Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Parag Bhatnagar

dblp:207/2217 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 44% Usability and user experience research · 44% Wearable and physiological sensing · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research
distraction
0.412020
It's All in the Timing: Principles of Transient Distraction Illustrated with Vibrotactile Tasks · ACM Trans. Comput. Hum. Interact. 2020
Haptics and multimodal interaction › tactile perception
vibrotactile perception
0.412020
It's All in the Timing: Principles of Transient Distraction Illustrated with Vibrotactile Tasks · ACM Trans. Comput. Hum. Interact. 2020
Wearable and physiological sensing › smart wearable
smart ring
0.112020
It's All in the Timing: Principles of Transient Distraction Illustrated with Vibrotactile Tasks · ACM Trans. Comput. Hum. Interact. 2020

Methods — techniques the papers use, named apart from their topics

user study · 0.4
YearPublicationVenuePosition
2020 It's All in the Timing: Principles of Transient Distraction Illustrated with Vibrotactile Tasks
abstract
Vibration is an efficient way of conveying information from a device to its user, and it is increasingly used for wrist or finger-worn devices such as smart rings. Unexpected vibrations or sounds from the environment may disrupt the perception of such information. Although disruptive effects have been systematically explored in vision and audition, they have been less thoroughly examined in the haptic domain. Here we briefly review the relevant literature from HCI and psychology, distilling principles of when distraction is likely. We then investigate these principles through four experiments, examining how the timing and modality of relatively rare or unexpected stimuli (surprise distractors) affect the detection and recognition of vibrotactile target patterns. At short distractor-target delays (<350 ms), both auditory and vibrotactile surprise distractors impaired performance. At a longer delay (1,050 ms), performance was not affected overall, even being improved with repeated exposure to the vibrotactile distractors. We discuss the importance of our findings in the context of HCI and cognitive psychology, and we provide design guidelines for mitigating the effects of distraction on haptic devices.
Christopher L. Asplund, Takashi Obana, Parag Bhatnagar, Xun Quan Koh, Simon T. Perrault
ACM Trans. Comput. Hum. Interact.3
2017 GooseBumps: Towards Sensory Substitution Using Servo Motors
abstract
GooseBumps is a wearable device that enables users to get spatial information using haptic feedback through servo motors. By rotating the motors, spatial information on a single axis can be encoded and processed by the users in real time. In this demonstration, the participants will be trained to use the system to use a simple driving game similar to Out Run [2] while being blindfolded. Our system thus provides sensory substitution, where visual information (such as car position and road orientation) will be encoded with haptic information. GooseBumps has multiple applications, from Virtual Reality to Visually Impaired people. This demo, in a reduced form, has been presented previously at the 2016 HacknRoll competition, where it was presented with the first prize.
Hrishi Olickel, Parag Bhatnagar, Aaron C. S. Ong, Simon T. Perrault
ISS2