Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yuki Tajima
dblp:205/8412
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Haptics and multimodal interaction · 77% Collaborative and social computing · 23% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
multimodal communication |
0.6 | 1 | 2022 | Sync Sofa: Sofa-type Side-by-side Communication Experience Based on Multimodal Expression · ACM Multimedia 2022 |
Haptics and multimodal interaction
haptic communication |
0.5 | 1 | 2021 | Sync Glass: Virtual Pouring and Toasting Experience with Multimodal Presentation · ACM Multimedia 2021 |
Collaborative and social computing › computer-mediated communication
remote social interaction |
0.3 | 2 | 2022 | Sync Sofa: Sofa-type Side-by-side Communication Experience Based on Multimodal Expression · ACM Multimedia 2022 Sync Glass: Virtual Pouring and Toasting Experience with Multimodal Presentation · ACM Multimedia 2021 |
Methods — techniques the papers use, named apart from their topics
vibrotactile actuation · 0.6cross-modal integration · 0.6multimodal presentation · 0.5haptic feedback · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Sync Sofa: Sofa-type Side-by-side Communication Experience Based on Multimodal ExpressionabstractLifestyle changes and digitalization have reduced opportunities for face-to-face, intimate communication, which is an indispensable activity for human beings. We have realized a method that allows intimate communication between two persons even though they are faraway from each other by integrating multimodal technologies. Sync Sofa is a new sofa-type communication tool. It senses the partner with a camera, microphones, and accelerometers. The sensed data are cross-modally integrated and then presented to the user through a life-size display, multichannel loudspeakers, and multichannel vibrotactile actuators. We have received positive feedback from many users who have experienced Sync Sofa, such as, "I felt like the other person was really sitting next to me". Yuki Tajima, Shota Okubo, Tomoaki Konno, Toshiharu Horiuchi, Tatsuya Kobayashi |
ACM Multimedia | 1 |
| 2021 | Sync Glass: Virtual Pouring and Toasting Experience with Multimodal PresentationabstractOne of the challenges of non-face-to-face communication is the absence of the haptic dimension. To solve this, a haptic communication system via the Internet has been proposed. The system has to be designed in such a way that it does not create discomfort during general use. The "Sync Glass" that we have developed transmits and presents the feeling of pouring a drink and making a toast accompanied by haptic, sound and visual effects. The device is designed to resemble a glass cup and, moreover, each action, including drinking and making a toast is performed in the customary way, making its use more acceptable to users. In the internal user demonstrations we performed, the experience has been reviewed with participants saying that "the feeling of pouring is so realistic", "so enjoyable!", and similar affirmative statements. Yuki Tajima, Toshiharu Horiuchi, Gen Hattori |
ACM Multimedia | 1 |