Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Yagiz Mungan

dblp:207/1983 · DBLP profile ↗
← Back
1ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 50% Collaborative and social computing · 50%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
collaborative virtual environments
0.312017
À Quatre Mains · ACM Multimedia 2017
Immersive interaction
virtual reality
0.312017
À Quatre Mains · ACM Multimedia 2017
Audio and music processing
music performance
0.112017
À Quatre Mains · ACM Multimedia 2017
Audio and music processing › music technology › computer music
virtual musical instrument
0.112017
À Quatre Mains · ACM Multimedia 2017

Methods — techniques the papers use, named apart from their topics

hand tracking · 0.6
YearPublicationVenuePosition
2017 À Quatre Mains
abstract
One of the fundamental taboos of the modern virtual reality (VR) is invading or occupying another person's personal virtual space. À Quatre Mains aims to tackle this user experience puzzle by giving a purpose to the shared space. Inspired by the connection of musicians playing together in a small area, À Quatre Mains takes the idea of four-hand piano playing to another level and proposes and immersive instrument played by multiple users in the same shared space. In À Quatre Mains VR experience, the musicians are presented with a half dome, where the structure is made up of multiple hexagonal sections. Each hexagonal is a synthesizer, featuring multiple modes. Using the tracked hand controls available to current high-end consumer VR systems, the synthesizers can be triggered by any participant. This gives the musicians two options, ignore each other and suffer possible cacophony or observe the other and create music. This encourages the performers to explore other ways of connecting through sound, space and the magic that is VR
Yagiz Mungan
ACM Multimedia1