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Esther W. Foo

dblp:205/5836 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Haptics and multimodal interaction · 77% Personal fabrication and tangible interfaces · 18% Wearable and physiological sensing · 5%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces › smart textiles
smart clothing
0.312018
MAKE IT BLUE: a controllable, color-changing dynamic costume · UbiComp 2018
Haptics and multimodal interaction › wearable haptic device
wearable haptic garment
0.332019
Iterative design and development of remotely-controllable, dynamic compression garment for novel haptic experiences · UbiComp 2019
User experiences of garment-based dynamic compression for novel haptic applications · UbiComp 2019
Preliminary study of the subjective comfort and emotional effects of on-body compression · UbiComp 2018

Methods — techniques the papers use, named apart from their topics

user study · 0.4iterative design · 0.4reflow soldering · 0.3qualitative interviews · 0.3pilot user study · 0.3hand-soldered wire · 0.3addressable LED · 0.3
YearPublicationVenuePosition
2019 User experiences of garment-based dynamic compression for novel haptic applications
abstract
Compression is a haptic stimulus used in medical interventions (e.g., compression stockings) and has the potential to be integrated into new research areas (e.g., immersive VR experiences, distributed notification mechanisms), yet remains largely understudied. This work investigates the user experience of compression garment technologies that are dynamic, remotely controllable, and low mass, to better address this research gap. Shape memory alloy-based compression garments, capable of creating spatially- and temporally- dynamic on-body compression, were designed and deployed in a user study (n=17, 8M/9F) to understand the effects of compression, and to draw insights for future compression-based applications. The major takeaways are: (1) importance of and sizing/fit, (2) individual/gender preferences and need for customizability, and (3) the relationship between context-specific stimulation and perception.
Esther W. Foo, J. Walter Lee, Crystal Compton, Simon Ozbek, Bradley T. Holschuh
UbiComp1
2019 Iterative design and development of remotely-controllable, dynamic compression garment for novel haptic experiences
abstract
This work encompasses the design and development of garment-based shape memory alloy (SMA) compression technology that is dynamic, low-mass, and remotely controllable. Three garment design iterations are presented, consolidated from past user studies [1], [2], [3]. The designed garment system has potential to serve as a research tool for understanding parameters necessary to create a desired compression haptic experience; for broadening the scope of medical/clinical interventions; as well as for enabling new modes of interaction between users separated by distance, especially in areas such as tele-rehabilitation and social mediated touch.
Esther W. Foo, J. Walter Lee, Simon Ozbek, Crystal Compton, Bradley T. Holschuh
UbiComp1
2018 MAKE IT BLUE: a controllable, color-changing dynamic costume
abstract
This work translates an inspiration derived from the Disney classic `Sleeping Beauty' to realize a smart child's costume with color-changing capabilities. The dress uses addressable multi-color NeoPixel LEDs to change its surface color based on input from two wand controllers, consistent with the animated sequence in which Princess Aurora's fairy godmothers argue over the best color for her gown. The garment's construction emphasizes diffusion of emitted light to achieve a more uniform color distribution, and explores benefits and drawbacks of two manufacturing methods for embedding LED pixels: a manual method based on hand-soldered wire connections consistent with typical electronic craft, and a more scalable surface-mount manufacturing method based on stitched traces and reflow soldering.
Mary Ellen Berglund, Esther W. Foo, Md. Tahmidul Islam Molla, Smitha Muthya Sudheendra, Crystal Compton, Lucy E. Dunne
UbiComp2
2018 Preliminary study of the subjective comfort and emotional effects of on-body compression
abstract
The sensation of touch is integral to everyday life. Current haptics research focuses mainly on vibrations, tap, and point pressures, but the sensation of distributed pressures such as compression are often overlooked. We investigated the subjective comfort and emotional effects of applied on-body compression, specifically on the torso and upper arms, through a pilot user study incorporating a novel, low-profile, and actively-controllable compression garment. The active compression garment was embedded with contractile shape memory alloys (SMAs) to create dynamic compression on the body. Qualitative interview data collected (n=8) were used to generate a list of findings to inform the future creation of a computer-mediated compression garment that is wearable, comfortable, and safe for use.
Esther W. Foo, J. Walter Lee, Simon Ozbek, Bradley T. Holschuh
UbiComp1