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Yuki Tajima

dblp:205/8412 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 77% Collaborative and social computing · 23%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
multimodal communication
0.612022
Sync Sofa: Sofa-type Side-by-side Communication Experience Based on Multimodal Expression · ACM Multimedia 2022
Haptics and multimodal interaction
haptic communication
0.512021
Sync Glass: Virtual Pouring and Toasting Experience with Multimodal Presentation · ACM Multimedia 2021
Collaborative and social computing › computer-mediated communication
remote social interaction
0.322022
Sync Sofa: Sofa-type Side-by-side Communication Experience Based on Multimodal Expression · ACM Multimedia 2022
Sync Glass: Virtual Pouring and Toasting Experience with Multimodal Presentation · ACM Multimedia 2021

Methods — techniques the papers use, named apart from their topics

vibrotactile actuation · 0.6cross-modal integration · 0.6multimodal presentation · 0.5haptic feedback · 0.5
YearPublicationVenuePosition
2022 Sync Sofa: Sofa-type Side-by-side Communication Experience Based on Multimodal Expression
abstract
Lifestyle changes and digitalization have reduced opportunities for face-to-face, intimate communication, which is an indispensable activity for human beings. We have realized a method that allows intimate communication between two persons even though they are faraway from each other by integrating multimodal technologies. Sync Sofa is a new sofa-type communication tool. It senses the partner with a camera, microphones, and accelerometers. The sensed data are cross-modally integrated and then presented to the user through a life-size display, multichannel loudspeakers, and multichannel vibrotactile actuators. We have received positive feedback from many users who have experienced Sync Sofa, such as, "I felt like the other person was really sitting next to me".
Yuki Tajima, Shota Okubo, Tomoaki Konno, Toshiharu Horiuchi, Tatsuya Kobayashi
ACM Multimedia1
2021 Sync Glass: Virtual Pouring and Toasting Experience with Multimodal Presentation
abstract
One of the challenges of non-face-to-face communication is the absence of the haptic dimension. To solve this, a haptic communication system via the Internet has been proposed. The system has to be designed in such a way that it does not create discomfort during general use. The "Sync Glass" that we have developed transmits and presents the feeling of pouring a drink and making a toast accompanied by haptic, sound and visual effects. The device is designed to resemble a glass cup and, moreover, each action, including drinking and making a toast is performed in the customary way, making its use more acceptable to users. In the internal user demonstrations we performed, the experience has been reviewed with participants saying that "the feeling of pouring is so realistic", "so enjoyable!", and similar affirmative statements.
Yuki Tajima, Toshiharu Horiuchi, Gen Hattori
ACM Multimedia1