Demo Data from SIGIR 2026 / reviewers in the wild / expert
Lisong Wei
dblp:205/4008
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 39% Video understanding and tracking · 30% Segmentation and scene understanding · 30% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking
multi-object tracking |
0.4 | 1 | 2019 | Joint Deep and Depth for Object-Level Segmentation and Stereo Tracking in Crowds · IEEE Trans. Multim. 2019 |
Computer vision › Segmentation and scene understanding
object segmentation |
0.4 | 1 | 2019 | Joint Deep and Depth for Object-Level Segmentation and Stereo Tracking in Crowds · IEEE Trans. Multim. 2019 |
Computer vision › 3D vision › stereo vision
stereo tracking |
0.4 | 1 | 2019 | Joint Deep and Depth for Object-Level Segmentation and Stereo Tracking in Crowds · IEEE Trans. Multim. 2019 |
Computer vision › 3D vision
depth estimation |
0.1 | 1 | 2019 | Joint Deep and Depth for Object-Level Segmentation and Stereo Tracking in Crowds · IEEE Trans. Multim. 2019 |
Methods — techniques the papers use, named apart from their topics
similarity model · 0.4deep learning · 0.4data association · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Joint Deep and Depth for Object-Level Segmentation and Stereo Tracking in CrowdsabstractTracking multiple people in crowds is a fundamental and essential task in the multimedia field. It is often hindered by difficulties, such as dynamic occlusion between objects, cluttered background, and abrupt illumination changes. To respond to this need, in this paper, we combine deep and depth to build a stereo tracking system for crowds. The core of the system is the fusion of the advantages of deep learning and depth information, which is exploited to achieve object segmentation and improve the multiobject tracking performance in severe occlusion. More specifically, first, to obtain more accurate detection observations in the tracking system, we present a novel object-level segmentation method. This method combines the effective detection results of deep learning with depth information to obtain precise object segmentation results. Then, we integrate the segmentation results and three-dimensional (3-D) information to extract 2-D and 3-D characteristics to represent the target, and design three similarity models to realize a stereo tracking method through data association in crowds. Finally, we build a diverse stereo dataset including various challenging indoor and outdoor scenes. The comprehensive experiments verify the effective and robust tracking performance of our system in various scenarios, and the system has rich output results including segmentation results, target distance, and tracking results. Moreover, the qualitative and quantitative comparison results show that the proposed algorithm not only has good object segmentation performance but also improves the tracking performance of completely and partially occluded objects, which is superior to the tested state-of-the-art tracking approaches. Jing Li 0010, Lisong Wei, Fangbing Zhang, Tao Yang 0006, Zhaoyang Lu |
IEEE Trans. Multim. | 2 |
| 2017 | Cube surface modeling for human detection in crowdabstractHuman detection in dense crowds poses to be a demanding task owing to complex background and serious occlusion. In this paper, we propose a novel real-time and reliable human detection system. We solve the human detection problem by presenting a novel cube surface model captured by a binocular stereo vision camera. We first propose a cube surface model to estimate the 3D background cubes in the surveillance area. We then develop a shadow-free strategy for cube surface model updating. Thereafter, we present a shadow weighted clustering method to efficiently search for human as well as remove false alarms. Ultimately, we have developed a highly robust human detection system, and we carefully evaluate our system in many real challenge indoor and outdoor scenes. Expensive experiments demonstrate our system achieves real-time performance, higher detection rate and lower face alarms in comparison with state-of-the-art human detection methods. Jing Li 0010, Fangbing Zhang, Lisong Wei, Tao Yang 0006, Zhongzhen Li |
ICME | 3 |