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Zihao Xiao 0001

dblp:207/2005-1 · DBLP profile ↗
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5ranked-venue papers
1as first author
4since 2021 · last 2024
0000-0002-2240-2778ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Segmentation and scene understanding · 33% Generative modeling · 27% Video understanding and tracking · 26%
Computer graphics and multimedia
3 papers
Rendering · 62% Visual content generation and editing · 29% Computational photography and imaging · 9%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.812024
Generating Images with 3D Annotations Using Diffusion Models · ICLR 2024
Computer vision › Segmentation and scene understanding
panoptic segmentation
0.812024
3D Open-Vocabulary Panoptic Segmentation with 2D-3D Vision-Language Distillation · ECCV (40) 2024
Rendering
high dynamic range rendering
0.812024
HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting · NeurIPS 2024
Visual content generation and editing
image generation
0.812024
Generating Images with 3D Annotations Using Diffusion Models · ICLR 2024
Rendering
novel view synthesis
0.812024
HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting · NeurIPS 2024
Computer vision › Video understanding and tracking
activity recognition
0.512021
DASZL: Dynamic Action Signatures for Zero-shot Learning · AAAI 2021
Computer vision › Segmentation and scene understanding › image segmentation › multi-task segmentation
joint segmentation and classification
0.512021
DASZL: Dynamic Action Signatures for Zero-shot Learning · AAAI 2021
Computer vision › Video understanding and tracking › activity recognition
zero-shot activity recognition
0.512021
DASZL: Dynamic Action Signatures for Zero-shot Learning · AAAI 2021
Machine learning › Generative modeling
synthetic data generation
0.312017
UnrealCV: Virtual Worlds for Computer Vision · ACM Multimedia 2017
Computer vision › 3D vision
virtual world simulation
0.312017
UnrealCV: Virtual Worlds for Computer Vision · ACM Multimedia 2017
Computer vision › Vision and language
vision-language model distillation
0.212024
3D Open-Vocabulary Panoptic Segmentation with 2D-3D Vision-Language Distillation · ECCV (40) 2024
Computational photography and imaging
high dynamic range imaging
0.212024
HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

visual prompt · 1.5controlnet · 1.5tone mapping · 0.8spherical harmonics · 0.8knowledge distillation · 0.8gaussian splatting · 0.8edge maps · 0.8edge map · 0.8differentiable rasterization · 0.8unreal engine · 0.6state machine · 0.5object detector · 0.5dynamic action signatures · 0.5deep-learned components · 0.5
YearPublicationVenuePosition
2024 3D Open-Vocabulary Panoptic Segmentation with 2D-3D Vision-Language Distillation
Zihao Xiao 0001, Longlong Jing, Shangxuan Wu, Alex Zihao Zhu, Jingwei Ji, Chiyu Max Jiang, Wei-Chih Hung, Thomas A. Funkhouser, Weicheng Kuo, Anelia Angelova, Shiwei Sheng
ECCV (40)1
2024 Generating Images with 3D Annotations Using Diffusion Models
abstract
Diffusion models have emerged as a powerful generative method, capable of producing stunning photo-realistic images from natural language descriptions. However, these models lack explicit control over the 3D structure in the generated images. Consequently, this hinders our ability to obtain detailed 3D annotations for the generated images or to craft instances with specific poses and distances. In this paper, we propose 3D Diffusion Style Transfer (3D-DST), which incorporates 3D geometry control into diffusion models. Our method exploits ControlNet, which extends diffusion models by using visual prompts in addition to text prompts. We generate images of the 3D objects taken from 3D shape repositories~(e.g., ShapeNet and Objaverse), render them from a variety of poses and viewing directions, compute the edge maps of the rendered images, and use these edge maps as visual prompts to generate realistic images. With explicit 3D geometry control, we can easily change the 3D structures of the objects in the generated images and obtain ground-truth 3D annotations automatically. This allows us to improve a wide range of vision tasks, e.g., classification and 3D pose estimation, in both in-distribution (ID) and out-of-distribution (OOD) settings. We demonstrate the effectiveness of our method through extensive experiments on ImageNet-100/200, ImageNet-R, PASCAL3D+, ObjectNet3D, and OOD-CV. The results show that our method significantly outperforms existing methods, e.g., 3.8 percentage points on ImageNet-100 using DeiT-B. Our code is available at <https://ccvl.jhu.edu/3D-DST/>
