Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Chenyun Wu

dblp:205/2894 · DBLP profile ↗
← Back
3ranked-venue papers
2as first author
0since 2021 · last 2020
0000-0001-6542-9279ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Vision and language · 56% Segmentation and scene understanding · 31% Question answering and dialogue systems · 10%
Computer graphics and multimedia
1 paper
Image and video processing · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language
image captioning
0.722020
Describing Textures Using Natural Language · ECCV (1) 2020
Reasoning About Fine-Grained Attribute Phrases Using Reference Games · ICCV 2017
Computer vision › Segmentation and scene understanding
image segmentation
0.412020
PhraseCut: Language-Based Image Segmentation in the Wild · CVPR 2020
Computer vision › Vision and language › visual grounding
phrase grounding
0.412020
PhraseCut: Language-Based Image Segmentation in the Wild · CVPR 2020
Computer vision › Segmentation and scene understanding
referring image segmentation
0.412020
PhraseCut: Language-Based Image Segmentation in the Wild · CVPR 2020
Computer vision › Vision and language
visual grounding
0.412020
PhraseCut: Language-Based Image Segmentation in the Wild · CVPR 2020
Image and video processing › texture analysis
texture description
0.412020
Describing Textures Using Natural Language · ECCV (1) 2020
Natural language and speech › Question answering and dialogue systems › collaborative dialogue
reference game
0.312017
Reasoning About Fine-Grained Attribute Phrases Using Reference Games · ICCV 2017
Computer vision › Image recognition and object detection › image classification
fine-grained image classification
0.112017
Reasoning About Fine-Grained Attribute Phrases Using Reference Games · ICCV 2017

Methods — techniques the papers use, named apart from their topics

natural language description · 0.9modular cue combination · 0.4long-tail concept handling · 0.4reference game · 0.3attribute phrase embedding · 0.3
YearPublicationVenuePosition
2020 PhraseCut: Language-Based Image Segmentation in the Wild
abstract
We consider the problem of segmenting image regions given a natural language phrase, and study it on a novel dataset of 77,262 images and 345,486 phrase-region pairs. Our dataset is collected on top of the Visual Genome dataset and uses the existing annotations to generate a challenging set of referring phrases for which the corresponding regions are manually annotated. Phrases in our dataset correspond to multiple regions and describe a large number of object and stuff categories as well as their attributes such as color, shape, parts, and relationships with other entities in the image. Our experiments show that the scale and diversity of concepts in our dataset poses significant challenges to the existing state-of-the-art. We systematically handle the long-tail nature of these concepts and present a modular approach to combine category, attribute, and relationship cues that outperforms existing approaches.
Chenyun Wu, Zhe Lin 0001, Scott Cohen, Trung Bui, Subhransu Maji
CVPR1
2020 Describing Textures Using Natural Language
Chenyun Wu, Mikayla Timm, Subhransu Maji
ECCV (1)1
2017 Reasoning About Fine-Grained Attribute Phrases Using Reference Games
abstract
We present a framework for learning to describe finegrained visual differences between instances using attribute phrases. Attribute phrases capture distinguishing aspects of an object (e.g., “propeller on the nose” or “door near the wing” for airplanes) in a compositional manner. Instances within a category can be described by a set of these phrases and collectively they span the space of semantic attributes for a category. We collect a large dataset of such phrases by asking annotators to describe several visual differences between a pair of instances within a category. We then learn to describe and ground these phrases to images in the context of a reference game between a speaker and a listener. The goal of a speaker is to describe attributes of an image that allows the listener to correctly identify it within a pair. Data collected in a pairwise manner improves the ability of the speaker to generate, and the ability of the listener to interpret visual descriptions. Moreover, due to the compositionality of attribute phrases, the trained listeners can interpret descriptions not seen during training for image retrieval, and the speakers can generate attribute-based explanations for differences between previously unseen categories. We also show that embedding an image into the semantic space of attribute phrases derived from listeners offers 20% improvement in accuracy over existing attributebased representations on the FGVC-aircraft dataset.
Jong-Chyi Su, Chenyun Wu, Huaizu Jiang, Subhransu Maji
ICCV2