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Francis Stevens

dblp:204/7851 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
acoustic simulation
0.312017
Modeling Sparsely Reflecting Outdoor Acoustic Scenes Using the Waveguide Web · IEEE ACM Trans. Audio Speech Lang. Process. 2017
Audio and music processing › room acoustics
room acoustics simulation
0.312017
Modeling Sparsely Reflecting Outdoor Acoustic Scenes Using the Waveguide Web · IEEE ACM Trans. Audio Speech Lang. Process. 2017

Methods — techniques the papers use, named apart from their topics

waveguide web · 0.3scattering delay network · 0.3
YearPublicationVenuePosition
2017 Modeling Sparsely Reflecting Outdoor Acoustic Scenes Using the Waveguide Web
abstract
Computer games and virtual reality require digital reverberation algorithms, which can simulate a broad range of acoustic spaces, including locations in the open air. Additionally, the detailed simulation of environmental sound is an area of significant interest due to the propagation of noise pollution over distances and its related impact on well-being, particularly in urban spaces. This paper introduces the waveguide web digital reverberator design for modeling the acoustics of sparsely reflecting outdoor environments; a design that is, in part, an extension of the scattering delay network reverberator. The design of the algorithm is based on a set of digital waveguides connected by scattering junctions at nodes that represent the reflection points of the environment under study. The structure of the proposed reverberator allows for accurate reproduction of reflections between discrete reflection points. Approximation errors are caused when the assumption of point-like nodes does not hold true. Three example cases are presented comparing waveguide web simulated impulse responses for a traditional shoebox room, a forest scenario, and an urban courtyard, with impulse responses created using other simulation methods or from real-world measurements. The waveguide web algorithm can better enable the acoustic simulation of outdoor spaces and so contribute toward sound design for virtual reality applications, gaming, and auralization, with a particular focus on acoustic design for the urban environment.
Francis Stevens, Damian T. Murphy, Lauri Savioja, Vesa Välimäki
IEEE ACM Trans. Audio Speech Lang. Process.1