sound methodology for measuring feature influence in classification domains; the values generated by MIM are based on the dataset alone, and do not make any queries to the classifier. While this requirement naturally limits the scope of our framework, we demonstrate its effectiveness on data.
Jakub Sliwinski, Martin Strobel 0001, Yair Zick
AAAI1
2019 Preferences Single-Peaked on a Tree: Sampling and Tree Recognition
abstract
In voting theory, impossibility results and computational hardness results are often circumvented by recognising that voters' preferences are not arbitrary, but lie within a restricted domain. Uncovering the structure of the underlying domain often provides useful insights about the nature of the alternative space, and may be helpful in identifying a collective choice. Preferences single-peaked on a tree are an example of a relatively broad domain that nonetheless exhibits several desirable properties. We consider the setting where voters' preferences are independently sampled from rankings that are single-peaked on a given tree, and study the problem of reliably identifying the tree that generated the observed votes. We test our algorithm empirically; to this end, we develop an algorithm to uniformly sample preferences that are single-peaked on a given tree.
Jakub Sliwinski, Edith Elkind
IJCAI1
2017 Learning Hedonic Games
abstract
Coalitional stability in hedonic games has usually been considered in the setting where agent preferences are fully known. We consider the setting where agent preferences are unknown; we lay the theoretical foundations for studying the interplay between coalitional stability and (PAC) learning in hedonic games. We introduce the notion of PAC stability - the equivalent of core stability under uncertainty - and examine the PAC stabilizability and learnability of several popular classes of hedonic games.
Jakub Sliwinski, Yair Zick
IJCAI1