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Daniel Son

dblp:204/5079 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 100%
Computer networks
1 paper
Wireless sensing and localization · 100%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 77% Computer animation and physical simulation · 23%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › SLAM
loop closure detection
0.712023
Wi-Closure: Reliable and Efficient Search of Inter-robot Loop Closures Using Wireless Sensing · ICRA 2023
Robotics › Robot navigation and mapping › SLAM
multi-robot SLAM
0.712023
Wi-Closure: Reliable and Efficient Search of Inter-robot Loop Closures Using Wireless Sensing · ICRA 2023
Robotics › Robot navigation and mapping
SLAM
0.712023
Wi-Closure: Reliable and Efficient Search of Inter-robot Loop Closures Using Wireless Sensing · ICRA 2023
Visual content generation and editing
visual effects
0.112010
Digital IDEA's VFX work · SIGGRAPH ASIA (Computer Animation Festival) 2010
Computer animation and physical simulation › animation production
previsualization
0.012010
Digital IDEA's VFX work · SIGGRAPH ASIA (Computer Animation Festival) 2010

Methods — techniques the papers use, named apart from their topics

wireless signal sensing · 1.3loop closure pruning · 1.3
YearPublicationVenuePosition
2023 Wi-Closure: Reliable and Efficient Search of Inter-robot Loop Closures Using Wireless Sensing
abstract
In this paper we propose a novel algorithm, Wi-Closure, to improve the computational efficiency and robustness of loop closure detection in multi-robot SLAM. Our approach decreases the computational overhead of classical approaches by pruning the search space of potential loop closures, prior to evaluation by a typical multi-robot SLAM pipeline. Wi-Closure achieves this by identifying candidates that are spatially close to each other measured via sensing over the wireless communication signal between robots, even when they are operating in non-line-of-sight or in remote areas of the environment from one another. We demonstrate the validity of our approach in simulation and in hardware experiments. Our results show that using Wi-closure greatly reduces computation time, by 54.1% in simulation and 76.8% in hardware experiments, compared with a multi-robot SLAM baseline. Importantly, this is achieved without sacrificing accuracy. Using Wi-closure reduces absolute trajectory estimation error by 98.0% in simulation and 89.2% in hardware experiments. This improvement is partly due to Wi-Closure's ability to avoid catastrophic optimization failure that typically occurs with classical approaches in challenging repetitive environments.
Weiying Wang, Anne Kemmeren, Daniel Son, Javier Alonso-Mora, Stephanie Gil
ICRA3
2010 Digital IDEA's VFX work
abstract
DIGITAL IDEA specializes in creating state-of-the-art visual effects for feature films, both domestic and international. Our slate of films include commercial successes such as Marineboy, Scam, Castaway on the Moon, Take Off, Best Seller, Influence, and Moss. The services we provided for these feature films span over a wide range from digital matte painting, digital environments, to FX simulation, face replacement, and pre-visualization. Digital matte painters created photo-realistic backdrops, virtual environments, and set extensions, our R&D team simulated natural phenomenon such as liquid, fire, smoke, cloth, and fur, and our pre-viz team created animated storyboards to predict and examine characters' movements, angles, camera moves, timing, and focal lengths. The video clip presented at SIGGRAPH ASIA 2010's Computer Animation Festival highlights DIGITAL IDEA's VFX work on feature films released since 2009. Here we show before and after shots that illustrate how a director's imagination becomes a reality with the right tools and right talent: how a previsualization shapes the final shot, and how impossible stunts and camera moves are made possible with the aid of computer graphics.
Andy Kang, Sung jin Jung, Daniel Son, Wook Kim, Young woo Han, Hwang soo Jung, Bryan Lee, Yun seok Lee
SIGGRAPH ASIA (Computer Animation Festival)3