Wufei Ma, Qihao Liu, Jiahao Wang 0001, Angtian Wang, Xiaoding Yuan, Yi Zhang 0099, Zihao Xiao 0001, Guofeng Zhang 0020, Beijia Lu, Ruxiao Duan, Yongrui Qi, Adam Kortylewski, Yaoyao Liu 0001, Alan L. Yuille
ICLR7
2024 HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting
abstract
High dynamic range (HDR) novel view synthesis (NVS) aims to create photorealistic images from novel viewpoints using HDR imaging techniques. The rendered HDR images capture a wider range of brightness levels containing more details of the scene than normal low dynamic range (LDR) images. Existing HDR NVS methods are mainly based on NeRF. They suffer from long training time and slow inference speed. In this paper, we propose a new framework, High Dynamic Range Gaussian Splatting (HDR-GS), which can efficiently render novel HDR views and reconstruct LDR images with a user input exposure time. Specifically, we design a Dual Dynamic Range (DDR) Gaussian point cloud model that uses spherical harmonics to fit HDR color and employs an MLP-based tone-mapper to render LDR color. The HDR and LDR colors are then fed into two Parallel Differentiable Rasterization (PDR) processes to reconstruct HDR and LDR views. To establish the data foundation for the research of 3D Gaussian splatting-based methods in HDR NVS, we recalibrate the camera parameters and compute the initial positions for Gaussian point clouds. Comprehensive experiments show that HDR-GS surpasses the state-of-the-art NeRF-based method by 3.84 and 1.91 dB on LDR and HDR NVS while enjoying 1000$\times$ inference speed and only costing 6.3\% training time. Code and data are released at https://github.com/caiyuanhao1998/HDR-GS
Yuanhao Cai, Zihao Xiao 0001, Yixun Liang, Minghan Qin, Yulun Zhang 0001, Xiaokang Yang 0001, Yaoyao Liu 0001, Alan L. Yuille
NeurIPS2
2021 DASZL: Dynamic Action Signatures for Zero-shot Learning
abstract
There are many realistic applications of activity recognition where the set of potential activity descriptions is combinatorially large. This makes end-to-end supervised training of a recognition system impractical as no training set is practically able to encompass the entire label set. In this paper, we present an approach to fine-grained recognition that models activities as compositions of dynamic action signatures. This compositional approach allows us to reframe fine-grained recognition as zero-shot activity recognition, where a detector is composed "on the fly" from simple first-principles state machines supported by deep-learned components. We evaluate our method on the Olympic Sports and UCF101 datasets, where our model establishes a new state of the art under multiple experimental paradigms. We also extend this method to form a unique framework for zero-shot joint segmentation and classification of activities in video and demonstrate the first results in zero- shot decoding of complex action sequences on a widely-used surgical dataset. Lastly, we show that we can use off-the-shelf object detectors to recognize activities in completely de-novo settings with no additional training.
Tae Soo Kim 0001, Jonathan D. Jones, Michael Peven, Zihao Xiao 0001, Jin Bai 0001, Yi Zhang 0099, Weichao Qiu, Alan L. Yuille, Gregory D. Hager
AAAI4
2017 UnrealCV: Virtual Worlds for Computer Vision
abstract
UnrealCV is a project to help computer vision researchers build virtual worlds using Unreal Engine 4 (UE4). It extends UE4 with a plugin by providing (1) A set of UnrealCV commands to interact with the virtual world. (2) Communication between UE4 and an external program, such as Caffe. UnrealCV can be used in two ways. The first one is using a compiled game binary with UnrealCV embedded. This is as simple as running a game, no knowledge of Unreal Engine is required. The second is installing UnrealCV plugin to Unreal Engine 4 (UE4) and use the editor of UE4 to build a new virtual world. UnrealCV is an open-source software under the MIT license. Since the initial release in September 2016, it has gathered an active community of users, including students and researchers.
Weichao Qiu, Fangwei Zhong, Yi Zhang 0099, Siyuan Qiao, Zihao Xiao 0001, Tae Soo Kim 0001, Yizhou Wang 0001
ACM Multimedia5