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Bk Kim

dblp:204/4785 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
virtual reality
0.112010
Virtual reality · SIGGRAPH ASIA (Computer Animation Festival) 2010
Immersive interaction › virtual reality experience › immersion
immersive experience
0.012010
Virtual reality · SIGGRAPH ASIA (Computer Animation Festival) 2010
YearPublicationVenuePosition
2010 Virtual reality
abstract
People dream of a world that they can be connected to network whenever, wherever without restrictions caused by the difference of devices. If a lens makes it possible, what would happen? They could not distinguish real life from virtual one. But it is not so far. Even today, we are online through various devices. The day is getting closer day by day. Can you tell me whether what you see is real or not?
Bk Kim, Kyujung Kim
SIGGRAPH ASIA (Computer Animation Festival)1